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  1. M

    D&D 5E (2014) seeking the Logical and Scientific for help with dungeon creation

    Dragon was caught in a tar pit, then the tar pit was covered in a landslide.
  2. M

    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    This is what I do as well-build encounters in 3 or 4 part running encounters. As for the OP, your sorcerer could use Shatter instead of Fireball if you are looking to tone down the damage.
  3. M

    [UPDATED!] D&D Beyond: An Official D&D Digital Toolset & Character Builder

    Looks like they get you when you try to multiclass, so you have to buy both add-ons. If they're smart, feats will also be its own microtransaction.
  4. M

    D&D 5E (2014) Your one hope for D&D?

    I would like Wall Posters. Some good art for the game room wall. That is my one wish.
  5. M

    D&D 5E (2014) What the Weaponmaster needs in 5e, and how to make it happen.

    Linguist (and the Helm of Comp Languages) was a mild bit of fun. (Loosely based on the idea a fighter would have picked up a few languages fighting in mercenary companies).
  6. M

    D&D 5E (2014) What the Weaponmaster needs in 5e, and how to make it happen.

    Thank you. I tried to make something that used existing concepts in the game. I think it works for both the feat and non-feat campaigns. Feats and 3rd level abilities seem like good analogs on a power level, so adding one feat doesn't break the power curve and I think makes a good compromise...
  7. M

    D&D 5E (2014) XP for Gold in 5E?

    Also agree it is fine. I think, by the book, it takes (in 5e terms) about 6 levels to get 1,800 gp (a suit of plate mail). At 1gp=1xp 1,800 xp puts a player at level 3 and 2/3. By these estimates, advancement speed should be slowed to 60% of normal.
  8. M

    D&D 5E (2014) Blade Ward - Best Fix?

    I think Blade Ward is good right now. If I made changes, it would be to add some bonuses for the abjurer wizard subtype and Blade Ward.
  9. M

    D&D 5E (2014) Survivor Languages: DRACONIC WINS!

    Abyssal 21 Celestial 20 Common 18 Deep Speech 13 Draconic 23 Dwarvish 20 Elvish 19 Giant 22 Gnomish 19 Goblin 20 Halfling 16 Infernal 20 Orc 21 Primordial 16 Sylvan 22
  10. M

    D&D 5E (2014) What the Weaponmaster needs in 5e, and how to make it happen.

    Here is my entry. I only added one new mechanic (additional damage on an OA) but it seems like it needs some more damage. This archetype emphasizes versatility more than stickiness, but if you want to be sticky, you can get there 4 levels ahead of everyone else. Weaponmaster Archetype Fighter...
  11. M

    D&D 5E (2014) What the Weaponmaster needs in 5e, and how to make it happen.

    How about having the Weaponmaster emulate feats and paladin smite spells. Your stances would essentially be a wildcard feat you could change by the stance. Another option would be effects similar to paladin smite spells (branding smite etc) with the paladin spell slots available as a guidepost...
  12. M

    D&D 5E (2014) Death and dying houserule

    How about just increasing the casting time of all healing spells to 1 minute or 10 minutes?
  13. M

    D&D 5E (2014) Keepiing Current HP from players...

    The DM makes optimal decisions whenever possible with all knowledge available. I liked the gambling analogy you made, because that similarity is there. The turn of a friendly card.
  14. M

    New Dragon+ (issue 12): The Inspiration Issue

    The old Dragon was a good resource for book reviews. How else would I have discovered the fantasy classic Morlac, Quest of the Green Magician? (Dragon 119, March 1987 for those keeping score).
  15. M

    D&D 5E (2014) New Dragon+ (issue 12)

    The old Dragon was a good resource for book reviews. How else would I have discovered the fantasy classic Morlac, Quest of the Green Magician? (Dragon 119, March 1987 for those keeping score).
  16. M

    D&D 5E (2014) Spells cast at higher level spell slots. Worth it?

    Insect Plague, Cone of Cold, and Fireball all scale well for damage (among spells). If you estimate one spell level bump is roughly one monster CR bump, damage spells get you an extra 3-4 damage per spell level bump, monsters gain 9ish hp per CR bump. So after 3 spell level over the original...
  17. M

    D&D 5E (2014) Oh, Man, Do I Need Some DM Tips. . .

    At the end of each session, write down "Session x. Best Part:" Study those and nudge your game in that direction.
  18. M

    D&D 5E (2014) Keepiing Current HP from players...

    I've both played and DMed in this style in 1e and in some other games (CoC). One DM I know runs incredible games this way and I feel some of my favorite characters I've developed have been with this DM. This includes rolling PC abilities such as move silently behind a screen, with the PC not...
  19. M

    D&D 5E (2014) Encounter Building: Multiplier or No Multiplier

    The Flumphs are counted because of 3., the Stone Giants would fall in sections 3. and 4.
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