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    D&D General Modrons invented Rune Magic?

    Only if theyre used to build your fantasy universe. if the universe is built by magic then that wouldnr make sense.
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    AD&D 1E What was the reason for Demihuman level and class limits in AD&D?

    Because multiclassing was more immediately beneficial and more powerful than Dual classing where you had to stop doing any of the old class till you passed it in level. it was an attempt to balance out in the long term the wierd multiclass/dual class mechanics
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    D&D General Modrons invented Rune Magic?

    Modruns are the repair force of the universe. thier Rune magic could be a form of older magic akin to words of creation. Used to assist with the constant repair the universe needs when messy wars and conflicts or even adventurers stuffing bags of holding in portable holes to rip holes in the...
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    What are your go-to dice?

    high contrast for my old eyes
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    D&D 5E (2024) Rewarding PCs with Unbalancing Power

    hmm I don't know. If that were done to me and my character, I'd just find a rich noble and sell the griffon to them.
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    Worlds of Design: How Powerful Are Your Gods?

    Depends on the God. Omniscient nope that would be freaking boring. But my gods are all powerful in their particular sphere. For instance anyone want to ressurrect someone, your character or your god has to deal with the god of death to simply cast a ressurection spell because it's his...
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    GMing: How to fudge NOT using the dice.

    hmmmm naughty word no.......but you do you. Sometimes I don't have time to tune naughty word. Sometimes I make mistakes. I'll cheat, fudge, whatever I have to do to keep the game fun. If you want to step on the players like they were eggs to make a point. have at it.
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    GMing: How to fudge NOT using the dice.

    well that's a nice black and white way of looking at it. Over the last 40 years I've had far more players lose it when I didn't fudge and just killed them, ( Not counting the dragon lance player that kept losing his naughty word because the players weren't doing what the books did.), than players...
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    GMing: How to fudge NOT using the dice.

    I generally find this only works up to about level 10. After that most of those things are useless if you over do it.
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    NPC Deception/Persuasion and player agency

    no but the npc should be able to convince the NPC's that what he is saying is something he completely believes. (even if he doesn't) . If a PC can roll to determine if an NPC believes thier BS why is it loss of agency if an NPC can do the same thing. I think you are confusing agency with the...
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    GMing: How to fudge NOT using the dice.

    well the legendary mechanics include things like the monster can just "choose" to save. But somehow that's not considered fudging..... LOL
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    D&D General A glimpse at WoTC's current view of Rule 0

    And yet sometimes they do even when the GM tries to prevent "agency". The agency isn't the problem in this hypothetical. The humans are
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    D&D General A glimpse at WoTC's current view of Rule 0

    Not all early GMs were that way.
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    D&D General A glimpse at WoTC's current view of Rule 0

    That for most people fun Is more important than the rules? No false dichotomy there. Some people love the rules and nothing but the rules, more people love rule 0. I didn't say there weren't people on the other side. I simply said rule 0 seems to be eternal and the other side failed to kill it.
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    D&D General A glimpse at WoTC's current view of Rule 0

    Since the late 70's a small number of rules lawyers have been trying to kill rule 0. Even before it had a name and definition. Mockery of monte haul tables, or those that had made it to unlikely levels abounded. But you can't kill an idea and it turns out most people prioritize fun over...
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    D&D 5E (2024) Should Bounded Accuracy apply to skill checks? Thoughts on an old Alexandrian article

    so a bad skill system means the guy that didn't take the skill fails. Seems like a normal skill system. To me a skill system that anyone can succeed on isn't really a skill system and you might as will do away with the skills system and just DM hand waive it to move things on.
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    D&D 5E (2024) DMG 5.5 - the return of bespoke magical items?

    I Simply replied to the idea that it was hard to prevent crafting that way. Nothing was said about could or should. Its. Not hard to stop crafting or magic item shops. it is hard to stop players from wanting those parts of the game.
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