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    Challenge! I want to convert your concept!

    Being a divine and arcane spellcaster is easy, it's the turning into creatures that's difficult. I'd try finding utility or daily spells that give you a benefit for the duration of an encounter, then selecting an animal form that you "shift" to while that power is active. Stoneskin(wizard 16)...
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    Challenge! I want to convert your concept!

    Please note guideline 4. Large armies of minions are not really avaliable, but you can get a handful if you try. The cleric, for example, can use Guardian of Faith(1), Astral Defenders(9), Knights of Unyielding Valor(10), and Knight of Glory(19) to get 8 minions onto the field, even if they do...
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    Challenge! I want to convert your concept!

    Yeah, there are two reasons for that. 1) Time: I'm getting faster at finding appropriate powers, but some of these concepts call for some very high level powers. Picking out all of the 17 powers, 18 feats, and gear for a 29th level character would take me way more time than I can spend if I...
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    Challenge! I want to convert your concept!

    This is lots of fun! Thank you all for your suggestions. I need to take care of some other things for a while. I'll be back for more in a few hours.
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    Challenge! I want to convert your concept!

    If you've got time to plan your illusions, the rituals Hallucinatory Item and Hallucinatory Creature can keep your enemies confused as to your intentions. Wizards have ready access to illusions such as Invisibility(6) and Ghost Sound(1), disguises like Disguise Self(6), and charms like...
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    Challenge! I want to convert your concept!

    Rangers and rogues both have plenty of stealth and skill at arms. All of the strikers strike swiftly with the intent of terminating their opponents before they can react. I'd recommend an infernal pact warlock with rogue multiclass feats. From the rogue, you can pick Imperiling Strike(7) to...
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    Challenge! I want to convert your concept!

    I sure enjoy it! :D
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    Challenge! I want to convert your concept!

    Mostly we're looking at a rogue here. Light armor, quickly striking from the shadows, and they even get bonus damage with shuriken. Rules on poisoning food and weapons appear in the DMG, to poison folks without leaving the PHB you'll need to multiclass. A warlock's Fireswarm(15) can be a lot...
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    Challenge! I want to convert your concept!

    Okay, back at it! Looks like mostly fighter. Remember that unarmed attack counts as a weapon for the purpose of weapon powers. You can halt and turn blows with Unbreakable(6) and Last Ditch Evasion(10). You can strike true with Reaping Strike(1) and hard with No Mercy(29). The Kensai...
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    Challenge! I want to convert your concept!

    Thank you for the synopsis, it helps. To aquire superhuman intelligence, you need only start with an 18 intelligence, put one of your ability points into intelligence every chance you get, and take the Demigod epic destiny for Divine Spark. This will net you a 28 intelligence by level 28...
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    Multiclass Feat Weirdness?

    Well spotted! I retract my claim; I now know that power source has a mechanical effect. I still stand by my claim that multiclassing into cleric immediately gives you divine power, however.
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    Challenge! I want to convert your concept!

    Before I get into Olgar's, I want to let raven_dark64 know that I have seen your post and intend to get to it. I'm going to need some time to assimilate the character sheet, however. Probably want to start with wizard. Ice Storm(9) and Chain Lightning(23) are directly on point for the storms...
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    Challenge! I want to convert your concept!

    Yeah, I didn't say it was effective, just that it was legal. To make it a bit more effective, the character needs very high dex for armor class reasons. A tiny stretch of the rules lets you enchant your fists; the game explicitly says unarmed attack counts as a weapon for the purposes of...
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    Multiclass Feat Weirdness?

    Fluff is freely rearrangable. How does power source matter mechanically? I'm working out of the PHB, not the DMG or MM, so correct me if I'm wrong, but my understanding is that NPC's and monsters encountered at heroic tier have 1 healing surge and no Second Wind ability. When the cow gets...
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    Challenge! I want to convert your concept!

    In several threads, I've seen people claim that 4th edition is poorly designed because they can't model their character concept into it. But I found that I could convert some of the examples they used. Not only that, but it was fun! So I'm sending out a call: give me your hard to interpret...
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    Multiclass Feat Weirdness?

    Everybody can cast spells. Everybody. Every single character. The only difference between a fighter spell and a cleric spell is the power source keyword, which, unless I've missed a rule somewhere, has no effect on the game mechanics at all. It's flavor. It makes the spells sound and feel...
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    Cloak of Invisibility: Best item in the game?

    There's no problem with the Cloak of Invisibility. If something's too powerful, it's the Demigod's Divine Regeneration power. Invisiranger has 170 hit points. Orcus can beat through that by being within 20 squares of Invisiranger for 17 out of the 25 rounds. It goes faster once he gets...
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    D&D 4E Another Review of 4e

    The Warlock's Eldritch Pact does not limit your options at all. You are free to take powers from any pact. Some powers gain a bonus if you have the appropriate pact, but none of them require a particular pact. Choosing your warlock's pact is no more limiting than choosing your cleric's...
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    D&D 4E Another Review of 4e

    I want it to be clear that I've never said that 4th edition has as many builds as 3rd edition. I have said the following two things: 1) 4th edition has a fairly large number of viable builds. 2) With certain exceptions, if you take a character to basic concept, you can generally build to the...
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    D&D 4E Another Review of 4e

    There's an 18th level ritual called Planar Portal that allows for all of the willing planar travel you want, though it does require knowing the address of the target location. Combine it with True Portal and you can go anywhere on any plane you have at least one address on. If you're...
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