Search results

  1. aramis erak

    Warhammer: The Old World RPG Offers A New Take On The Empire

    as someone who has a love and hate of various editions... Yes, the rules do tend to make a significant difference in the feel of play for me and mine. 1e is very swingy in combat; a party might be trouncing a handful of trolls due to a key lucky roll early on, or totally screwed by snotlings...
  2. aramis erak

    Warhammer: The Old World RPG Offers A New Take On The Empire

    On my agenda, but not anytime soon. Didin't like WFRP4 nor WFRP2, did like WFRP3 and WFRP1...
  3. aramis erak

    Traveller 1e & Me

    There is no task resolution system. There are many individual action special case rules, and a combat skill system. Marc's original Task system was stripped from the drafts in editing.
  4. aramis erak

    Traveller 1e & Me

    Technically, that's the 2nd edition.... Or maybe the 2.2 edition. If you have the 4 Little Black Books Deluxe, you have books 0-3. If you have the later Letter sized version, you have Starter plus some extras... 1981 and later printings have significant rules differences (mostly not at the...
  5. aramis erak

    How did you learn to run or play Mage?

    The cool stuff should have allowed them to dominate the Technocracy... which is part of the WTF? element for me.
  6. aramis erak

    RPG Archive: Boot Hill Wild West RPG

    It was a solid game, but the genre was changing heavily in the 70's - with both Sci-Fi Westerns (Wild Wild West, Battle Beyond the Stars, Westworld, and to a degree, Planet of the Apes and Return to the Planet of the Apes, and Star Trek TOS/TAS), and the Spaghetti Westerns... and the Clint...
  7. aramis erak

    Show your game prep notes

    prep for last wed T&T: In a digest sized file 3 pages of character gen tables copied from the book, then shorthand applied. This reduced 3 pages of letter tables to 3 digest pages of tables. (Not shown) Mechanics tables on 1 page, tags on the next I copied the NPC tables onto a single page, the...
  8. T&TANAAdvNotes.png

    T&TANAAdvNotes.png

  9. aramis erak

    How did you learn to run or play Mage?

    Order of Hermes... but I was an Ars Magica player/ST. Sons of Ether and Euthanatos. Sons of Ether because they have failed to manage to wipe out the other traditions, yet clearly are the architects of Modernity. Euthanatos because they're not well described and the text says so. Non-omniscient...
  10. aramis erak

    How did you learn to run or play Mage?

    The easiest Mage plot that came to mind then and now is using coincidental magic to alter election results... as a campaign premise, it's got room for heists (of a sort - get close enough to change the ballots, or the official result forms), mind control plots, and more. Secondarily, a series...
  11. aramis erak

    Optimization and optimizers...

    D&D is a game that can be lost, so... to the victory minded, staying on the non-losing side is a goal of play. I tend to be a "Use the «bleep»ing rules" player, and I try to stick to them as a GM. i'm more interested in the effects of rules-based play in generating a story than the GM's story...
  12. aramis erak

    Describe your last rpg session in 5 words

    Wed Gp. T&T one-shot Schmooze? Cellar. Retreat. Cellar, victory.
  13. aramis erak

    New Tunnels & Trolls first look at UK Games Expo.

    Got it to table last night. Basically, the threat system dominates combat. It's way more important than the character's attributes. Did it feel like T&T? Yes. Far more so than 7 Alt, and on par with Hogscape's "Mythical Sixth", and very close to the Computer Game. Complete with bombing out key...
  14. aramis erak

    Daggerheart General Thread [+]

    Kicking them to the curb isn't a viable tool for any but the worst... because I like to have a group.
  15. aramis erak

    Daggerheart General Thread [+]

    I'm a couple decades out, but the major issues are still the same. I was doing publications on a local level, 500-1000 copy level stuff, for a non-profit. Every other month periodical, annual client resources guide (5k copies), annual state lobbying materials (150 copies)... for a 3 year...
  16. aramis erak

    Daggerheart General Thread [+]

    as a POTENTIAL consequence, not an automatic one. Not really. CharOp and Spotlight Hogging are two different problems, and are not axiomatically always comorbid. CharOp wants to win as much as possible - but experiences are the only really potent weak spot - and subject to GM approval...
  17. aramis erak

    Daggerheart General Thread [+]

    . (Computer error)
  18. aramis erak

    Daggerheart General Thread [+]

    Or potions. And critical success - each doubles is a extra good hit, gain a hope and clear a stress. There are. Lv2 Bone Strategic Approach Lv3 Valor Critical Inspiration Lv5 Bone Signature Move Lv6 Valor Rise Up Lv9 Blade Gore and Glory Lv9 Valor Lead By Example Lv10 Bone Swift Step
  19. aramis erak

    New Tunnels & Trolls first look at UK Games Expo.

    It retains the long odds chance with exceptional success...
  20. aramis erak

    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    Not entirely true... once OOP, some things become essentially unobtanium. Some even get taken completely off DTRPG... (EG: MWP's Cortex Classic and Cortex Plus games, several years of BX/BECMI/Cyclo+BBB+Wrath being off the service)... There's a minis wargame that's RPG adjacent; the dead tree...
Top