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  1. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The key words - ‘the judge and jury make a considered decision on their relative credibility’. Sounds to me like this statement contradicts the notion that we should simply rely on testimony coming from a supposed expert.
  2. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yea, success with complication is just one implementation of fail forward. Probably the most common though.
  3. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I look at clocks in Blades in the Dark. They tick, but they do so at the DMs whim because he can always choose a non clock tick consequence for any roll. IMO, that’s an invisible finish line masquerading as something more objective.
  4. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Huh? So what happens when my authorities say yours is wrong?
  5. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @clearstream But also for others, I very much like your perspective on the contrast between scenarios and what is gameful in each. One thing you’ve got me thinking about is the sheer number of rolls involved using a fail forward resolution system. If players aren’t told of the potential...
  6. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’ve never understood this and it’s from 2 perspectives. 1. You advocate for a technique where any 1 of hundreds of die rolls could just as easily allow the DM to create the consequence of ‘your supply is cut off’. Can you explain why you are okay with that but not a GM generating similar...
  7. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Presumably it’s a concession for G over S in this particular instance if I understand basic forge speak
  8. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think stop motion is the valid critique here and that your 6 seconds in the past rewinds per turn doesn’t hold up to any kind of actual scrutiny. (See the death critique). But I think there’s a third option. Players can actively avoid declaring any actions or making any interpretations of...
  9. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No it doesn’t. If they occurred on A’s turn then they occurred before anything that happened on B’s turn.
  10. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The issue isn’t with forward-facing causality it’s with the idea of a simultaneous 6 seconds being able to be handled sequentially.
  11. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then maybe you should play it more :)
  12. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Combat in d&d is an exception to the normal game loop and the combat loop is well known to produce implausible results. It’s a strong dislike of mine. The issue is that sequential resolution imposes turns in a situation where there is otherwise not turns. This causes all the implausible...
  13. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Curious on how you feel about critical fumbles? Whether that’s driven by GM narrates bad outcome on a 1 or GM rolls on table when a 1 comes up? Because I see some potential parallels there. I guess the same applies to critical as well.
  14. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think there's alot of nuance there, such that painting most people into the box of only wanting forward facing causality isn't necessarily true in all circumstances for them. While some here seem fairly consistent with that, others that want that playstyle don't mind it for seemingly minor...
  15. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Exactly. The initial claim paraphrased 'too many coincidences makes something as a whole implausible'. An excerpt about one individual coincidence can never be a counterpoint to that. Likewise, even combining a few excerpts into an example when they only constitute but a small fraction of the...
  16. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This wasn't to me but, IMO, usually the most interesting outcomes aren't the most plausible outcomes. Thus, I think there's some inherent tension between a desire for interesting outcomes and a desire for plausible outcomes.
  17. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    IMO. Generally people have a reason for why something doesn’t vibe for them. I don’t think reducing the conversation to simply ‘I don’t like that’ and ‘I like that’ is even a conversation worth having.
  18. FrogReaver

    D&D General [rant]The conservatism of D&D fans is exhausting.

    IMO. Fail forward usually invalidates some premises of traditional play. Things like: Success is completing the task not some extraneous intent. Example: you open the chest but don't find the incriminating evidence you intended to find. Complications happen independently of your attempt to...
  19. FrogReaver

    D&D 5E (2024) Strategies and Tactics Barbarian (2024)

    I agree with level 1-3 if we are just counting single target damage. Cleave is likely much better at this stage for damage, though it can be a bit DM dependent on how they position their enemies. You also lose out on useful Masteries like topple that don't up your damage, but instead increase...
  20. FrogReaver

    D&D 5E (2024) Strategies and Tactics Barbarian (2024)

    I particularly like shields on Berserker and Zealot. The built in subclass damage bonuses pair well with the extra AC, even when reckless attacking. The combination of Beserker+Shield+Reckless+Sap+Sentinel would be a sight to behold, especially at level 3. Halbred has Cleave not Push. I...
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