Search results

  1. Oompa

    Character Sheet Archive

    I'm sorry to inform you that this site is no more. Wizards of the Coast asked me to take it down, and I complied. I'm sorry for all the fans who will miss it - I will miss it, too - but it was the right thing to do. Time to move on... Ema.
  2. Oompa

    Hellfire blood and flaming weapons

    There are numerous topics on the boards around here about that :)
  3. Oompa

    Night Hag-- Save or die?

    Yes but the power states you go unconscious, not dead..
  4. Oompa

    Night Hag-- Save or die?

    Powers that do not have a duration, end after the encounter or 5 minutes.. Can't seem to find the page.. sigh..
  5. Oompa

    Ghoul Effects Question

    Option 4 is indeed the way..
  6. Oompa

    Few ideas for rules.

    And it looks like things get more complicated with those rules.. And wouldnt giving minusses to dying discourage people to have multiple encounters on the day and have them hold back in encounters..?
  7. Oompa

    Secondary attacks

    I'm not talking about minor actions.. Dropping an item is an free action and free action you can take as much as you want, even in other combatants turns, drawing an weapon with quick draw is part of an attack, an secondary attack is an attack.... and about the climbing example: If i have 6...
  8. Oompa

    Secondary attacks

    Uhhh
  9. Oompa

    Can you use ranged attack on an adjacent target?

    Yes.. but when it say's close blast/burst not..
  10. Oompa

    Dividing Movement

    Thanks y'all!
  11. Oompa

    Bright Light / Dim Light

    Just add 2 or squares of dim light around the bright light..
  12. Oompa

    Flank Buddy for Rogue

    Place the person who can take the most punishment in the frontline, than the second most and than you.. they keep him distracted and than you can punch some holes..
  13. Oompa

    Secondary attacks

    Hmm it should be possible, as dropping an weapon is an free action and drawing is part of the second attack you make, also free with quick draw...
  14. Oompa

    Secondary attacks

    Well.. what if i hold an longsword in my main hand and dagger in my offhand? If i make the main attack with the longsword i could use the dagger for the second right? I wouldnt get any two handed fighting bonusses, just the normal ones..
  15. Oompa

    Unconscious Marking?

    As said above.. Marks are somewhat kind of challenges.. "Fight me or suffer the consequences" well.. and unconscious character is not really challenging... As i also could not find an rule clear in the book i would also say unconscious is ending mark..
  16. Oompa

    Dex stat modifier- does it add to your Initiative ?

    I to have some players in my game who dont have the time to readt the whole book.. I dont mind that, i explain things on the fly and tell them where to find the rules in book.. And the index is your friend!
  17. Oompa

    Long Bow and Dexterity Bonus

    Yup, called weapon proficiency, page 201 PHB
  18. Oompa

    Suggestions for scaling up SoW

    Simply add some extra monsters that are already in the encounters, make sure you don't exceed the xp limit.. So normally an lvl 1 enc. for 5 pc's would be 500 xp, now 800 with 8 pc..
  19. Oompa

    Dividing Movement

    Can anyone tell me if movement can be divided? A. So use an move action, walk 3 squares and do standard action and then move youre remaining squares from your first move action and leave an minor action behind? B. Or use an move action, spent all your squares and than an standard action and...
  20. Oompa

    Long Bow and Dexterity Bonus

    I think he means hand crossbow cause there doesnt even excits an light crossbow..
Top