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  1. FEADIN

    Class levels for a gold dragon?

    Take a look at the Book of Exalted Deeds, may be there's something he can play. A gold dragon with vow of poverty....:)
  2. FEADIN

    Multiple round attack spell?

    Eyebite.....to high I know....
  3. FEADIN

    player controled monsters

    Centaur Hit Dice:4d8+8 (26 hp) Advancement:By character classLevel Adjustment:+2 Weak, you start as a 1st level something in a 7th level adventure.... As said above if everybody is like you it's fine but if you're the only one:erm:
  4. FEADIN

    Feeblemind

    Agree so your score is 1 forever whatever you do unless undone by specifics. Sometimes rules are so simple that we want to explain and try good reasons and exceptions. It's my ruling on the spell because there can be so many exceptions that it's simplier.
  5. FEADIN

    Feeblemind

    May be it negatively adjust your score to keep it at 1 when you put on an item;)
  6. FEADIN

    Feeblemind

    Because it reduces your score to 1 it's easy to understand that you can't be above whatever you try to use. Base score 18 + feeblemind = 1 Base score 18 + Item + 6 = 24 + feeblemind = 1 Remove item: score = 1 Put on item: score = 1
  7. FEADIN

    Divine shield + ring of force shield

    I agree on this one.
  8. FEADIN

    Cape of the Fire Bath = immune to fire?

    IIRC in 3.0 the endure element spell protected from 5 points of damage from cold and heat (fire)? May be it's the explanation.
  9. FEADIN

    suggestions for creating classes?

    There is indications in the DMG for creating or modifying classes, in the PHB II there is a breakdown for all classes and abilities, you can mix feats and powers from all classes to create something unique.
  10. FEADIN

    Ogre Mage - CR 8?

    IMC the wizard (Mystic theurge now) took Glitterdust very early and he often uses it, at some point they'll encounter an Ogre mage with 4 fighter levels, by now they are 9th level and this poor CR12 creature seems weak for the group, with 1 or 2 more levels for the group, even with others npc...
  11. FEADIN

    Skeleton and Children as playable races.

    Some points: I disagree with bonus you give to Children, +1 on save, +2 on skills like jump, climb, swim and son on needing strength, +2 to charisma and dexterity.....? Do you think arond 8-10 years old for this template? For the Skeleton: You creature type is undead as such you have no...
  12. FEADIN

    D&D 3.x 3.5 Epic and Divine Rules - some questions

    1) Mmmmmmm....at least 20th level but they are not spells. 2) I think thatit's yes. 3) You automaticaly quicken the spell slot even if it's already leveled up by another meatamagic feat unless it's higher than your quicken authorized level.
  13. FEADIN

    Turning fiend? Questions.

    Good point, you can also use possession rules may be.
  14. FEADIN

    D&D 3.x 3.5 Expediting Combat?

    Using printed excel sheets with bonuses and penalties on attack, damage, ac, saves that you can adjust each time a spell is cast (prayer, bless, heroism....) all you have to do is writing the bonus in the righ box and adjust the total at the bottom. For me playing above 8-10 level without is...
  15. FEADIN

    Describing the Different D&D Editions

    ADD1: Hack and slash, DM ruling on so many points not covered by the rules (who said swimming?), so much fun but we were young.... ADD2 (and what we called 2.5): More rules, the skills, the kits, class customization by points. ADD3 (and 3.5): A little feeling of computer gaming, clear rules...
  16. FEADIN

    Blur and sneak attack

    You have to use Blink.
  17. FEADIN

    1st. Ed. Artifact Hunt

    No memory of such an item....
  18. FEADIN

    Grapple Question

    Do not confound grapple and constrict..... As said above you have to win a grapple to make damage, constrict is automatic damage until the grapple is broken.
  19. FEADIN

    Help a new dm :D

    Congratulations:) Know that two creatures are more challenging that one advanced, they can make at least 2 actions in a round, even if the lone creature is tougher he will receive all the attacks from the group. The risk with a lone tougher creature is that it can be too tough, even with a group...
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