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    Hello Everyone

    Welcome to EN World.
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Criminal 21 Entertainer 18 Folk Hero 20 Gladiator 21 Guild Artisan 20 Guild Merchant 21 Knight 18 Noble 22 Outlander 19 Pirate 22 Sage 14 Sailor 15 Soldier 21 Spy 21 Urchin 21 Sage -3 Sailor +1
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Acolyte 8 Charlatan 6 Criminal 21 Entertainer 18 Folk Hero 20 Gladiator 21 Guild Artisan 22 Guild Merchant 20 Knight 17 Noble 22 Outlander 19 Pirate 18 Sage 17 Sailor 17 Soldier 21 Spy 21 Urchin 20 Charlatan -3 Urchin +1
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Acolyte 11 Charlatan 8 Criminal 21 Entertainer 20 Folk Hero 23 Gladiator 21 Guild Artisan 22 Guild Merchant 20 Hermit 5 Knight 17 Noble 22 Outlander 18 Pirate 18 Sage 17 Sailor 17 Soldier 21 Spy 20 Urchin 19 Charlatan -3 Urchin +1
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Acolyte 14 Charlatan 13 Criminal 20 Entertainer 20 Folk Hero 22 Gladiator 21 Guild Artisan 22 Guild Merchant 20 Hermit 11 Knight 17 Noble 22 Outlander 18 Pirate 18 Sage 17 Sailor 17 Soldier 21 Spy 20 Urchin 17 Charlatan -3 Urchin +1
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Acolyte 17 Charlatan 14 Criminal 20 Entertainer 20 Folk Hero 21 Gladiator 21 Guild Artisan 20 Guild Merchant 20 Hermit 20 Knight 20 Noble 20 Outlander 21 Pirate 17 Sage 20 Sailor 20 Soldier 20 Spy 20 Urchin 19 Charlatan -3 Urchin +1
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    D&D 5E (2014) Survivor: The Other CLasses Vote Em off the Island

    Alchemist (various) 21 Artificer (2E Spells and Magic)/Eberron 21 Curry Lord (makes lemon curry) 14 Gunslinger (Pathfinder) 22 Healer (3E) 2 Jedi (SWSE) 17 Jester (1E) 3 Mystic (2E) 20 Psion(2E-4E) 18 Thief-Acrobat (1E) 22 Warden (4E) 17 Warlord (4E) 11 Alchemist +1 Jester -3
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    D&D 5E (2014) Survivor: The Other CLasses Vote Em off the Island

    Alchemist (various) 18 Artificer (2E Spells and Magic)/Eberron 21 Curry Lord (makes lemon curry) 20 Gunslinger (Pathfinder) 21 Healer (3E) 8 (Just sounds boring) Jedi (SWSE) 20 Jester (1E) 12 Mystic (2E) 20 Psion(2E-4E) 18 Thief-Acrobat (1E) 23 Warden (4E) 20 Warlord (4E) 11 (I did...
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    D&D 5E (2014) Survivor Background: SOLDIER WINS!

    Acolyte 17 Charlatan 17 Criminal 20 Entertainer 20 Folk Hero 21 Gladiator 20 Guild Artisan 20 Guild Merchant 20 Hermit 20 Knight 20 Noble 20 Outlander 21 Pirate 20 Sage 20 Sailor 20 Soldier 20 Spy 20 Urchin 18 Charlatan -3 Urchin +1
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    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Neutral Good 9 Lawful Neutral 5 Neutral Good +1 Lawful Neutral -3
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    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Lawful Good 10 Neutral Good 21 Lawful Neutral 18 Neutral 15 Lawful Evil 15 Lawful Good +1 Lawful Evil -3
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    D&D 5E (2014) Survivor Alignment: LN imposes order!

    Lawful Good 21 Neutral Good 26 Chaotic Good 16 Lawful Neutral 19 Neutral 19 Lawful Evil 15 Neutral Evil 21 Neutral Good +1 Lawful Evil -3
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    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dwarf 11 Elf 6 Half-elf 13 Half-orc -2 Human 13 Half-Elf +1 Half-Orc -3 (Bye bye)
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    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dwarf 23 Elf 17 Half-elf 27 Half-orc 14 Halfling 8 Human 21 Half-Elf +1 Halfling -3
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    D&D 5E (2014) please help me develop this memorable scene (and reward)

    An idea might be to have the real one in the crypt, along with some obvious treasure. If the PC asks for the axe, and doesn't take anything else, she is worthy of its full potential. Otherwise...
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    D&D 5E (2014) What about a Shapeshifter class?

    Voted no. I think it would be too much of a spotlight stealer in games of investigation. In fact, I believe that in any campaign where much time is spent in towns/cities it would be OP.
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    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dragonborn 15 Drow -1 Dwarf 21 Eladrin 20 Elf 17 Gnome 15 Half-elf 24 Half-orc 21 Halfling 20 Human 23 Tiefling 20 -3 Drow (bye bye) +1 Half-Elf, because I've preferred them since 1E. EDIT: Drat, ninjaed on killing the Drow!
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    D&D 5E (2014) How dangerous are your wildnernesses?

    Absolutely this. I'll only add that the wilderness doesn't start at the edge of town. 'Monsters' have learned that hanging around settlements for any length of time is a Bad Idea. So occasional raids, yes. A tribe of Gnolls camped a few miles away from town, no. Oh, and roads are usually safe...
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    D&D 5E (2014) Survivor 5e- What Core Class Needs to Go

    Voted Monk for the same reason CanadienneBacon did. But it could easily have gone differently. Haven't played 5E, otherwise it might have been Ranger. And D&D has never done a Cleric of a god(dess) of magic right. Sorcerer and Warlock each have their problems too, IMO.
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