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    Incremental BAB/saves

    Same math, different phrasing. Works fine either way.
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    Adventurer Base Class

    A "speculative special ability" is one that hasn't yet been written up, and may not yet have been named - such as the aforementioned "something fairly radical in the way of a special ability". They're difficult to price or balance, just as "vaporware" is difficult to install. As for "Slayer"...
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    Deeds not words?

    We usually use Eclipse: The Codex Persona and The Practical Enchanter for d20 superheroes: that way they're compatible with the usual d20 campaigns and characters can wander back and forth. There are some sample characters up over HERE. There's a couple of unlimited-use casters and one example...
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    My DM's House Rules on skills

    Nothing wrong with varying the skill list - but combined skills should be noted as in-class for everyone who has one or more of them in-class. Secondarily, it may tend to indirectly penalize characters who don't have the combined skills as in-class skills: they'll get less in porportion for...
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    House Rulling Skills

    Why not? I always tended to be a bit freewheeling - You want to use Appraise to shop for bargians? Seems reasonable, make a check and tell me what you get". Lets see... Craft is good for making things, for associating with other craftsmen with the same speciality and getting information...
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    Making Your Characters Unique

    It usually runs to two or three pages of background initially, plus character diary and records. It used to involve a lot of writeups on new material I wanted to include for d20 characters, but these days we're mostly using point-buy systems (Champions, Eclipse: The Codex Persona for d20...
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    Sense-of-Wonder Travel Campaign?

    Well, all you really need is a sizable world with interesting places to visit and to present the characters with random rumors about distant places everywhere they go... We used an archipelego for a merchant/pirate campaign (it was usually hard to tell them apart), one group spent a lot of time...
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    Disintegrate foes

    The Practical Enchanter, page 79: Partial or Cooperative items. It's not a very big section, but I hope it helps - and if not, well, it's free.
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    Need some help with my semi-homebrew campaign

    If you're going for greek demigodlings, the classes from the Book of Nine Swords might work for you; they can pull off some pretty impressive stunts without overt "spellcasting". If you want some midrange options, half the material in the Complete Scoundrel and the Complete Warrior might work...
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    Draconaraei

    Oops, right on the Dex (I scanned too quickly I guess) - but the "power Up" is quite specific: "Power up (Ex): Draconaraei do not just gain power in the usual way, as most dragons do. They also can drain the power out of their foes and put it to their own use. Whenever a Draconaraei kills a...
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    Tell me about your Superheroes game!

    Currently we're using Champions, and that games been running on and off since for twenty years or so, although - by this point - all of the original players are long gone. I've gradually started to shift to online resources (Here) for the players for that and the other current campaigns. We've...
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    stats for bleach as a poison?

    Like a lot of real poisons, we're talking minutes and - in d20, where characters are routinely superhumanly durable - relatively minor effects. Bleach is pretty obvious in most foods or drinks and applying it externally won't really bother you much (I've spilled plenty of bleach on my skin doing...
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    What are the tools for Home Brewing a World?

    There's a modest section on world design, and a fair number of setting options, in Eclipse: The Codex Persona and The Practical Enchanter. The Heartstones, Wards Major, and Social Magic Items sections in The Practical Enchanter are pretty useful in setting up organizations and such. The...
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    Draconaraei

    Its a bit poorly defined to start with: for example, is the 1d4 rounds delay between reath weapons use per absorbed breath weapon or is it a overall limitation? Secondarily, it's absurdly overpowerful. For example, the elemental immunities are (Ex) abilities, which means that such a creature...
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    Incremental BAB/saves

    It is printed in Unearthed Arcana (Page 73, open game content), not that it hadn't been a house rule for a long time in a lot of games. The Base Save Bonus for "Good" saves was +2.5 at L1, plus an additonal .5 per additional level. The Base Save Bonus for "Poor" saves was + 1/3'rd at L1, plus...
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    D&D 4E Spellfletcher (and 4e inspired Path)

    Tht works smoothly mechanically. I'm always a little doubtful about things that reduce the effectiveness of abilities that a character has already mastered, but since this could represent the characters increasing supernatural bond with bows, it works out. Personally I'd probably include a...
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    Adventurer Base Class

    Ah well, memories of an old second edition generic "adventurer" class. :) It may be a bit over-the-top in standard d20: I'm so used to Eclipse point-buy (and to people buying only the items that fit the exact idea they had in mind) by now that it's a bit hard to judge without breaking it down...
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    D&D 4E Do you limit or ban raise dead? Do you expect to again in 4E?

    Depends on the setting. In one world they had to burn bodies and ritually dispose of the ashes to keep them from coming back as something nasty, but raise dead worked fine if you could do it in time. In another they had to make pre-existing arrangements (usually a special talisman) to anchor...
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    D&D 4E Spellfletcher (and 4e inspired Path)

    Archery Expansions Hm. Imbuement (Arrows) with Focus (Spell Storing) (Page 53), possibly a bit of Martial Arts (Page 80), Split Movement of course (Page 55 in Eclipse, I'm not sure of the usual name in 3.5 any more). Sorry that everything's referenced for Eclipse, but its all we use anymore -...
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    Magic The Gathering: The Role Playing Game

    It doesn't seem to actually have a "setting": it looks like its a system for using a collection of actual magic cards as a character. Something to do with the cards you don't actually want to use in your deck.
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