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    Another approach to class balance

    That sounds good and all, but it glosses over the truly difficult part: what does primary Combat really mean as far as actual mechanics? Or primary Magic? What gets lost with less training? If primary Combat means "full BaB, and a combat feat every two levels" and primary Magic means "full...
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    Something Awful leak.

    RPGs aren't "life", and like entertainment in general, are inherently escapist. Just because life sucks sometimes doesn't mean a game needs to suck similarly. In particular, if I feel that a game is punishing me for something I had little to no agency in, I start looking for a new game pretty...
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    Something Awful leak.

    Who wants this? Certainly not me. I don't think Incenjucar does either. Neither of us (and noone else I've seen in this thread) is expressing a desire to remove the six ability scores. Wanting a system where they produce a smaller number of derived stats, that get used in combat, does not...
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    Something Awful leak.

    That's a very strange, and very incorrect, conclusion to draw. I like ability scores being funneled into a smaller number of easy to remember stats that actually get used frequently in combat. Simplifying the frequent events (attack resolution during combat), even if it adds a little...
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    Rule of Three: 20/3/12

    Those don't sound mundane to me at all. They sound like things that require significant training, above and beyond raw strength.
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    Something Awful leak.

    I can't say that I remember any specific stats of any character, at this time. But I can say that I very often remembered the things I used most in combat, at the time I was playing. That was 6 numbers in 4E (defenses, attack bonus, damage bonus), which becomes 9 in 5E. When I say memorize, I...
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    Something Awful leak.

    It adds some degree of play-time complexity because there are more things an attack can target. The six ability scores in 3.X and 4E are used to calculate saves/defenses, then can essentially be ignored for routine attacks/spells. It does reduce character creation and leveling complexity, but...
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    Something Awful leak.

    My stats were very quick to come up with. Even in that extreme case, the cat was not a mortal threat (aside from the Rabies, which would be potentially worth modeling; make the cat a trap with an attack vs Reflex or maybe Fortitude that inflicts a disease). Anything that deals damage to a...
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    The One Hour D&D Game

    Quest XP was pretty standard, I think, but I didn't think adjusting combat XP was all that common. But my experience with early D&D is very limited. Of course, very early on, most XP was from treasure, and that was tied directly to what treasure table the monster you fought had. But the...
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    Something Awful leak.

    Here, I made up some stats for you: House-cat Level 1 Minion Tiny Natural Beast Init +2 AC 12 Reflex 12 Fort 6 Will 10 Speed 6 Standard Actions: Bite Melee +4 vs AC: Deal 1 damage to a tiny size, or smaller, level 1 Natural Beast Minion. Minor Actions: Claw Melee +2 vs Reflex: Grab and knock...
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    The One Hour D&D Game

    I don't expect it to be perfect. But the problem with your suggested modification is that it makes it effectively the same as 4E's encounter design, just in a roundabout way. That doesn't really argue in favor of Mike's Adventure XP pool idea as being viable, if the only way to make it work is...
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    The One Hour D&D Game

    Yes, simpler games tend to be easier to balance. If encounter/class balance is an actual design goal. Which is often not really the case in OSR games. And even if it is, balance for a CaW-focused game (heavy exploration/interaction and strategy, light on tactics) is very different than for a...
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    Something Awful leak.

    It's not an in-world term. It does not describe any social structure. It describes the combat role. Nothing more, nothing less. I can't argue your personal preference, but I can say that I greatly prefer having simple, clear mechanics and terms, that are largely divorced from setting or...
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    The One Hour D&D Game

    But Mike's stated goal is a system that handles that all-in-one, or separate, just by spreading around Adventure XP. If it ends up being DM judgement if it deviates from a narrow assumption, then it really does nothing of the sort. Your suggestion is really almost identical to 4E: 3-5...
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    Something Awful leak.

    He's not a "minion" of anyone. It's just a mechanics term. No stranger than calling Human NPCs "monsters" or "creatures", which is quite common. He's a Brute because it categorizes how he's likely to fight in combat. Standardized terminology to make things clear to the DM. He can't make...
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    The One Hour D&D Game

    I've contemplated doing something like this from time to time, but it ultimately felt like I couldn't actually have any significant consequences, or else they would feel like DM fiat, because I took away a lot of the options they built their characters with, instead of something truly earned, or...
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    The One Hour D&D Game

    I'm not conflating them. I recognize that they are two separate issues. My point is that even without 4E's encounter powers, 10 single-monster encounters compared to one 10-monster encounter is a huge difference, and one that a simple Adventure XP pool system would not recognize. I don't deny...
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    The One Hour D&D Game

    I should be clear that I meant "issue" in the sense of "problematic for an Adventure XP pool system", not issue as in "a problem with the game design". 10 individual-monster encounters absolutely should be easier than all those monsters put together, and they always have been. But if the...
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    The One Hour D&D Game

    If we assume a simple system where there's a set Adventure XP pool, and monsters have a set XP, and that's it (which is what I think Mike was going for), ignore unquantifiable things like ambush setups and terrain advantage, and assume the game looks anything like any edition of D&D, I don't see...
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    The One Hour D&D Game

    First, considering they only got even remotely on top of balance 4 years ago, and it lead to an edition that has (much to my chagrin) apparently failed enough to warrant a new edition this soon, I don't think my concerns are unwarranted. That wasn't 40 years of progression, in terms of game...
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