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    Dimension Door Clarification

    hmmm. i like the 'dazed' explanation, but why don't the rules just say it? "the caster is considered dazed until her next turn" or some such...
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    Dimension Door Clarification

    So "I" dimension door somewhere- I can take no other action until my next turn. Does this include AoO?
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    core problem: duelist

    AWESOME! And went back and read the rest of page 1 (I thought it had already been on page 2 when I last posted) and wanted to thank Nift and Felon, ahd heck, and all y'all. There was another post with a build that could give +10 ac for high int using the right books. We are pretty core, so...
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    XP and defeating opponents

    @Shilsen- that is a radical idea very very worth thinking about. We have the occassional spat about my not rewarding the characters enough for non-combat stuff. "Fine", they say, "we'll just go look for more things to kill and nuts to your story". This *might* be good for our game. In the...
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    core problem: duelist

    I should get a prize for starting this thread. Maybe a pony.
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    XP and defeating opponents

    And don't forget that if the baddies are intelligent, they now know more of what to expect from the PCs and can use that against them when they meet again, thus making it more challenging.
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    Idea for ammo depletion

    Hmmm, so arrows are like beer at a party. You think there is plenty then all of a sudden, all gone. The obvious super duper big problem is when the unlucky archer runs out of arrows after like 4 shots. Player: "What? While setting up our elaborate ambush I didn't notice that I only had 4...
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    core problem: duelist

    OOTS is awesome. That's from the bit where the NPC gives the Bard the magic rapier?
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    Expert PC Class

    Thanks for the reply GL. Our group seems to like this option. Expert 1 doesn't give a BAB bonus or, say, move a Rogue/Shadowdancer up the uncanny dodge/evasion ladder. Also, it can be useful, say, for a Fighter who wants a specific skill set. Take a d6 instead of d10 for hps, lose 1 BAB...
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    core problem: duelist

    Awesome guys, I really appreciate the discussion. @wayne- getting the int bonus slowly does kind of yank my chain- why does the monk get wis bonus all at once as a 'normal' character class while the supposed prestige class gets it gradually? And the precise strike only working while using only...
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    Spontaneous Cleric Spell Casting

    Thanks for the clarification Nifft. I actually am very seriously considering getting the supporter account for that very reason. Just waiting to get a credit on my American debit card, since my central European card can't be used for internet transactions... You are right about how some...
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    core problem: duelist

    Thanks QGM and all. I think I'm going to have to hunt down swashbuckler, since it sounds like what I'm after. The monk problem is that 'lawful' bit. I was just shocked at how weak the duelist seems at low levels. Someone suggested a 16th level non-epic Duelist. Perhaps it's because I'm...
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    Spontaneous Cleric Spell Casting

    Thanks for the input SoA. I'm toying with the idea that clerics need to spend x amount of time per day in general prayer and meditation before they get their spells per day back. And I generally agree with the no double wis bonus. In fact I think that was the way we originally had it, but...
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    Spontaneous Cleric Spell Casting

    To me, when Clerics cast spells, they are prating to their gods and channeling god magic. So why do they have to choose their spells in the morning? So we let Clerics spontaneously cast all their spells with the following conditions: Clerics now have a "spells known" list. It is comprised of...
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    Expert PC Class

    We don't get to game all that often so level progress is sloooow, and we pretty much stick to the core rules. But the players still want cool characters. How to get great skills and necessary feats for prestige classes? Expert PC: Still gets 6+int skill points per level, but adds TWO...
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    NPC turn, player turn

    seems good. the slight advantage of allowing the players to go in whatever order they want is that it eliminates the stupidity some players exhibit by getting to go first. see my post on gelatinous cube tpk. or summary- the characters got themselves all tied up by doing stuff all out of order...
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    core problem: duelist

    In anticipation for Pirates 3, I just got done watching The Black Pearl and Dead Man's Chest. Then I decided that I absolutely had to roll up an eccentric swashbuckler for my players to meet (even though they are in a landlocked country). Now, I do really appreciate a bit of style to go...
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    Good Attributes

    Since PCs are supposed to be a cut above, we use the following house rule to ensure decent stats for starting characters: Player rolls as many columns as needed until s/he gets 2 'good columns', defined as the total adds are 10 or higher unless the column has an 18, where the column is 'good'...
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    If I critical hit on a natural 18 but need a 19 to hit do I still hit?

    luck and LUCK i'd let the character roll to confirm the critical. luck= making that 1 in 20 roll. LUCK = rolling two 20s in a row at the right moment (1/400 chance!)
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    Rope Trick and Handy Haversack

    So what exactly happens when you crawl up the rope into that extra dimensional space with your handy haversack.
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