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    D&D 5E (2014) What are the 3 best cantrips a Tomelock can choose?

    Great choices, but Resistance is likely to get used much less often than Guidance. It's hard to know in advance when a saving throw is coming. Guidance is awesome, but it's actually least awesome for warlocks, because it needs concentration. Warlocks have a concentration spell, Hex, that they...
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    When will WOTC clarify the Stealth rules?

    Eventually there will be a version of the D&D Game Table at the D&D Insider website that keeps track of all the math of combat modifiers automatically (Think computer game with shared map). At that time, whichever method that program uses (whatever is easiest for the programmers to code into...
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    Advice on Being a Good Player

    I would add: Be active. Have goals and pursue them. Players are not just an audience, it's not like watching TV. You shouldn't just sit and wait for the DM to tell you what happens. You have to participate, with a certain amount of energy and enthusiasm. Seek out those adventures...
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    New Faces (Forked: Its the terminology that kills me...)

    There's a difference between "what's good for the hobby" and "what's good for the industry". There's even a third category if you want to get real picky: "what's good for the publishers". WotC really wants us to believe they're synonymous, but we don't have to.
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    Forked Thread: What are must-have Have Heroic Tier magic items?

    For a warlock, you need a rod of reaving in one hand and a rod of corruption in the other. Together they can wipe out a whole gaggle of minions with a minor action, without even rolling to hit! Curse the nearest one -- which causes 1 damage, which kills it, triggering your pact boon. Use that...
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    Response to recent article by James Wyatt on DMG

    Personally, I think the RPGA, and the Living campaigns in particular, influenced a number of 4e design choices. Letting characters have whichever magic items they want will simplify record keeping, make character sheets easier to check, and even improve the power balance between characters...
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    Classes, Ability Scores and Synergy.

    Yes, raising two matching stats is unfortunate. However, there are other benefits sometimes, especially feats. Some of the best feats for increasing damage, for instance, are Hammer Rhythm, Deadly Axe, Hammer Mastery, Axe Mastery. The prerequisites for all of those are high Str and Con...
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    Switching weapons

    4th edition D&D level 1 fighter in a battle is holding a dagger in main hand and a hand axe in off hand. He wants to switch, so that the dagger is in off hand and the hand axe is in main hand. Is that a free action, a minor action, or something else?
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    Bracers of Mighty Striking: Near Useless?

    "A fighter will make far, far, far more melee basic attacks in their career than a wizard AND a warlock put together." Maybe not. A fighter does get quite a few basic attacks against enemies he's marked, I admit. But he'll use at-wills whenever possible, instead of basic attacks. A warlock...
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    Bracers of Mighty Striking: Near Useless?

    These bracers might be near useless for a fighter. But for casters (ie Wizard, Warlock), their melee attacks are almost always basic attacks, so the +2 almost always applies. A warlock with a pact blade is a good example... but so is a warlock with a warhammer. A warlock with a high CON...
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    Strategy or role-playing game?

    I'm forced to agree with you Psion. When you actually get to the details it's not long before you start getting to the fuzzy parts. Rules arguments, gaps in the rules, all the stuff that tabletop players argue about. I'm sure the folks working on 'D&D Online' right now have plenty of stories...
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    Strategy or role-playing game?

    I've almost always used miniatures with D&D, since the first time it was called D&D, and through the AD&D versions. So the grid-and-miniatures bit never phased me. And I really believe that role-playing works just fine with v3.5 if the group wants it. Still, I have a bunch of explanations of...
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    Can you charge diagonally?

    Some people think 'straight line' means straight in line with the battle grid. And so they don't allow charging diagonally. But in this case you're right, you should be able to charge at any angle, as long as there's a nice wide clear path to your target. Charging at an angle can be a bit...
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