I assumed by roll under you meant roll under your stat or similar. I wouldn’t like that. If it’s just roll under vs roll over and all else the same I don’t care either way.
Yea. There’s alot of nuance here and we are just scratching the surface. And it’s also different for each person. But we aren’t trying to generate a fully unified theory that all sim oriented people are the same so everyone having some differences is okay. We are trying to talk mostly in...
I think you’ll be hard pressed to find anyone having an issue with those things, though it’s the internet so there’s always 1 somewhere.
And here you point to the underlying issue. It’s an issue (edit: for us) when the details are added to make sense of some decision the GM has made.
Right. But that does mean I agree it is a mistake to describe the issue as just ‘quantum’. I think ‘quantum’ is mostly a misguided attempt to explain an actual difference that doesn’t get readily acknowledged. We’ve since teased apart that difference much better so dropping quantum as a...
Yea, I think you are on to something. Framing narrativist games skills as a characters skill at being lucky in some subset of situations makes everything make so much more sense. It may even be acceptable if framed that way to quite a few sim oriented people.
There’s another solution as well. Amend ‘fair use doctrine by judicial interpretation to include all content used to train AI and put the onus on the users of AI to not reproduce copyrighted works with it’.
Maybe. But, I don't see that occurring at all in the 'differences in failforward vs random encounter tables' part of the discussion. It's repeated again and again, 'there is no difference there'.