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    Q about multiple abilities on an item (did i do this right? )

    Say you want to make a hat that gives +5 knowledge arcane and +5 knowledge religion, is my math right on this? 100 * 5^2 = 2500 k: a 100 * 5^2 = 2500 k: r .75 * 2500 = 1875 multiple similar abilites = 6875 gp market value ?
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    creating Skill bonus items + times per day ?

    Well it would be as much of a limitation as the DM allows it to be. If you're only getting in one fight a day then it would be reasonable to only make an item thats used once a day. Of course the first time you're in 2 or 3 fights in a day you're in big trouble when all of your one-trick items...
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    creating Skill bonus items + times per day ?

    Also had another thought, could this be done with say, a +1 dagger, if you assume you'll only be throwing it once a day, then you could get... 5 +1 daggers/once a day for the price of +1 dagger? Or is that right out?
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    creating Skill bonus items + times per day ?

    I dont know, thats why I'm asking ;) I'm only lvl 5 cleric and just trying to get the most out of my alloted 10k gp, can't afford anything silly :)
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    creating Skill bonus items + times per day ?

    Is it valid to create a(wonderous) skill bonus item and the cut the cost by using charges per day ? Say for instance, i wont be making alot of knowledge arcana rolls so make a +x knowledge arcana wonderous item and can then cut the cost to 1/5th by only using once per day ? fyi 3.0 pricing ex...
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    Gaining 2 Levels from 1 Adventure's XP

    Indeed, don't punish the players for doing well. might want to make it take longer to level of course though :)
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    What to do after a not-so-good session???

    after the last two times I dm'd and the players didnt really seem to be having any fun, I realized that I suck as a DM and should just stick to playing. But if you've been doing it for awhile then you probably are decent enough at it. What went wrong out of curiousity? adventure that you...
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    Printing & Binding PDFs

    I didnt see it mentioned but, Most decent laser printers are sharp enough that you can print 4 pages per page of paper, and if it'll do double sided, thats even better. so a 80 page pdf is only 10 pages of paper. Everything I've printed has been perfectly readable too.
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    Crimson Menagerie

    ::bump::
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    A Chronicle of Ice, Luck and Honour - updated 19th December

    Heya spider, I think i've poked my nose in here before but just wanted to post again and say i likeses your story hour, and the magic hidey-hole/dim door book is an especially cool magic item :D Keep up the good work!
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    WotC's D&D bumperstickers

    ok how about... "Evil DM on Board". ? "My kids dwarf can beat up your elf." ? and the classic "Rogues get all the booty/do it from behind" (that might be a bit bad). "Orcs fear my dice" (ok thats a bit lame)
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    Which is Cooler, Yakfolk or Abeil?

    I'm playing a yak-folk sorc1/monk4 right now. Very much cool. Body control would be neater if I could find a giant to take over though!! Enlarge + grapplin' is nice too, like +27 grapple checks, would be even more awesomer with giant-type stength bonuses. And they're kind of like...
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    So one of my PCs wants to become a deity...

    And doesn't any god need worshippers? Maybe he should be more into starting a cult of magic-item makers(thayans perhaps?). Having a couple hundred worshipers all engage in some item creation that makes him into a demi god wouldn't be a bad quest. Maybe a custom epic spell that you need alot of...
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    Has Anyone Tried a No Cash Game

    In a campaign I'm in we do basically this, we're more or less on hire and "the company" provides us with gear appropriate for our level. We "re-sync" every few levels so we dont get too ahead/behind. it works out ok in that you're not like "omg pick up all the short swords we can sell them for...
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    War Domain with Generic Clerics and Pantheonic Clerics.

    well spiritual weapon says: So just go with that for war domain, prolly closest thing to RAW you'll get.
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    9th level, with a twist.

    I would go wiz and then Lich at 11th lvl, sounds like your DM would totally go for it too. "I die? Oh well. ::rolls 1d10::. See ya'll again in a week!"
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    Taking 9.. or 8, or 7....

    I think it was mentioned, but a situation where this might be handy is when you want to do soemthing quickly, but then for soemthing other than 10 you could just have the player roll till they get it. The only other situation I can think of that hasnt(i dont think it has) been mentioned, is...
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    Need some ideas for low level characters to instantaneously travel long distances...

    Indeed, an entangle or two would probably slow down any pursuers. plus its got a huge range.
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    Wand, etc. saving throws

    For some reason I thought wands were, i'l probabl screw this up, Wands use the spell trigger activation method , So dont you have to have the spell in your spell list to use them without a UMD check? Or is this not relevant to whether they're arcane/divine spells?
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