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    Controllers need more powers?

    A wizard has to work at it to avoid picking up anti-minion powers. So we only really need to pick powers for 4 groups of monsters, not 5. There are three options that appeal to my love of needless symmetry. 1)Select one encounter and one daily power for dealing with each category. If a few...
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    Controllers need more powers?

    I know it feels good, but you don't have to split up and fight the enemies one-on-one. A few options with at-will powers for this situation: 1)Find yourself a handy piece of cover and start lobbing Magic Missiles or Clouds of Daggers at the controller. The sooner it drops, the sooner you and...
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    combat/non-combat abilities: how is it balanced?

    A quote that I think is on point here: Area damage is only one of the wizard's unique talents. Wizards are really masters of battlefield control. Every level of daily powers includes at least one power with a persistent effect. Many of those can be relocated by the wizard as needed. A...
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    Very first thoughts after reading 4e PHB

    I'm surprised that this hasn't come up in conversation yet, but a comparison between the magic bracers and magic shields looks to me to be very heavily in favor of the shields. With bracers you can get a small damage bonus to basic attacks(melee or ranged, not both) or resist a good amount of...
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    combat/non-combat abilities: how is it balanced?

    So I was comparing the fighter and the rogue for out-of-combat effectiveness, and I noticed something interesting. The fighter gets 3 trained skills out of 5 class skills. The rogue gets 6 trained skills out of 10 class skills. Both of them are trained in 60% of the abilities expected in...
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    No Random treasure !?!?...

    What do you think the characters are doing during the short rest in which they identify the item? Staring at it until the details of its abilities imprint themselves onto their brains? No, they're trying it on, taking swings with it, trying out likely command words, hopping on one foot while...
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    Controllers need more powers?

    Two points. Firstly, if there's just one guy back there, it's not our problem. That what strikers are for. If there's more than one guy back there, Scorching Burst just became much more attractive. Second, once we are resolved to using an encounter or daily power, I don't see why we should...
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    City Ordinance re: ornamental statuary

    You don't understand. Gargoyles are highly territorial pack animals. The best way to keep a flock of gargoyles from taking up residence in your town is to make them think that another, larger flock is already living there. You need to cover your town in gargoyle statues to stay safe...
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    high level attack bonuses?

    Couple of things that make this less horrible. The int of 20 at start becomes an int of 28 by level 28, which is +9, rather than +8. The Atropal has a 42 AC, 42 fort, 37 ref, and 40 will. With a +29 to hit, your character has a 50% chance to hit will(11+). Ref is a 65% chance to hit(8+), fort...
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    Challenge! I want to convert your concept!

    I don't know all of the abilities available to the dragonborn, dragonwrought, dragonblood, and Dragonheart Mage in 3rd edition, but from what I gather, you can get some good mileage out of 4th edition's dragonborn. They come with the breath weapon built in, and get a charisma bonus, making 20...
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    Challenge! I want to convert your concept!

    That Doppleganger is a good suggestion. Thanks! I'm just working out of the PHB at the moment. Partly because that's all I'm willing to assume that players have access to, but mostly because I don't know all of the options in the other books, and can't yet refer to them reliably. Admittedly...
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    Challenge! I want to convert your concept!

    Wow. That's a lot of information. I'll see what I can do. 1. Sounds like we're going to start with a cleric using the battle cleric build. The chosen foe of evil outsiders makes it sound like you'd want to use the Radiant Servant paragon path, because its Solar Wrath power and Lasting Light...
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    ranger powers and heavy thrown weapons

    Is a ranger using dex for heavy thrown weapons at range that much stranger than a rogue using dex when using a melee weapon? Or a paladin using cha with a greataxe? The style of the attack calls for dex at range. You can use light thrown, heavy thrown, or missile weapons, but they all call...
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    Challenge! I want to convert your concept!

    Post number 76, based on your synopsis.
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    Challenge! I want to convert your concept!

    I'd really go with the ranger. While the two-weapon fighting powers use strength for the attack bonus, they tend to involve a good amount of maneuvering, whirling, and otherwise showing off your speed and finesse. A high dex is good for AC, reflex defense, and any archery powers you decide to...
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    Challenge! I want to convert your concept!

    Rangers have a few powers that work with any weapon, like Disruptive Strike(3) and Attacks on the Run(9). To convert a fighter/rogue, I'd probably use a fighter or a ranger straight. A fighter using a two-handed weapon can dish out a pretty impressive amount of damage, and there are enough...
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    Challenge! I want to convert your concept!

    The coolest guy in the universe is where most of my character concepts start out. And it's always good when my buddies look at them and go "Um...did you really mean to give this character the ability to lift and throw the sun?" and I look at it again and we all have a good laugh. So I say...
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    Challenge! I want to convert your concept!

    I'd go wizard. I mean, you wouldn't want to go anywhere without your Alchemist's Fire(Scorching Burst(1)), your Snagglepuss Springboard(Jump(2)), your Glacier-in-a-Bottle(Ice Storm(9)), and no self-respecting gearmaster would be caught dead without Ogglethorpe's Springloaded Claptrap(Bigby's...
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    Challenge! I want to convert your concept!

    Glad I could help! There isn't a lot of psionic material avaliable yet, but you can use what is present as a stopgap, and recreate the character when the material is avaliable. As to making up new parts, I say go for it! Creativity's never a bad thing, and as long as you've got the DM to keep...
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    Challenge! I want to convert your concept!

    There is no direct conversion formula from previous editions. This is not news. What I'm trying to do is locate abilities in 4th edition that have the same mechanical effects(or overall results) as the original character. I'm applying re-flavouring liberally, but trying to avoid house rules...
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