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    D&D 4E Spellfletcher (and 4e inspired Path)

    Personally I'd drop a level of spellcasting and go to a d6 hit die; that should fit it in nicely. The single-classed sorcerer and wizard problem is another thing altogether of course. I suspect that the basic problem is power creep: each successive book needs to contain something even neater to...
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    Magic The Gathering: The Role Playing Game

    For those who might be interested, you can download a Magic The Gathering RPG down towards the bottom of THIS page. Its a 47-page color-art pdf, uses the Magic cards as character attributes, allows any kind of character, and was apparently professionally designed as a submission for WOTC...
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    Strongholds - Base or Campaign Focus?

    Most of the players seem to like starting with a patch of land and building things up: it's a way to have a major impact on the campaign setting and to do something for the general population. Of course, a lot of them find ways to build other than with gold. That sort of thing has become even...
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    Your accumulated 3.x list?

    What a question... Hm. A couple of minutes with a tape measure tells me 78 linear feet of shelf space, four filing cabinet drawers, and an assortment of piles and boxes, plus all the .pdf purchases on disk. Of course that is thirty years worth and every game system I own: the 3.0-3.5 stuff is...
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    Runequest to D&D conversion rules?

    Possible Conversions It depends a bit on what version you've got: I did some conversions from RuneQuest II to first edition AD&D, but that was a long time ago - and I no longer remember exactly what options were from which version of Runequest. For current conversions, as I recall, the Sorcery...
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    D&D 4E Spellfletcher (and 4e inspired Path)

    Overpowered Like many full spell-progression prestige classes its definitely overpowered. A sixth-level sorcerer (for example) could easily qualify for this - losing a bit of Familiar advancement (not much of a price) in exchange for five levels of d8 hit dice instead of d4 and five useful...
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    Stomach of Holding - Please Critique

    Quite Reasonable Seems quite reasonable, and possibly even underpowered: the basic Bag of Holding effect must be pretty low level or it would be much more expensive to make Bags of Holding. The Secret Chest comparison is unwarranted, Secret Chest makes no mention of any risk (even by...
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    Skill Focus - Please Critique [Revised: See Version 2.0]

    Inconsistent with the Item Creation rules This doesn't match up at all well with the item creation rules. The ability you want to enhance is chosen at the time of casting and foci are only required in items when they're created - and aren't even used up in the creation. Ergo an item which...
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    Your favorite d20 System variant?

    Most of them are gathering dust Out of several hundred d20 books, d20 future and the base 3.5 players handbook and monster manual are about the only ones that see any use - and its mostly for the equipment, spell, and creature lists. Pretty much all the rest has been junked in favor of Eclipse...
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    Failed 1st level classes?

    Depends on what you want It all depends on how much actual influence you want it to have on the mechanics: If it's purely a roleplaying detail, just note it in your backstory. If you want it to have influenced your early training, take a few Monk-style skills or a Feat like Improved Unarmed...
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    Hogwarts Wizard

    Wizardly Options Depends a bit on what kind of "feel" you're going for. If you want flexability there have to be usage limitations or the characters wind up doing EVERYTHING with magic, including getting a drink of water. Unlimited use is a little awkward to do with the base d20 system for most...
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    Adventurer Base Class

    Seems reasonable, albeit bland - which is pretty much required of a generic class. It doesn't really seem to need a new core class though unless you're just wanting to avoid multiclassing. Why not take out a bonus feat or two and add in a choice of something fairly radical in the way of a...
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    Disintegrate foes

    Partial Item Enchantments There's a section on set-based and partial item enchantments in The Practical Enchanter (the shareware version is linked in the signature). I suspect that the "reduce to ash" business is actually pretty easy: you could say that it calls for Disintegrate or something...
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    Tequila Sunrise's Epic Level Handbook 3.75

    Epic Spells I don't know about standardized builds: by the time most of our characters get to epic levels they tend to be pretty weird. The epic squirrel who took some specialized classes to be a familiar was kind of strange, and his pyromaniac mage friend who accidently merged with a star was...
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    Shazman's v3.7 rules

    Dumping Prestige Classes The trouble with "per encounter" supernatural abilities is I always want to know what's actually recharging them? Where does the energy come from and how does it know that the "new encounter" started at door #3 instead of when you came in the front, first started...
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    giving the fighter some options - my house rule

    Feat and Class Ability Breakdowns We've been using a system that does that for quite awhile, as well as breaking down saves, BAB, and all the other mechanics to a pure point-buy system (although it is a full rulebook). All our copies are getting pretty dogeared, but electronic versions have...
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    A very strange house rules thread

    Keywords I tried using a quick keyword/phrase system once, with each applicable word or phrase providing a bonus to your roll and a set of fairly high target numbers (for example, casting a very simple spell had a TN of 20): Thus an "Anthropomorphic Bear" "Barbarian" with "Crushing Strikes" and...
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    AD&D Style Multilassing

    Design your own We've been using a point-buy system - Eclipse: The Codex Persona - which pretty much lets every character define their own class while staying compatible with all the standard classes from 3.0, 3.5, modern, future, and a lot of other rulesets. Since it's recently been released...
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