This is what I do as well-build encounters in 3 or 4 part running encounters.
As for the OP, your sorcerer could use Shatter instead of Fireball if you are looking to tone down the damage.
Linguist (and the Helm of Comp Languages) was a mild bit of fun. (Loosely based on the idea a fighter would have picked up a few languages fighting in mercenary companies).
Thank you. I tried to make something that used existing concepts in the game.
I think it works for both the feat and non-feat campaigns. Feats and 3rd level abilities seem like good analogs on a power level, so adding one feat doesn't break the power curve and I think makes a good compromise...
Also agree it is fine.
I think, by the book, it takes (in 5e terms) about 6 levels to get 1,800 gp (a suit of plate mail).
At 1gp=1xp 1,800 xp puts a player at level 3 and 2/3.
By these estimates, advancement speed should be slowed to 60% of normal.
Here is my entry. I only added one new mechanic (additional damage on an OA) but it seems like it needs some more damage. This archetype emphasizes versatility more than stickiness, but if you want to be sticky, you can get there 4 levels ahead of everyone else.
Weaponmaster Archetype
Fighter...
How about having the Weaponmaster emulate feats and paladin smite spells. Your stances would essentially be a wildcard feat you could change by the stance.
Another option would be effects similar to paladin smite spells (branding smite etc) with the paladin spell slots available as a guidepost...
The DM makes optimal decisions whenever possible with all knowledge available.
I liked the gambling analogy you made, because that similarity is there. The turn of a friendly card.
The old Dragon was a good resource for book reviews. How else would I have discovered the fantasy classic Morlac, Quest of the Green Magician?
(Dragon 119, March 1987 for those keeping score).
The old Dragon was a good resource for book reviews. How else would I have discovered the fantasy classic Morlac, Quest of the Green Magician?
(Dragon 119, March 1987 for those keeping score).
Insect Plague, Cone of Cold, and Fireball all scale well for damage (among spells).
If you estimate one spell level bump is roughly one monster CR bump, damage spells get you an extra 3-4 damage per spell level bump, monsters gain 9ish hp per CR bump. So after 3 spell level over the original...
I've both played and DMed in this style in 1e and in some other games (CoC). One DM I know runs incredible games this way and I feel some of my favorite characters I've developed have been with this DM. This includes rolling PC abilities such as move silently behind a screen, with the PC not...