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    Divine Spellcraft vs Arcane Spellcraft

    "I... cast a spell?" "Can't." "Do I have a weapon? Is it big or small?" "Roll Spot to see. No, wait: I'll roll in secret for you." Yeah, it's kind of extreme to implement such house rules. But fact is: fights should become relatively scarce with that and maybe players will remember that other...
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    Balancing out a campaign

    I find this enforceable. The difference between two stats giving a +2 bonus and only one accomplishing that is phenomenal in my books. Especially when one of them can easily be upgraded in time. Great suggestions, btw. I'm sure those already mentioned will be small enough for him to accept and...
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    Warlocks are too anime and overpowered

    Oh, right. And mechanic-wise there's that. Though Warlocks can actually be extremely powerful in low level campaigns, the same way Fighters can. They dish out almost guaranteed (ranged) hits with decent damage and can shatter things ad infinitum. But they get worse over time, unless pitted...
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    Balancing out a campaign

    It might have been 12 and 11 instead of 2x12, actually. Not that it makes that much of a difference, I guess. I really like the variant Sekhmet pointed out. Hey, I'll definitely discuss that possibility with him. And regarding discussions with him: yeah, he told about these ideas of his today...
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    Terraclips: new life for my Dungeon Tiles

    Oh, wow. I'm so jealous right now. That's something I'd love to do with my sizeable collection of Dungeon Tiles but I don't think Terraclips are available around these parts. I'm not too keen on ordering any either, in case there are indeed different sizes. I play MTG myself so the earlier...
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    Wagon Train to the Planes?

    I've been thinking of a (Outer Plane) Plane-based campaign as well. The one I'm currently running is based on an alternative cosmology in which alternative Material Planes have an abundance of portals between them and anything related to the Outer Planes is actually a part of a "mikrokosmos"...
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    Divine Spellcraft vs Arcane Spellcraft

    I kind of like shagadm's houserule. It does make sense flavor-wise and keep metagaming on a leash (unless the details are sufficient to lead to a very limited group of spells). Then again, this is coming from a person who thinks it's a good idea to have players not know their current HP amount...
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    Warlocks are too anime and overpowered

    I find it funny that the Warlock is being hit for making animesque characters possible: I really liked the example of a blaster girl. First of all, the Warlock is not the only offender. I'm not even sure if he's the worst one, though he is quite prominent. In Heroes of Horror, there is the...
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    Balancing out a campaign

    I'll start by giving some background information about the events that have lead our play group in a bit of trouble. Today we finished a campaign which was centered around a war of the 4 elements. Elementals were competing over the domination of a Material World through direct intervention as...
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