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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    It's very vague. The exact text is "Each turn of slumber roll a d4, and if a 4 results, a stone Juggernaut (rather like a steam roller) comes out of the 20'x20' room to the north and rolls 1-6 spaces (10'-60') south then west as determined by a roll of d6". If it wasn't for the "comes out of...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Right, the DM Rewards conversion, which is a straightforward conversion of the original Tomb, with no added bits. In this version, the sleep gas fills everything north of the false secret door (so including the first north/south hallway, the east/west hallway, the hallway leading to the...
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I agree that the wording is unclear, but I think that the gas is meant to fill the east-west corridor, and it activates when the double doors to the north are opened at which point all of the PCs in the hallway fall asleep. shmoo2's analysis demonstrates that this is less of a deathtrap than it...
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    Modeling strength drain

    Well, the effect only continues to worsen as long as you are in contact with the gingwatzim.
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    Modeling strength drain

    I'm adapting an old 1e module - C3 The Lost Island of Castanamir - and trying to decide on the best way to model one of the unique creatures from the module. They are called gingwatzim and are balls of raw spirit energy from the Ethereal Plane. Their attack is an automatic loss of strength...
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    How much backlash is too much?

    I'm not sure this kind of game leads anywhere fun. Yeah, you can play out the town's constabulary hunting down the PCs, or a NPC party of bounty-hunters pursuing them, etc. You can have the PCs captured and locked in the stocks. You can have the townspeople plead to a lawful good dragon to...
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    The Player Psychology of Fleeing Villains

    So... an update: One of my players (the one with the most furrowed brow and narrowed eyes) quit the game today. I think this was a long time coming, and the way this dragon encounter played out was just the straw that broke the camel's back. This player is more of an "old school" type of...
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    Do we need a Leader?

    I'll consider it, although I prefer not to add another character to the initiative list. My players typically say "not it!" whenever one of them is absent and somebody else has to run the absent player's PC. I would prefer not to saddle them with having to run another character (even though the...
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    Do we need a Leader?

    The player of my party's cleric just quit the game (not happy with the combat length in 4e among other complaints). Assuming we continue the campaign (I need to talk with the other players about whether they are happy with the system and campaign), is it possible to continue without any Leader...
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    The Player Psychology of Fleeing Villains

    Well, not quite. Several characters had been down, but they managed to pull together with the desperate administration of a healing potion to the cleric, who then could heal the other one who was in dire straits, etc. I think at the end of the fight everyone was conscious with three out of four...
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    The Player Psychology of Fleeing Villains

    Lots of food for thought here. To be clear, I didn't have the dragon taunt them as it fled. I had it taunting them during the fight, and then as it fled it said something like "This day will live in infamy... I shall never forget this shame... and I will hunt you for the rest of my life." Very...
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    The Player Psychology of Fleeing Villains

    Jack7, I agree with you far more than I disagree. I play the monsters to win, too. In this case, I had already decided the dragon would flee if near death (even a young dragon is several times older than any of the PCs so it should have a high sense of self-preservation). I was perfectly ready...
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    The Player Psychology of Fleeing Villains

    Tonight's D&D 4e game went a little weird. The party fought a young green dragon, their very first solo. The fight was intense, and definitely their toughest fight yet. The fighter, thief, and warpriest were all knocked out with ongoing damage (one of the scariest situations to be in), and came...
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    memory of a thousand lifetimes

    If it came up in my game, I think I would rule that it applies to the roll, before the result is known. The reason for this is because there are powers such as Heroic Effort which explicitly has as its trigger "you miss with an attack or fail a saving throw". So there is a clear example of the...
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    Combat speed - works for our group; one-hour encounters

    I would say most of my combats last about 45 minutes to an hour, with anything over an hour or so being pretty rare. I haven't done anything in particular to keep things moving, but here's a few things that might affect it: I use Monster Vault monsters whenever possible. They tend to do more...
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    D&D 4E Ravenloft is alive in 4e

    I really think you could easily do a homebrew campaign set in Ravenloft, using the old campaign setting materials for inspiration. The description of the Shadowfell and the shadowborn (natives of the plane) already remind me of Ravenloft. You could use the despair deck from the Shadowfell set if...
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    Unbalanced Encounters

    The other thing I want to say is don't metagame your monsters. In other words, make sure you are playing them in a way that makes sense within the narrative of the game. Intelligent monsters should ignore the big heavily armored guy in favor of a squishy wizard in robes, but an angry or scared...
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    D&D 4E Good 4e Podcasts?

    I don't mind the Tome except when they go off reviewing D&D novels, which I have zero interest in. I think Critical Hits is pretty good, especially when Mike Shea is a guest. I also enjoy the Icosahedrophilia actual play podcast a lot. The only other D&D podcast I listen to is Save Or Die...
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    Unbalanced Encounters

    I would not ask the player to lower his defenses. If he built the character by the rules, then he should be able to play it. Do your players pick magic items, or do you? You could give your other PCs some armor or neckwear to boost their defenses while ignoring the fighter for a little while...
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    Legends and Lore: Modular Madness

    I hope we don't see a 5e any time soon, if ever. I am not averse to a continual evolution of the 4e rules, like we've already seen with Monster Manual 3 and the Essentials books. Call me selfish, but I'm only at level 4 in my 4e campaign - I'm not ready for a complete reboot. And I have no...
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