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    Multiclass Feat Weirdness?

    Why are you inventing problems?
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    Challenge! I want to convert your concept!

    Undead of half her level? Like minions? Which Solar Wrath could outright destroy up to 64 of? For which analagous abilities exist nowhere else in the game? I find that difficult to believe. They can't be directly replicated, but their general purpose can usually be approached another way.
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    Multiclass Feat Weirdness?

    There are, in fact, two categories of non-attack powers. They are rituals and utility powers. Rituals are avaliable to everyone, without requiring a multiclass feat. Utility powers have a power-swap feat which can be taken at level 8. You have made the complaint that healing and clerical...
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    Challenge! I want to convert your concept!

    I have addressed that character in the other thread, I'll make the salient point here. You will not get the power named Turn Undead. However, you can get the power Solar Wrath from the Radiant Servant paragon path. It strikes a significantly larger area, does comparable damage to each target...
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    Challenge! I want to convert your concept!

    They actually solved that by divorcing the spell categories. You choose your combat spells off of this list(attack powers), your non-combat spells off of another list(rituals), and spells that have potent indirect combat applications off of a third list(utility powers). At the beginning of the...
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    Multiclass Feat Weirdness?

    Do Raise Dead and Speak With Dead count as divine spells? Those are classic 3rd edition cleric abilities that are accessible to every character in 4th edition, regardless of race and class. Consider the following: This is avaliable to any character at level 4 at the cost of two feats. Any...
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    Challenge! I want to convert your concept!

    Glad I could drag you into discussion! :cool: So what I'm reading as the important parts are: 1. Know lots of stuff. 2. Be able to aquire more knowledge through mundane means. 3. Be able to get by obstacles through stealth and skill, rather than violence. 4. Have lots of spell effects. 5. Be...
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    Challenge! I want to convert your concept!

    Sounds like fun. Let's give it a shot. I'll put most of the stats together as a first level character, then mention the levels of the powers he'll be using. There's been some power creep, so your stats are going to be a bit higher. Using Standard array, we get... Str: 13 (Can carry 130...
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    D&D 4E Another Review of 4e

    There are a number of feats that provide bonuses when wielding certain weapon types. The feats for light blades usually have some dex requirements. An example from heroic tier: Nimble Blade provides a +1 bonus to damage on creatures you have combat advantage against, if you are wielding a...
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    Challenge! I want to convert your concept!

    Sounds warlocky to me. It's just a question of reflavoring your powers into demonic summons rather than direct blasts. A few powers that come with such flavor: Hunger of Hadar(5) fills an area with "flying, fluttering, fanged shadows", which could certainly be some kind of small devils...
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    Challenge! I want to convert your concept!

    I have an easier time making a solid melee combatant with a few good blast spells with the 4th edition ruleset. In 3rd edition, I was never able to manage that with just the PHB. Admittedly, I never tried it with a cleric; Flame Strike would fill the blast spell just fine. How many rounds...
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    Challenge! I want to convert your concept!

    I'd actually refluff the grafts as powers. The tail swats could be secondary attacks from powers like Passing Attack(fighter 1) and Rain of Blows(fighter 3). Defensive Training(fighter 6) could be a readiness to turn your scalier parts towards your foes, and what have you. Depending on how...
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    Challenge! I want to convert your concept!

    Rogue is good, but have you considered ranger? An elf ranger with the Longstrider(16) power, Boots of Striding, and light armor can have a speed of 14 if he uses Expeditious Stride(10). You can get a pretty good turn of speed with any combination of those speed increasers. To "spring attack"...
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    Challenge! I want to convert your concept!

    Wizard seems to have you almost covered. Dimension Door(6) is a teleport, Fireball(5) is, well, yeah, you can turn into a giant hawk with Fly(16), and all of the knowledge skills are class skills. You can start out trained in four of them, then it's a matter of Skill Training for the fifth and...
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    Challenge! I want to convert your concept!

    I don't know the abilities of the Brawl characters very well. I usually play as Jigglypuff, so I'll give him a shot. Up-special: Sleep(wizard 1), Knockout(rogue 9), or anything else that causes unconsciousness. Side special: Deft Strike(rogue 1), Evasive Strike(ranger 1), Sudden...
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    Challenge! I want to convert your concept!

    Well, for most monk-like abilities I've been recommending ranger and fighter powers used with unarmed attacks. So if we take some of those and add the rogue's Garrote Grip(15) reflavored as the gelatinous absorb, are we all set? Or are there more things he needs to be able to do?
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    D&D 4E How does 4E hold up on verisimilitude?

    Let's do a quick scenario with three participants: Alice the Archer, Bob the Brawler, and Chuckles the Chump. Alice and Bob are teammates, they've engaged Chuckles in combat. Bob and Chuckles are going toe-to-toe, while Alice is standing a ways off and taking potshots at Chuckles. At one...
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    Challenge! I want to convert your concept!

    Yeah, persistent minions are pretty much gone. Necrotic abilities didn't get the same love radiant abilities did, but a dedicated warlock/wizard can arrange for all four of his enounters and all four of his dailies to be necrotic. The encounter and daily power of the Life-Stealer paragon path...
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    Challenge! I want to convert your concept!

    The wacky thing about this is that you can do it with many character classes. The monster knowledge checks can, if high enough, give you all the information you need to target the monster's weaknesses. The skills that provide monster knowledge are Arcana, Dungeoneering, Nature and Religion...
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    Challenge! I want to convert your concept!

    For the knowledge he'll probably want to be trained in Arcane, History, Dungeoneering, and probably Religion. Depending on how the rest of the build works, he can always fill those out with feats. To be a smart combatant who uses the environment to his advantage, I'd recommend he go ranger...
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