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  1. Olrox17

    D&D 5E (2024) One D&D Cleric and Species playtest survey is live.

    As a variant/option/module? Sure, no objections.
  2. Olrox17

    D&D 5E (2024) One D&D Cleric and Species playtest survey is live.

    Every DM should and will do whatever they want. In this thread, I think we are talking about what each of us wants the RAW of the future 5.5/One D&D PHB to be.
  3. Olrox17

    D&D 5E (2024) One D&D Cleric and Species playtest survey is live.

    What if the thugs happen to be strong enough to also be able to do that poker bending trick? Would that "strength intimidation" check be an automatic failure then? When I say that a PC clearly and visibly more powerful than a target should get a lowered intimidation DC, I'm not referring to...
  4. Olrox17

    D&D 5E (2024) One D&D Cleric and Species playtest survey is live.

    I’m afraid we may be conflating CR and intimidation, to a degree. If T-Rexes still existed, I would stay the heck away from them even if they just walked around silently, no need for them to roar or be scary, because a T-Rex is obviously of a much higher CR than a regular unarmed human. Now...
  5. Olrox17

    D&D 5E (2024) One D&D Cleric and Species playtest survey is live.

    Are we all really still discussing the replacement term for race, while completely not caring about the actual game mechanics introduced? This playtest is screwed.
  6. Olrox17

    D&D 5E (2024) Should +ASI feat be point buy based?

    This is a cool idea, it might indeed be too complex to become standard, but it would make for a fine variant rule.
  7. Olrox17

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    My impression is that ancient Romans were no more or less cruel than other civilizations around them, we just have an unusually high amount of written information about them compared to everybody else, some of which might have been exaggerated to paint specific historical figures in a negative...
  8. Olrox17

    D&D 5E (2024) What do you want to see from the bastion system?

    That is one way to consume money, yes, but it’s also a way to inflate PC power level very quickly, especially in 5e with its bounded accuracy. Plus, magic item markets and PCs fully decked out in magical gear work for some campaign settings, but much less so for others.
  9. Olrox17

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    Isn’t Dark Sun inspired by ancient civilizations, like the ancient Egyptians, Babylonians and possibly the Romans? I don’t really see the colonial era connection, ancient civilizations had plenty of brutality and injustice on their own, no need for colonial parallels.
  10. Olrox17

    D&D 5E (2024) What do you want to see from the bastion system?

    What we need is a money sink. 5e characters accumulate wealth at a breakneck pace but have little to spend it on beyond plate armor and some basic potions. I’ve been using the ACKS (adventurer conqueror king system) stronghold building, domain management, and battlefield combat rules for 5e. I...
  11. Olrox17

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    Translators will be probably be on their own, using their best judgement. I suspect that, in many cases, they may just keep using the translated term they have been always using, unless WotC puts its foot down and forces a change of terms, which could be really bad: let the translators do their...
  12. Olrox17

    D&D 5E (2024) One D&D Permanently Removes The Term 'Race'

    I'm fairly sure most (if not all) gamers I know IRL will keep using the term race reflexively forever, just out of habit. But that's probably also because, in my non-english native language, race is no longer used to differentiate between human beings. There's only one race, the human race...
  13. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    I don't understand why you keep assuming the worst of these hypothetical players you're talking about. I'm guessing you had bad experience at the table with some people in the past, and nowadays you assume that people will just be negative towards anything outside of the ordinary? I guess I was...
  14. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    I already mentioned several times that I appreciate the intent of your proposed rule change. The current state of 5e, where people fall down and pop back up multiple times in the middle of combat (because of healing word, the healer feat, aura of vitality etc.) is quite ridiculous. I imagine...
  15. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    I feel like you are not answering to me or my point, but rather to a strawman position that's not my own. All I'm doing is dividing the gameplay effects this proposed rule change would have from the thematic effects it would have. I appreciate the gameplay intent the OP's proposed rule can have...
  16. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    Yes, some gaming groups would absolutely think that. As often happens, 5e's insufficient, half-baked modularity is at fault here. All 5e gives to those groups is the "slow natural healing" and "gritty realism" DMG variants, which aren't nearly enough for their needs. That, however, doesn't mean...
  17. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    It’s all a matter of what we want to accomplish, really. If the idea is to “punish”, so to speak, constantly going to 0 hp and back, the exhaustion rule works even if we then give more ways to get rid of it, through the expenditure of limited resources like spell slots (lesser restoration is...
  18. Olrox17

    D&D 5E (2024) Gain 1 exhaustion when dropping to 0hp?

    I like the idea, but I think there's more to consider. In 5e right now, a character could feasibly go from level 1 to 20 without ever meeting exhaustion once, and the game reflects that: there are extremely few player mechanics mentioning exhaustion. Exhaustion being applied on 0 hp would make...
  19. Olrox17

    D&D 5E (2024) Sorcerer brainstorm

    Love the idea of making them Con based. Makes thematic sense, and it reduces the ungodly amount of cha casters. Then, you can have specific sorcerer subclasses using charisma (or wis, or int, or strength!) for subclass features, just so the sorcerer does not become a single ability class. I...
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