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  1. aramis erak

    Conlang? Logos

    There are a few hundred concepts shared across most languages in smaller or greater part; since English lures other languages into dark alleys and mugs them for vocabulary... The Dolch word lists are a great start point for English users to focus on common concepts...
  2. aramis erak

    Stop Looking At Your Character Sheet

    Didn't encounter that in play until the 90's; I started playing in 81.
  3. aramis erak

    Daggerheart Kaiju Battles?

    There is... it reads well. It divides each kaiju into multiple monster templates. It adds rules for moving between areas – fairly light ones, at that. There are several example kaiju... 4. Two of which appear to be mixed tech and critter.
  4. aramis erak

    What do you do when a Player dies?

    While he wasn't a current player, a friend who had been a gamer died a rapid death from cancer - from diagnosis to morgue about 4 months. At his widow's request, I MC'd his non-religious memorial, and read materials on behalf of family members of his who were absent. I also eulogized him...
  5. aramis erak

    Looking for dice-based TTRPG players, who have a few minutes free time for a quick survey.

    Importance of balance was a question on it. But the amount of imbalance tolerable is a significant question, too — but intelligible answers on it require a maths background many gamers lack. Such as χ² values.
  6. aramis erak

    Realistic Combat that's Simple(ish)

    Learn some quantum physics, TOG. EVERYTHING is random probabilities at the quantum level. For that, matter, take a collegiate statistics class, because it's clear you have a major gap in your skillset. AS far as gaming sim, there was a 3rd party add-on for RTG's Cyberpunk... it got the numbers...
  7. aramis erak

    Which RPGs best model real-world skill development?

    CT is the only one without experience rules. MT and T4 are learn by doing & learn by training. TNE is spend experience. T20 is, of course, d20 skills and feats.
  8. aramis erak

    Which RPGs best model real-world skill development?

    No edition has no advancement... CT's is just insanely slow - 8 years to perma-lock a skill in play, vs 4 or fewer in CGen (it's 1 year if using Bks 4,5,6,7, or 9 Character Gen. Man, 40 years of CT only running "Books" to Book 8, it feels so odd to include the new Book 9: Pirates) To be more...
  9. aramis erak

    Which RPGs best model real-world skill development?

    Since so much of experience and development is subjective, I consider them only in relation between in Char Gen and In Play. GURPS 1e⋯3e do so only in Character Gen, and only when the skill limit option is used... then, in play XP is MUCH faster than CGen. I find that Burning Wheel feels more...
  10. aramis erak

    Realistic Combat that's Simple(ish)

    Yes, there are. There are systems where the probabilities are close replicas of the observed odds of outcomes from real life. They tend not to be overly detailed, tho'. Some of the computer ones are so good that they are used in forensic investigations. And in training. Microsoft Flight...
  11. aramis erak

    Realistic Combat that's Simple(ish)

    One roll resolution? that's a hard barrier. more than 95% of the games I've read use damage rolls. Two come immediately to mind: Rolemaster, but it really isn't. MegaTraveller. After a bit of mental juggling... Year Zero comes to mind MegaTraveller, see below. Why Rolemaster isn't a 1-roll...
  12. aramis erak

    RPG Archive: Boot Hill Wild West RPG

    It's worth saying: Westerns as a genre almost always have an audience; it's seldom a big one. Also worth noting: a lot of classroom games about the Oregon Trail are written (teacherspayteachers.com has over 40), targeting various ages and educational standards. I suspect that they provide a...
  13. aramis erak

    Advancement, A Weird Idea?

    I found that tracking success/fail for advancement in Mouse Guard often was a mild interruption for new-to-it players, but became quickly backgrounded by players to an almost imperceptable habit. Burning wheel, with its more complex tracking, never did for me nor my players.
  14. aramis erak

    Describe your last rpg session in 5 words

    Sun (one shot T&T:ANA Alpha PT) Recruit NPC; kill rats well.
  15. aramis erak

    What do YOU plan on doing with Daggerheart?

    which doesn't jive with the examples a few pages later.
  16. aramis erak

    How many "steps" is too many?

    in my two sessions, the most common was actually 2 hp... between the two thresholds. Armor reduced that to one frequently enough, but at tier 2 (second session) damage outpaced armor.
  17. aramis erak

    What RPGs genres are lacking?

    Axiomatically, that takes them out of actual western and into weird west.
  18. aramis erak

    What do YOU plan on doing with Daggerheart?

    Page ref? (No offense, but I want proof. And I don't trust your understandings of terms based upon prior history.)
  19. aramis erak

    How many "steps" is too many?

    Thresholds set by armor and level. Some special abilities also adjust it. If unarmored, it's (level)/(2×Level), no reduction uses. It's 0—3, actually. if damage roll ≤ 0, 0 HP if 1—(low threshold-1): 1 HP if (low threshold) — (high threshold - 1): 2 HP if (high threshold) to infinity: 3 HP...
  20. aramis erak

    What do YOU plan on doing with Daggerheart?

    The rules are pretty clear, at least to me: only a roll with fear gives the GM a free spotlight for the roll. A golden opportunity can also go straight to a spotlight, but that's not for the roll. Other spotlights take a fear, or masive player inaction. So NPCs are tied to either players...
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