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    Passive perception - all secrets revealed?

    A few things about traps: 1) Perception usually reveals triggers and control panels. The players don't know what will happen if they trigger the trap, only that is will probably be bad. 2) Identifying a trap is not the same as disabling a trap. Monsters who are aware of it can use the trap...
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    Multiclassing Gandalf?

    Generalhenry makes a good point; Gandalf doesn't typically use huge amounts of magic in combat, so multiclassing into wizard might be more appropriate. For a wizard who's ready to step up to the front lines, you'll probably want to wait on multiclassing until after you've got some good survival...
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    Help! A player wants to play "Captain America"

    Depending on how much shield-throwing the player wants to do, multiclassing feats might be very handy. A fighter/ranger or warlord/ranger would be solidly defendery or leadery, respectively, and could start with Twin Strike as an encounter power, pick up Disruptive Strike at 4th, and Spray of...
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    Action Point Limits?

    An encounter power is a power that cannot be used more than once per encounter. Getting a "once every other encounter" effect with a daily power would take some fairly complicated wording. Also note that this effect can happen many, many times in a given day if the party goes through a lot of...
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    High HP feel a little too high?

    Go back to considering Magic Missile to be one round's worth of damage. So, at level 30, one round's worth of damage is about 12.5(25 divided by 2 to account for the chance of missing). 6d6 averages to 21. So a successful crit is nearly two rounds worth of damage. Let's cut it back to one...
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    Help reign in a player who refuses to play his role

    I suspect if this guy were a rogue, there'd be complaints about him never applying his sneak attack damage. Even internet folk are aware that complaining about people failing to use abilities they don't have is absurd. Yup, that's a reasonable approach. But I don't think we're dealing with a...
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    Marking via Dragon's breath

    Marking all of the enemies on the battlefield for one round is a completely reasonable thing for a fighter to do. Remember that the attack granted by Combat Challenge is an immediate action, so the fighter can only do it once per round.
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    Strength Paladin Build suboptimal?

    You'll be fine. Just be aware that only two of your at-will powers will be based on your primary attack stat, so you may not get a lot of use out of the third.
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    Why are scrying rituals so dang short?

    That's me, all right. Can't speak for the rest of the "its fine" crowd, of course. Indeed, there don't seem to be any spying rituals in the PHB. It hadn't really struck me, largely because I'm unskilled at intrigue. Which means I don't know the advantages of magical spying over magical...
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    Why are scrying rituals so dang short?

    I do. All you need to scry on someone is the knowledge that they exist. Once you have that, even 1 round is enough to give you: Appearance Condition Local location(in a forest, in a cave, in a building) Current activity(running, fighting, sleeping) Number and type of nearby...
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    Action Point Limits?

    Yes. It is not helpful more often than in half of the encounters in a given adventuring day.
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    Action Point Limits?

    These powers say nothing to indicate that they counteract the rule of one action point per encounter. Archer's Glory makes it so that the ranger can use an action point in nearly every encounter. Note that he cannot use Archer's Glory if the party is fighting a lone solo monster, and there's...
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    Why are scrying rituals so dang short?

    So now we know that: The king is in his audience chamber, the king is holding a war council, which of his advisors are present, that all of them are following proper protocol, and which of them are armed and how heavily. Given that we used Observe Creature rather than View Location or View...
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    4th Ed. Two-Weapon Fighting Feat

    +1 to damage is pretty standard for a feat in heroic tier. It doesn't scale, but it's untyped, so it stacks with everything.
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    Commander's Strike

    That makes sense. Forget the crazy part of my previous post.
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    Commander's Strike

    I don't see why not. And since the attack you grant your ally isn't an opportunity attack, the ally would still get an opportunity action during that turn. That's my reading of it as well. If it wasn't your power, using your weapon, I'd expect it to have "Effect: an ally of your choice makes...
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    High HP feel a little too high?

    My calculations were in the form (average damage roll)+(average curse damage)+(ability modifier)+(special power bonus, if any)+(implement). There's no second +6 from the property of the Rod of Reaving because a curse cannot be placed on an already cursed target. I used Eldritch Blast precisely...
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    High HP feel a little too high?

    5% is, as you know, one-in-twenty. Given a group of 5 characters, each making one attack roll per round, we'd expect one crit every four rounds. In an 8-10 round combat, it would be very surprising not to see two or three crits. With the massive damage a crit can do, especially at high...
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    Help reign in a player who refuses to play his role

    This person is going out of his way to be unhelpful. If he is unwilling to make requested changes to his character's abilities that maintain his concept and increase the fun the other players are having(dagger-throwing zealous worshipper of the Raven Queen works just fine as a rogue), he is not...
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    Where is info in 4.0 on how to create Multiclass PC?

    A good option for a character who wants to multiclass deeply is to take a paragon path from the second class. This gives almost the same ratio of powers from each class as paragon multiclassing, and provides paragon path features. It doesn't work very well if the second class is ranger or...
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