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    D&D 5E (2014) A quick guide to Homebrewing any weapon concept

    Hey ya, Got a link to that table? Would be interested in taking a look......
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    D&D 5E (2014) Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases

    Here's my tuppenceworth.....Probably worth as much too... Firstly, More power to you - the Rules are stated as being just a guide, and so adjusting them to your preference is using the rulebook to it's maximum. Bonus points for already implementing then too. Seems like your group is enjoying...
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    D&D 5E (2014) A quick guide to Homebrewing any weapon concept

    So I've been playing around with this idea for a while because I've been building a heavily reflavoured campaign setting where, at some point I'm sure, someone is going to want to have a crazy weapon concept like a laser scythe, or a pneumatic wrist blade, or a Combat Frisbee (.......ok fine...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    The Rules aren't balanced per se, but neither are they terrifyingly weighted one way or the other. In various non-contived situations, both builds can shine. Small rooms and poor sightlines - that's a drawback. Agreed - which is why I mentioned the Melee Fighter's ability to lock-down...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    Fair point Holy Hacking Halberds Batman! How have I never read that properly?!?! I always thought it was just an extension of OA's to reach! So yeah, in melee favourable terrain the STR fighter is significantly up on the DEX crossbow-er. OAs everywhere......how have I not made a polearm...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    Ah - but conversely our melee fighter gets *more* attacks through OA's and GWM and in close quarters, there's still never a dead attack because he can move into melee. So no, the melee polearm fighter isn't just comparable, he's better. And he can't be hit and run behind total cover - because...
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    To be fair to the OP, his point was about DEX based vs STR based fighters, not ranged clases in general. Though it's still a valid point concerning unnerfing ranged attacks in 5e.....
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    D&D 5E (2014) the dex warrior - why make a strength based one?

    OK - Seems to me the balance here is about right between Joe McPolearm, and Susan McCrossbow. If you check the numbers using a non-trivial to-hit chance (say 1d20 + 10 Vs AC 16 = 75%), the damage output in pure numbers is basically the same with a nudge to the Hand Crossbow Joe has GWF style...
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    D&D 5E (2014) Feelings on Ranged Damage

    That's a DM/Player integration problem. If you do not feel you can say to the DM "I'd like to try this", because up to that point they've been playing within the tightly confined structure of the "rules", then you and the DM are playing different gaming styles. That's not the fault of the...
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    D&D 5E (2014) Unarmed strike finesse house rule

    A whip is a finesse weapon. A whip can also be flavoured to being a garotte wire. The pommel of a dagger can be flavoured to be a fist. A light Hammer can be flavoured to be a kick. Stick to the dice and the rules and what you "call" the weapons doesn't matter. However, there's reasons why the...
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    D&D 5E (2014) Feelings on Ranged Damage

    One of which is allowing Sharpshooter with daggers (RAW says Ranged Weapons only - daggers are melee (thrown)weapons) A rogue with a bow is half as good as a Rogue with a bow due to No. of attacks (crossbow expert feat notwithstanding)
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    D&D 5E (2014) Warden: Full Class (in early stage development) [PEACH]

    I will bake cookies in exchange for feedback.....:cool: Disclaimer: I may also eat them myself
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    D&D 5E (2014) Feelings on Ranged Damage

    Worth noting that bounded accuracy attempted to deal with this in 5e - in that a level 1 mook still has an AC and Hit Bonus that remains reasonably relevant. Challenge level then relies on HP and skills/multi attacks, and number of opponents. Story wise, this means that fronting off against Joe...
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    D&D 5E (2014) Feelings on Ranged Damage

    Rangers also get Archery as Fighting style - which is a 10% damage boost straight off the bat (More hits, more damage), and also mitigates some of Sharpshooter, which is huge (Static damage of 10 is about the same as 3d6). Granted Rogues could have sharpshooter, but they then hit less meaning...
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    D&D 5E (2014) Warden: Full Class (in early stage development) [PEACH]

    Cool - thanks.... yeah I need to word it in a way where it's about slots and types: You have 2 slots on a target, and if both slots have the same colour in, you get a power up.... Also, if you think that should be explained before the "Reinforced Aspect" section, I think I can move the first...
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    D&D 5E (2014) Warden: Full Class (in early stage development) [PEACH]

    Hi there Blue, Thanks for commenting and reading thus far - I think you're largely following a lot of my reasoning and pointing out some interesting things/confirming a few worries. I appreciate the mechanic is a little off the wall, but obviously I'm trying to stay true the the LOTRO Warden if...
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    D&D 5E (2014) Warden: Full Class (in early stage development) [PEACH]

    Hi There, So this is more a vanity project thing more than anything else - I might look into introducing it in my homebrew game at some point for further testing if it gets that far. But mostly, it's because I had an unbridled love for the old Warden class in Lord of the Rings Online, and...
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    Dark Days in Sion pbp ALL THINGS OOC

    Hey dude, Glad you're out from under the Work Bootheel of DOOOM...hehe. Unfortunately I've been sucked into 3 other games now so I don't think I'll have the time to jump in. Sorry. But hey, if things change I'll let you know!
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    Homebrew Base Class: The Arcanist

    Hey guys and gals, Still after feedback now I've completed my first major round of tweaks. By way of payment I will upload photos of Dragon Kittens into the internet as soon as I find them!! Cheers!
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