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    D&D 4E Another Review of 4e

    Very interesting post. Some things I agree with, some things I (vehemently) don't, but one thing I really feel a need to speak to: I've played a few wizards and clerics. The point of playing a wizard, for me, was to be heavy artillery. I didn't want to carefully track my spell list, spell...
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    Multiclass Feat Weirdness?

    I understand the difficulty with paladin/ranger(or, really, any/ranger), but what's the difficulty with ranger/paladin? Did I miss something?
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    What is wrong with 4E?

    Ooh, a game! Can I play? Windmill of Doom: Sounds like some kind of "I spin my sword around and kill everything nearby" power. I'm guessing 2-handed fighter or 2-weapon ranger that hits multiple nearby enemies. Anvil of Doom: Much harder. I'm guessing some sort of reactive sword-and-board...
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    Tissue-Paper Dungeons?

    It's the old trichotomy: Rogues opening doors is fast and quiet. Wizards opening doors is slow and quiet. Fighters opening doors is fast and loud.
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    Healing Potions seem woeful

    I'm afraid of that "lot of work". I've run maybe a dozen sessions in the 16 years since I started playing, and I'm still very uncomfortable adjusting things on the fly. During my time as a player, I've been across the table from maybe 3 good, experienced DMs. I'm happy with rules that make...
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    What is wrong with 4E?

    Filling in fluff takes time. Tweaking iffy mechanics takes time. I, for one, would rather spend my time filling in fluff than tweaking mechanics. I'm happier when my daydreams take the form of "and I can change my big attack so it looks like I'm leaping off a table and bringing my sword down...
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    D&D 4E An in depth rules discussion on the mechanical problems and breakthroughs of 4e

    Most of the points I wanted to make on my first read-through have already been made by others. However, I did want to address one point. Yes! Yes! In the name of all that is holy, yes! Sing the praises of the creators of 4th edition, they have saved us from the tyranny of limited magic...
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    D&D 4E 4e, Non-Martial Characters, and Limited Feat Choices

    For starters, let's do some 3rd edition Barbarian comparisons. Dwarf vs. Elf is, as you mention, not too awful. But let's try Half-orc vs. Halfling. The Halfling is(relative to the Half-orc) at a -1 on all attack rolls and a -3(or more) on all damage rolls.(Size bonus helps with attacks, but...
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    D&D 4E 4e, Non-Martial Characters, and Limited Feat Choices

    As far as I can tell, the point of not having racial penalties is to narrow the gap between characters going traditional and characters going against type. Using the same array, assigned the same way, a character whose race matches their class will have a score 2 points higher than someone...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Holding a ranged weapon in each hand is pretty wacky, but there are a few weapons you could manage it with. Daggers, shuriken, hand crossbows, and slings, off the top of my head. And I've seen enough examples of two-gun users from westerns and action flicks to think that some folks might try...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Huh. Strikes me as pretty wacky, but at least now I know. Thanks. The fact that nobody had mentioned that was driving me batty.
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    Messed up fighter power questions

    For the reliable burst power, I'd say you only get it back if you miss all targets. The point of reliability is to ensure that you get some effect out of your daily power, and even just hitting 1 foe fulfills that. As for Stalwart Guard, it reads here as continuing to provide the bonus to...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    I addressed that possibility. Are you required to have a weapon in each hand to use Twin Strike? If so, that significantly reduces your weapon options for using Twin Strike at range.
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    I haven't seen the powers, but with the names Careful Shot and Twin Strike, it sounds like one is a ranged power and the other is a melee power. The math used so far suggests that Twin Strike is better for a melee character. What about ranged fighting? Even if you can Twin Strike at range...
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    Am I "that guy" now?

    You did the right thing, and I commend you for it. Whether this is true or not, the books(and the information in them) are WotC's property. They have the right to provide them conditionally, and anyone agreeing to the conditions and then not following them is doing wrong.
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    Gelatinous Cube vs. Swap Places

    Well, you knock it onto one of its other sides. It's like fighting a giant gooey d6!
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Excellent point. In most parties, dex will be preferable to int for all characters who don't key powers off of either one. I want to point out that, in those other rare parties, there will likely be choices for the character who ditches dex for int. And it won't hurt him too badly. But yes...
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    Problem with high level wizards....

    Just double checked my 3.5 PHB. Turns out trip weapons don't actually improve your chances to trip your target. They prevent the attack of opportunity and make failure less painful, but they don't help you succeed. I take it you were playing one of the pregenerated characters. With your own...
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    The Final Preview - Alignment (Is this really the first thread?)

    How about we make it vaguely X-shaped? LG -- -G -- U- -- E- -- CG X's are cool, right?
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Well, the question was why intelligence might be more valuable than dex for any character that doesn't key powers off of either of them. In that case, you can take the dex for a small initiative bonus all the time, or int for the huge strategic bonus information provides 10% of the time. The...
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