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    D&D 5E (2014) A New Culture?

    Are there lots of lightweights and milk bar dives in CT then?
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Ok, we're getting closer to my point. Now that might not be d&d parlance, but it is still reliant on fantasy (classic or urban) tropes. Try the same again, but do it for, say, the legal thriller genre.....what would a "shaman" archetype look like in that setting with no magical or supernatural...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    That's the archetype for a Shaman, yes. However, I started this thread to look at the heroic archetypes from fiction to see how they might've informed the D&D classes from a narrative starting point and where they have built a class on top of a typical heroic archetype. Therefore, strip away the...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Interesting point.....If a Warlock could be argued that, in broad archetypes, it is someone who has some sort of secretive or dark force/curse "driving" them (So I would argue something like a James Bond, Ghost Rider, Light Yagami....in rough terms), a Druid is an archetype who...
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    D&D 5E (2014) A New Culture?

    I think the stressors between GMs and players when it comes to managing the ‘difficulty level’ revolves a lot around all sides playing the same sort of game. I think GMs can get a little bit nervous when players are blowing through encounters easily because there’s one or two optimisers in the...
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    D&D 5E (2014) What does it mean to you for a character/class to be "good in melee"?

    I very much consider being a sack o' HP, having a high AC, or some form of damage resistance (Uncanny Dodge, Range etc) to be and ability and/or a team benefit....... TBF, most builds in 5e are pretty balanced, so if you're more effective up front than at the back, the inherent balance of 5e...
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    D&D 5E (2014) What does it mean to you for a character/class to be "good in melee"?

    I would say it's more about preferrred positioning. If more of your abilities, and or team benefits are brought to bear by being up front, then I'd say you're a melee character, regardless of how much damage you to compared to range. A class that has a 5ft aura that slows and blinds enemies, but...
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    D&D 5E (2014) A New Culture?

    Alas most people don't comment - Internet forums are disproportionately filled with people beyond the 2nd standard deviation of opinion....... It's kinda doubly ridiculous when you think there's an actual person there in control of the "dangers", and part of their job is to ensure the game is...
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    D&D 5E (2014) A New Culture?

    I think a large part of it is the medium of the discussion - namely internet forums. Case in point, you have people being arguing with each other about at which edition people started arguing with each other. Which is only fractionally less of a parody of itself than a thread arguing Hitler was...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Uchawi, Lanefang, irda_Ranger, Dualiza I know I can't actually do anything about it, but I'd like to ask if you wish argue about how Fighters are built and what about them rocks/sucks, there's a couple of other mechanics based threads ongoing. Could you move your discussion over there please as...
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    D&D 5E (2014) Bastard Sword Idea

    It kinda would - the various properties of weapons affect their relative Damage dice....e.g. reach moves a 2H weapon from d12 to d10......once you flatten out damage dice to class, then you are immediately incentivised to take the weapon with the most properties as there's no trade-off. You can...
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    D&D 5E (2014) Bastard Sword Idea

    I made a "Create your own weapon" system based off what rules were sort of present in the PHB weapons table, so you could build any concept while keeping it balanced.... How to Homebrew any Weapon Concept In it I have an alternate Heavy property rule whereby you can't make offhand weapon...
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    Everyone's hombrew classes.

    I've only done 2 homebrews - full classes, because, well, you get to build entire mechanics! First one was for a Homebrew Magepunk setting. It's had various names but currently lives under the title of The Arcanist. It's half melee Ranger, half Tactical Fighter, and is probably closest...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    I agree - but in the OPs defence, he did ask that he was looking for a rule regardless (house-ruling basically means your wants and desires win out - this isn't a "the game sucks" psot and the OP in his defence did state that). I would say you "can" have a middle ground by couching rest...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Hehe.... "Please, save my baby from those Orcs!" "I'm sorry ma'am, we've got to fight the baron in three weeks time, and after that possibly a necromancer somewhere in the winter and we can't afford to take unnecessary damage and rest too often. Try the local fighters guild......"
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Gaming the DM? That's a new one...... "We rest." "Again?" "Yeah, I need more rages." "The clock is ticking, you know" *Waves hand* "The clock isn't ticking for half an hour" "....yeah it is. And The summoning will be done in about...ooo.....five minutes" *Waves hand again* "You won't summon...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Gaming the DM? That's a new one...... "We rest." "Again?" "Yeah, I need more rages." "The clock is ticking, you know" *Waves hand* "The clock isn't ticking for half an hour" "....yeah it is. And The summoning will be done in about...ooo.....five minutes" *Waves hand again* "You won't summon...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Nope. Nothing of the sort. In my first post I said: I would instead prefer to see any management of party resting rates dealt by the GM in story and world terms, rather than by XP/Levelling terms. Namely that if you want to limit resting for whatever reason, make it tied to story/world...
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    D&D 5E (2014) Help with creating Animal Companions for players.

    Also worth noting here that Bounded accuracy still keeps them Attack Roll-to-AC Relevant all the way through the game....they just essentially get squishier.....
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    D&D 5E (2014) Help with creating Animal Companions for players.

    I think there's a Matt Colville video where he talks about how he deals with NPCs and hirelings. Using that advice I would straight up stat out the Boar and have it as another party character for the purposes of encounter building and so on. During Combat, have it roll intiative and have your...
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