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    Why is the Vancian system still so popular?

    Interesting on the Cleric; my group must have ignored that part. Looking at the SRD, I'm having trouble finding the actual rules for other per Day abilities, though, even Turn Undead. We always played them as being Rest based. That's not meta-game. That's just how the world works, entirely...
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    Why is the Vancian system still so popular?

    It's jargon. Every game has it. And jargon works by redefining the "common language" meaning. Leader very well could lead, and tend to have mechanics thematically conducive to that role. They are not obliged to, of course. Healing Surge involves healing, in the jargon sense of the word of...
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    Why is the Vancian system still so popular?

    It's a hybrid; it has both Encounter-based and Day-based elements, whereas prior editions were almost exclusively Day-based. My preference would be for an even less Day-based 5E.
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    Why is the Vancian system still so popular?

    How is it "metagamey"? You are entirely free to cast 4E spells out of combat, and to try to cast rituals during combat. There are no metagame mechanics restricting you. Only the the entirely in-game properties of of the spells/rituals themselves. A Wizard can get more than that. But the...
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    Why is the Vancian system still so popular?

    This is a natural result of Daily-heavy design. Unless there are actual mechanics in 5E to enforce standard adventure-day lengths, the exact same thing is likely to occur. 3.5 was not an Encounter-based design. It was a Day-based design. I very much doubt that 5E will truly be...
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    Why is the Vancian system still so popular?

    The flexibility and options are often cited, but I have no problem with having those things; the AEDU system could easily allow greater flexibility. In fact, 4E Wizards can gain quite a bit of flexibility in spell choice. What really limits them is the lack of flexibility of the spells...
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    How many Hit points does a sacred cow have?

    This is where a very simple wound system, like the one I proposed up-thread, would help. Even if the wound is no more serious than Bloodied in 4E, it would give something to point to and say "that's a wound", and allow HP to be limited to minor physical injuries and intangibles, recoverable...
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    How many Hit points does a sacred cow have?

    That sounds a heck of a lot more explainable with intangibles, than with combatants constantly getting incredibly specific wounds that do not impact their fighting ability, skills and movement, but somehow decimate their ability to avoid getting killed.
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    D&D 5E (2014) D&D 5E and Spell Schools

    Spells should have have keywords, and the traditional schools could be among those keywords, in addition to things like Fire or Fear. It wouldn't be necessary to give every spell a school keyword, and some spells might even have two or more schools keywords. Like Healing spells might not have...
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    How many Hit points does a sacred cow have?

    An idea for some subtle changes from the 4E mechanics, that I think could lend a bit more concreteness, without significantly changing how the game plays: At Half, Quarter, and Zero HP, if a character is not already Wounded, he becomes Wounded. Wounded would be a lot like Bloodied, and by...
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    Armor Class and Defense

    Well, looks like we'll be going around and around on the realism question. But, this is what I really want to discuss, anyway: Depends on how the mechanics work. What I'm envisioning is: 1. Very low miss chance. By default, only a 1 would miss. Exceptional dexterity (and related class...
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    Armor Class and Defense

    I completely agree with this. It's just that the "physical injury" component of HP is the only part where the actual properties of weapons vs. armor actual mean much, and was the area where it was being asserted that AC-as-miss-chance is more realistic, so that's what I was disputing. I think...
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    Increasing Out-Of-Combat Effectiveness For All Classes

    Assuming we end up with Race, Class, Background, and Theme, I'd like to see out-of-combat capabilities primarily be tied to Background. A character skilled at combat magic (via Class and/or Theme) would not necessarily have a huge bag of non-combat magic tricks, unless he takes a magical...
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    Armor Class and Defense

    A nasty concussion? Sure. Head crushed just as badly as if there were no helmet at all? Gonna have to to call [citation needed] on that one. The physics of it just doesn't make sense. Crushed head implies a crushed helmet, and crushed helmet implies a less crushed head than if the helmet...
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    Armor Class and Defense

    But HP is total nonsense, that doesn't resemble reality, and exists entirely for gamist reasons. So it doesn't make much sense to be demanding a high degree of "realism" for armor, when the thing that armor is protecting is so completely unrealistic. Are you saying that these are weapons that...
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    To grid or not to grid. New staff blog . April 11

    The problem is that mechanics that work well for ToM are inherently easy to use with a grid as well, but mechanics that work well with a grid can be very hard to use fully in ToM. So a single game that supports both can really only be a ToM game. I don't like minis just for the sake of minis...
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    OAs/AoO - they gotta go

    I'm not clear on what's so complicated about them. If you leave a spot where an enemy is able to a attack you in melee, then they get to attack you before you leave. Maybe there are some major complications in 3.5 that I never dealt with, but in 4E, they're very simple. Even the least tactics...
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    To grid or not to grid. New staff blog . April 11

    For me, ideally, it would be possible to scale from quick, easy theater of the mind fights, all the way to full-blown 4E-style set pieces. My biggest concern as a DM, though, is not invalidating the character building choices the players made, and screwing them over by putting them in a simple...
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    Realism vs. Believability and the Design of HPs, Powers and Other Things

    If shouting at you gets you on your feet, then you weren't bleeding out and about to die in seconds. Negative HP in 4E means you are unconscious, and if you fail enough death saving throws, you will die. Being unconscious does not mean you cannot be jarred awake by sound. And death saving...
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    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Indeed. And I'm not. HP loss can represent physical wounds, in addition to other intangibles. But the physical component is clearly not broken bones, or serious bleeding-out injuries. When there is damage, it's clearly not something that is serious enough to hinder the character. And the...
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