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    Easy replacement for Minis in 4e?

    Only slightly derailing the thread (I hope), I love your work, and the counters have been totally awesome in game play. Have you considered doing a collection of "effects" counters for play (Flaming Spheres, Wall of Fire squares, Blade Barrier squares, etc). With the PDF files, where you can...
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    Starting a campaign at a higher level (or progressing at a faster rate)

    Delving for profit Also, if you'd like to progress a bit more quickly, perhaps to "sample" all of the levels, consider doing a "Dungeon Delve" campaign. You don't have to actually use the Dungeon Delves book, but basically, run one single night adventure (with 3-5 encounters) for each level...
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    Pure Glow decimates minions?

    This is a cool and neat idea, but I would also discuss it with players before implementation. Players may have made choices specifically based on minion removal and be a bit discouraged when you change the rules. I'm thinking of two of my players, one of whom picked Stormwarden, not for the...
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    Divine Power should be called Paladin Power.

    Or, until October, I believe. I feel your pain, as I'm hoping to see a set of new Barbarian Paragon Paths myself before I have to choose one, but it looks like 4 months, rather than 11 years.
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    Describe Pinning Smash to me

    Here's some fun ones I've thought up for my dwarf fighter (some of these depend on having a free hand): Grab the opponent's beard, belt, or shield. Stand on the opponent's tail or foot. Grab the larger opponent by the (well, you know). I can just see a Pit Fighter dwarf doing this to an...
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    Easy replacement for Minis in 4e?

    I don't have any of the preprinted ones, but Fiery Dragon rocks! (note the exclamation point). Their counters are awesome. To make them easier (or totally sweet), I got gridded foamboard and cut it up into 1", 2", 3", and 4" squares, to which you can then glue the counters. Make sure to use...
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    Bonus Damage Dice on Critical Hits...

    You had me at "punch a velociraptor in the face."
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    4th Edition for low-magic historical gaming

    This cries out, to me, for GURPS. There's a GURPS Lite which is even a free PDF. The system is very easy to use, at it's base (though there are THOUSANDS of options), and is well suited to 'novice' characters (much more so than the overtly Heroic Fantasy of D&D).
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    The "correct" way to deal with marks

    I don't think you can really answer that one. Different Classes (and even different builds of the same class) can really work this goal differently. For instance, while a guardian fighter might have as a goal to "lock down" an enemy elite, preventing him from moving or attacking others (and...
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    The "correct" way to deal with marks

    The rule, as written, is designed to give the DM a choice when running such monsters. I think the mechanic functions pretty well, and pretty well as intended (barring edge cases, like whether a specific swordmage aegis and powers which are associated with that aegis are well-matched, etc.)...
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    Alternatives to the letter at the end of the adventure?

    Well, first, depending on what game world you play in, there might be a God of fate, chance, coincidence, or necessity (like Avandra). Given the existence of such a being, it isn't implausible that random chance leads the characters from one adventure to another. The "item" they discover...
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    Dealing with a DM who takes things too literally

    Also, aside from any issues the DM has with his interpretation of the meaning of the word 'push', this is an issue for this specific player. I suspect that the DM has no problem with Turn Undead pushing the Bonecrusher Skeletons, or Thunderwave pushing the Ogre. This means that this player...
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    Question about Blinded Condition

    I use the perception checks that the character would make for locating the enemy, and make the player use them to locate "their path". The "passive steath" value I use is generated on the fly based on where they are trying to go. Going directly away from the roaring monster? Pretty easy...
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    Counter for pinning smash

    Also, many solos might simply drop the fighter right there. If he's a problem, then focus all your attacks on him and put him in death-check-o-slavia. This isn't always possible, but it's one alternative the fighter just might not like.
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    Help me understand quests

    The easiest way to distinguish a quest from an encounter is that quests don't involve just a single encounter, but are a goal completed through a series of encounters. While you may have a quest to kill a dragon, you wouldn't have a guy outside the dragon lair saying "Defeat this dragon and...
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    Same Character, New Sexiness

    I think that you should really look to your very first idea, and flesh it out and expand it. If the group of players is going to have a stable of characters, and you want those characters to have a shared backstory, so that "new" characters are aware of party dynamics, previous events, etc., it...
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    How long do you spend preparing a game?

    I selected the 1-2 hour option, but I'm not entirely sure that it is correct. I use the prewritten adventures, but i alter the treasure parcels, map out the level advancement, and alter encounters and storylines to fit my version of the world and my players (and their characters) better. I...
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    PHB2 Classes simply better?

    At least with the Warden/Paladin comparison, I think the warden "looks" better because a lot of the benefits of the Warden are directly in the Class block (increased HP, good powers, etc). On the other hand, a lot of the cool stuff for the paladin is "outside" the class stat block. Paladins...
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    Marking and multiple attacks

    This isn't a RAW argument, but I think that the best way to handle this (and similar cases) is to split attacks into types: Area attacks (burst, blasts, and zones) that include the character in the effect, of course, do not suffer the -2, and also cannot be "interrupted" by defensive shifting...
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    Are you tired of conditions?

    I'm really surprised that people are so frustrated with conditions. My players have adopted three strategies for conditions: Characters that REALLY hate a particular condition (our super-fast elf ranger hates being slowed or immobilized) find, seek out, or buy, magic items that give them a...
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