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  1. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    I don't see how this is possible. In DD3.5 and PF1, you only get a critical hit on a nat 20, and must still confirm that critical with an additional roll (with the exception of a few weapons with expanded crit ranges). In PF2, nearly every nat 20 is a critical hit (unless that roll would...
  2. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    To be clear, "ABP" stands for "Automatic Bonus Progression." What it means is that all +x weapons and armor, as well as striking runes (which increase damage) and resiliency runes (which are placed on armor and improve saving throws), as well as skill bonus items, IIRC, are eliminated from the...
  3. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Getting critical successes or failures at +10/-10 is already problematical in its frequency, shifting that to +5/-5 would exacerbate the situation. I don't advocate using variants like ABP or PWL because the system isn't designed for that. ABP removes the place of many magic items which both...
  4. Philip Benz

    Pathfinder 2E Theory Crafting: Gritty Low Magic or a Potpourri of Variant Rules

    Dragonsbane, it sounds like your game is working very well. I totally agree that magic items are optional, as long as the DM takes the lesser powers of the PCs into account when deciding what sort of threats they will face. Many folks moan about how PF2 simply doesn't work if players don't have...
  5. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Well, last night's session was a very close call indeed, in part because the PCs' actions allowed the adversaries to prepare for their entrance into the final room by pre-casting several key spells. More importantly, it allowed two separate encounter groups to combine into one, which many folks...
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    1643188899544.png

  7. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Honestly, the "disparate power levels" conundrum has existed in any RPG ever invented. In OD&D, if you sic a troll or a red dragon on low-level adventurers, they are going to bite the bucket, guaranteed. The difference with PF2 is that those differences have been codified, and you know in...
  8. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    What I hear, is folks bemoaning the fact that PF2 has fairly tight mechanics dictating what a group of adventurers can and cannot be expected to fight. While that's true, you also have to account for the DM's instinct, his rule of thumb. You're not going to sic a family of cloud giants or an...
  9. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    I agree that the close calls are often the most memorable. But I don't agree with Retreater that we need 4e-style minions. As I tried to illustrate, adversaries that are "party level -4" are "minion-y" enough. Once you get to the level of my last adventure, with 12th-level PCs and 8th-level...
  10. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    You need to have more NPC adversaries, then. It's easy to have zero-level thugs, sailors, beggars or whatever as adversaries. I use a lot of NPC adversaries, especially in low-level campaigns. Especially in city-themed adventures, but really you can do this in any environment, and it feels good...
  11. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Early in our current campaign (session 8 out of 54) the PCs were fighting in a cavern split by a deep chasm, with a bridge at the far end. While a horde of zombies were busy running around the long way, the PCs leapt the chasm and took out the main adversaries (mostly spellcasters) and the horde...
  12. 09 temple chasm map.jpg

    09 temple chasm map.jpg

  13. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    It's not an exact science, and so much depends on the terrain and tactical situation. If the PCs can use the terrain to isolate one part of the adversaries and deal with them while the rest are busy running around, that goes a long ways towards making an objectively impossible fight into a...
  14. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    Yes, you may have noticed that I don't have any "party level +3" or +4 adversaries. This gives a lot more leeway for making interesting and varied encounters, and also leads to a lot less player frustration. Now that my players are 12th level, I probably could throw a level +4 adversary at them...
  15. Philip Benz

    Pathfinder 2E Encounter Design in PF2 works.

    In previous systems, I was always having to finesse encounter design, because it always felt like the PCs were hitting way above their level, and to make an encounter dangerous, without going too far, I had to beef up adversaries considerably, especially if I was running part of a published...
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    1642762387045.png

  17. Philip Benz

    Pathfinder 1E GM help: looking for a certain type of monster

    Have it be a rival - the first one's sister, or similar. And you can drop hints about the first one in its dialogue. Then, later on, you can re-introduce the first one as an adversary to the adversary. It's often fun to show the PCs that they aren't the only ones with an agenda.
  18. Philip Benz

    Pathfinder 1E GM help: looking for a certain type of monster

    I second the Rakshasa, since it has an innate power to change shape into any humanoid creature, and also a number of key spells like suggestion, detect thoughts and minor image. I've been using one in a highly modified version of books 2 & 3 of the Serpent's Skull AP, adapted to PF2, and so far...
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    Akarundo2.png

  20. Akarundo1.png

    Akarundo1.png

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