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  1. M

    Drows' Special Abilities

    Interesting. The passage in the DMG on pg. 21 leaves out the section of the sentence refering to racial bonuses. I have always assumed based on this page in the DMG that racial bonuses do not stack. Is this SRD passage found in any of the core books and I just missed it?
  2. M

    Monk Weapons

    A nice magic weapon ability for monk weapons for your BBEG monks is Unholy. This adds 2d6 damage against most PCs. Remarkably effective. Your staff or kama now do 3d6 +xx damage.
  3. M

    Concentration and casting...

    Both are correct. The caster makes multiple Concentration checks, one each time he takes damage.
  4. M

    Fireball, crowds and line of effect

    According to the RAW, the wizard has line of sight and line of effect. The fireball has no problem getting to its target.
  5. M

    Multiclass characters and Encounter Levels...

    CR assumes that the PC's will have the normal magical gear for their level. If you are running a lower magic game, the CR will not work normally. I don't know of any way to recalculate the CR's for lower magic games. Unfortunately, you will have to judge that on a case by case basis.
  6. M

    The Heroes Three (Point Five): Keep on the Borderlands - Cancelled

    Hi Insight. Your story hour is quite good. Not only do I have fond memories of this classic adventure, but you tell an interesting tale. I will look forward to your future installments. It would be nice to see the characters and any NPC/BBEG's in the Rogues Gallery thread, too. :cool:
  7. M

    wand creation cost - BASE PRICE

    It's 750 gp x caster level x level of the spell. Table 7-32 seems to be in error. It should be 1/2 x 750 or just 375, not both.
  8. M

    Touch spells and six friends

    Mostly harmless and beneficial spells like Water Breathing benefit from this rule.
  9. M

    Creatures with Reach using Reach Weapons

    Spiked chains are an exception to that rule. You can attack adjacent enemies with a spiked chain by the rules as written.
  10. M

    Sneak attack and metamagic.

    Metamagic feats apply to the spells variable numeric effects. Sneak attack is not part of the spell's variable numeric effects. It adds extra dice of damage to the attack. That is why sneak attack dice are not multiplied in critical hits, for example. Also, a maximized empowered shocking...
  11. M

    Thoughts about Magic and Combat

    First level PC's or those with NPC classes can die fairly easily and quickly. Consider that your average commoner has from 1 to 4 hit points (average of 2) and your average warrior from 1 to 8 hit points (average of 4). Surprise one of them with either a bow and arrow or a crossbow and both...
  12. M

    Archers vs. Damage Reduction

    As I recall, there are not many creatures with this type of DR, and most have DR 5/bludgeoning so your archer is not totally useless with his arrows. Of course, even Legolas pulled his swords from time to time. Maybe you should get a greatclub for these situations. :)
  13. M

    maybe be a very basic bow question

    3.5 dropped the term "mighty" from composite bows. Even though you have not played 3.0, it is quite possible for you to be familiar with 3.0 terms, especially considering that many 3.0 to 3.5 conversion documents were circulated when 3.5 was released. Many threads also discuss 3.0 rules here...
  14. M

    What spells would you choose if you were playing a dragon?

    The old BADD website still has a decent spell list for dragons. It lists the best spells for a dragon at each spell level, including cleric spells for dragons that can choose them. Here's the link. Note that this list was compiled by many individuals over a long period of time, with no small...
  15. M

    Clerics and Spell Acquisition

    Have you seen the Favored Soul class in Complete Divine? It's a divine spellcaster that works like a sorcerer, with a few special abilities gained every few levels. It might be helpful.
  16. M

    Another Bull Rush question

    I agree with the "no damage" posts. The maneuver is just not that lethal. At most, it might do 1d3 nonlethal, same as a normal punch.
  17. M

    how do you calculate BAB, Initative, Fort, Reflex and Will?

    And, since shields provide a "shield" bonus in 3.5 rather than an armor bonus, touch AC also does not include any shield bonus.
  18. M

    Reach and Weapons

    Check the spiked chain in the PH. I think you may like it.
  19. M

    Force vs DR

    In a word, no. Check pages 291-292 of the DMG under Damage Reduction and you will find the following statement: Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.
  20. M

    Creepy Player Habits - WARNING: reading may require a Sanity Check!

    That's a little creepy for me, too. ;)
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