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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    I would agree that a true 'character-archetype-as-class' approach in D&D is somewhat hamstrung by balance, but I would pinpoint it more specifically and say it's hamstrung by balance in mechanics, and not persay issues with character concepts. Using your example, there are a number of "stab and...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    Firstly - the table of rests to level is not done - we are imagining solutions......so all options should be on the table..... I would say this - there's a metric tonne of stuff in the PHB and DMG that isn't codified that affects "balanced play" both in terms of character development...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Yeah with specific characters, there's a certain amount of bleed over, but if you take out Aragorn's nobility, he's a dude who can fight, track, know the land, live out in the wild, knows the enemies he's likely to find....he's the quintessential old guy with a rifle in the shack that helps the...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    To boil it down as simply as possible, I guess I personally feel that there are a number of classic archetypes of character seen a lot in classic adventure fiction (Specifically lots in ensemble stories where characters are more specialised), and that a number of those feel loosely related to...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Hmm.....Some interesting chat..... I think there's definitely something here about the choices WotC made in regards to applying mechanics to the classes that seems to have fundamentally changed the view of the archetype for a lot of people. Celebrim mentioned how the Wanderer/Explorer archetype...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    I Kinda took it to mean that almost self-destructive trope....the 'I'll move outside the law to protect the law' sort of thing. The person who sacrifices his hope of redemption. Flynn from Timeless falls into this category (Though he's more evil), Luthar (TV detective), Anton from Night...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    Agreed there is a slight issue with Fighter, in that almost any "hero" that doesn't drop into Fighter in the most general terms (Some people argue that's the magic of the fighter - but that's not here or there). However, I reckon if you think about character archetype sans mechanics, and purely...
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    D&D 5E (2014) Heroic Archetypes and Gaps in Class coverage

    I was listening to Matt Mercer talking about his design process behind the Blood hunter homebrew class, and I was interested how little he touched on the mechanical aspect of where the class fitted (Glass Cannon), and focused much more on the archetype the character fits into – namely the hero...
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    D&D 5E (2014) A mechanical solution to the problem with rests

    [As a disclaimer - I'm rather uncomfortable taking away this sort of mechanic from narrative control of the DM, and so my suggestion is very much coloured by that. Basically the DM has control of this already - its's called the story. However, I will attempt to Codify that....] I think having...
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    D&D 5E (2014) Would Sub-class Feats Solve a Problem? (Is there a problem?)

    I’m not sure I see the problem other than – as per usual – definitions and expectations. To me, the Class is what is important, and the Sub-classes should be there to provide a tweak on how those abilities are implemented/focused on. This doesn’t need a dozen abilities tied to it, or basically...
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    D&D 5E (2014) How do you measure, and enforce, alignment?

    I'm so glad I put this disclaimer in the OP.... Also, I’d like to keep this as a conversational, pleasant thread – So if you’re intending to rubbish someone else’s viewpoint directly or through inference (e.g. “I find the whole Law-Chaos thing dumb, pointless, and ruins games”, which infers...
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    D&D 5E (2014) Survivor Worst Spells: FIND TRAPS IS THE WORST!

    Don't pick Find Traps: IT'S A TRAP!!!
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    D&D 5E (2014) How do you measure, and enforce, alignment?

    Interesting stuff so far..... It seems there's 3 rather broad brush approaches: Static Start: A decent fraction of people see character alignment as something of a starting point that doesn't really mean much. You make a character, you define alignment (a broad underlying value system), but...
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    D&D 5E (2014) Better Fighter?

    Interesting - I always read the Fighter as having slightly more core mechanics than any other class. There was action surge, more feats, fighting styles, and extra attacks....then, withing the subclasses, there was Crit range, superiority dice, or limited spell casting.....From a core design...
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    D&D 5E (2014) How do you measure, and enforce, alignment?

    I'm a little in column A, a little in column B here..... Generally, I'm against Evil because, as has been mentioned, there's often a certain element of either "Look, I'm gonna be disruptive, but it's just my character", or "I want my character to develop into a nice person, so I'm gong to have...
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    D&D 5E (2014) Does any one else think staff is overpowered and houserule it?

    For sure - I'm a big fan of just reskinning weapons to cover some of the mechanical disincentives built into the PHB - so if a player really likes the idea of having a morning star, but wants to have versatile, I'll allow it as a reskin of a warhammer or longsword. For me, it feels a little...
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    D&D 5E (2014) Does any one else think staff is overpowered and houserule it?

    Ah ok. Does't really break anything then. Rogue's can dual wield Shortswords off the bat and have a d6 in both hands effectively, so the lack of the Light property doesn't cause an issue. I'm struggling a bit to find a benefit to have a staff over two light weapons, or a d8 Greatclub....but...
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    D&D 5E (2014) How do you measure, and enforce, alignment?

    So I’ll kick off. Generally speaking, I treat the Good-Evil axis as a continuum between who wins and who loses. At one end of the scale is Good, where the maximum number of people must win (often with the character themselves being expendable). Loss here is unfortunate, but even then the best...
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    D&D 5E (2014) How do you measure, and enforce, alignment?

    After listening to Matt Colville explain his view on Alignment I was thinking how I’ve been describing alignment to myself when thinking about character motivations and how I view players at the table (I only have a couple of PbP games I’m GM-ing, so I haven’t got round to an pre-game alignment...
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    D&D 5E (2014) Does any one else think staff is overpowered and houserule it?

    What's a two-handed, versatile weapon? Is that just a typo?
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