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    Custom Campaign - G&G Classless (sort of)

    Actually, everything about the sample character build is in reference to the other thread, which does have increasing hit dice: I did read through your document after I found it of course. As for bypassing the XP system in favor of awarding CP directly, that goes back to first-edition champions...
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    DR/materials -> Bane

    Well, for quick thoughts: I don't really see a lot of difference between "you get a penalty if you don't" and "you get a bonus if you do" on the player side. On the plus side, it would allow characters who aren't weapons specialists and who don't have a bag full of weapons of the appropriate...
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    D&D Has NO CLASS!!

    The initial note about being interested and having found the five-page system is for you, the rest of it is referencing this thread - the sample build a bit further up and this system. I'm sorry if that wasn't clear.
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    Warlock to cover rogue role?

    Sure, depending on how destructive you want to be: blast every door from 60 feet away, blast pits in the floor to check for traps as you advance, etc, etc, etc... If you've got the transformation ability, bring along a big bottle of bugs: when in doubt, turn one into something to toss ahead...
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    Improving the Quarterstaff

    Most of those options seem to be more about improving the wielder than about improving the quarterstaff. If you actually want to do that and maintain the existing weapon balances, try introducing a new notion - call it “advanced weapon techniques”. Advanced Weapon Techniques: Weapons may be...
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    Custom Campaign - G&G Classless (sort of)

    Should be linked in the signature: we've been having a lot of fun with it.
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    D&D Has NO CLASS!!

    A shareware version of Eclipse: The Codex Persona is available at rpgnow or, if that happens to be down (it seems to be at the moment), it should be available here. If you'd link to your five pages I'd be interested by the way - although I'm not sure we mean quite the same thing by "all the...
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    D&D Has NO CLASS!!

    I'm sorry, but now that you've expended it, it seems to contradict itself. How can you use power levels 1-20 and E6 level advancement? Do hit dice cost points every level without the option to change them, or are they a per-level purchase? Is the Skill Pool a one-time purchase? Can attributes be...
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    How can my 12th sorcerer get acid for his Acid Rain Spell?

    It doesn't say it has to be strong acid or especially pure. Squeeze a pickle from your sandwich over a flask of water. Vinegar is an acid. Take a bit of straw and blow bubbles through some water. Carbon Dioxide from your breath will make water a weak acid. Stick a finger down your throat and get...
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    D&D Has NO CLASS!!

    Given that some things appear to carry through and some do not - for example, the skill pool appears to be determined by an investment at level one, while hit dice are an ongoing expense (which all have to be the same for some reason), builds which invest heavily in carry-through abilities will...
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    The Dark Knight Returns: Building Batman

    Well Four Colors to Fantasy was set up to provide a "hero" class that was compatible with... er... I think it was 3.0 settings. Celerity/New Movement Mode/Flight (Specialized: Only when there is open space and tall items to swing from, half cost) would cover it in Eclipse, and its compatible...
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    Eye of Argenta; a master merchant PrC

    On a quick evaluation it looks reasonably well balanced. It does have a fair number of abilities, but most of them are fairly narrowly useful and the spell list is equally narrow. It does suffer from the lack of an actual economic system in most d20 settings of course... Player characters would...
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    The Dashing Swordsman

    That's why "mildly" unusual.
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    Wands Using Caster's Caster Level

    Thre's a much-extended section on spell storing devices in Eclipse, along with a selection of options for using your own abilities to augment devices. The Practical Enchanter has a fair amount of that sort of thing too.
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    Used wands?

    Why not? The RAW don't really have anything to say about researching new items, types of items, or variations on items, but somebody must have done it some time. In fact, by the RAW, I can "add new magical abilities to a magic item with no restrictions" and no price increase as long as the item...
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    Hogwarts Wizard

    Well, given that Hogwarts-style components usually seem to be either (1) nonexistent, (2) ways to keep the characters from reusing convenient effects that would make things awkward for the writer/gamemaster, or (3) ways to stall the the characters enough to keep them from getting ahead of the...
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    Hogwarts Wizard

    Well it was to the Wizards Wand: there didn't seem to be a need to quote since it was directly below the entry. Nothing inherently wrong with the notion by the way, it's just that if you don't keep track of secondary ramifications the world background starts getting a bit incoherent.
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    Please help me with a Pearl of Power variant !

    There's a discussion of Pearls of Power and related devices in The Practical Enchanter which might help with constructing variants.
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    Demigod senses

    Not really. If I use an effect - regardless of whether or not its a spell - that "fascinates all who see it", what's relevant is seeing it, not line-of sight: seeing it in a mirror, by clairvoyance, over a fiber-optic line, or via your divine senses, works just as well; you still saw it. The...
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    Hogwarts Wizard

    Maybe as a Feat, but otherwise you'll need to watch out for things like characters who want to get rich selling objects with Continual Flame on them and mass-producing arrows with tiny bottles attached that open on impact to release Fire Traps. Secondarily, be prepared for a hundred or so...
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