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    D&D 4E What don't you like about 4E so far? (Not a rant)

    Mainly the using old base classes and monsters to string people along so they'll buy new books, is what looks ominous. We'll see how it goes. Could be a nonissue, could be a dealbreaker (or a reason to wait until the "Complete 4E" box set comes out). Oh, also a Mac user here, so there is that.
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    Per-Encounter/Per-Day Design and Gameplay Restrictions

    Though I am unfamiliar with Savage Worlds I am in the same spot. I also like broad-scale resource management, but I have never been particularly in love with the per-day stuff. But it seems to me that it might be pretty easy to paste a power-point system right on top of the per-encounter...
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    Things that you've heard that you especially like

    This I also have to see in the flesh before I am sold on it. I am very much for the idea, but what little I've seen so far doesn't point much towards actual implementation. This on the other hand I am less reserved about – I hate mandatory party priests – except for the part where I will...
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    Feats that combine class features

    Thematically, it'd be pretty cool if the feat allowed the rogue/bard to really unload on a fascinated target.
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    Why can't WotC break the mass market barrier?

    Packaging? Basic was organized like a boardgame, in a cardboard box with booklets and dice, and that's where it was shelved. Where would a rulebook fit in a toystore? Pretty much the only space would be next to the coloring books, right? I am not sure the content is what's keeping it out of...
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    The "Zombie Problem"

    This is sort of like saying that, in order to be valid, every single organization of humanoid characters with a leadership structure has to be headed by a pyramid of 6th-level + people with the Leadership feat and good charisma. It doesn't make that much sense, it's an enormous pain to set up...
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    Untrained/trained Skills....Noooo!

    Yeah but it doesn't leave the rest of the party at camp – it's not as bad. You don't have to make it that complex... a series of mods should do it. "Each party member that has at least 1/2 your ranks in the skill: +1; Cohort is improperly equipped: -2; Cohort is uncooperative or distracted...
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    Untrained/trained Skills....Noooo!

    Isn't the obvious way to solve this to have some sort of "follow my lead" rules wherein the master of stealth or whatever can bring a small number of cohorts along by accepting a modifier to his skill check? It's what I would do if I were rebuilding the skill system.
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    The Great Wheel Cosmology as an "assumed part of a D&D world"

    DUDE In the beginning, there was a pie. And from this pie formed many worlds. The cherry that is Terra, the dark chocolate of Hell, the lemon bits of fairyland, the pecan of Shadowfell, the Elemental Sea of meringue... And one day the eater of the Pie will come. Will you be ready? soo...
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    Martial equivalent of Wish..

    Isn't the martial equivalent of wish where the uberfighter kicks down the door of Olympus and wales on Zeus until he does exactly what the uberfighter wants? That is a martial wish if you ask me. Ahh, serves me right for typing long, I just got beaten to the concept.
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    Ecology of the Deathknight up

    Yeah I saw that too. I am sort of hoping this means the conceptually unimaginable Knowledge (local) has been taken out and shot. :) I understand that making knowledge-type skills reveal things about monsters provides the nearly-sole motivation for PCs to put points in the skills, but, that a...
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    D&D 5E (2014) What classes do you want to come out next?

    I picked the psi classes simply because it's unlikely they'll be killed & looted by the core classes. I hope the Warlock eats the Binder and the Monk eats the Swordsage (or vice versa) and the Fighter eats the Swashbuckler and the Ranger eats the Scout. But really it's going to be a matter of...
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    Ecology of the Deathknight up

    They're keepin' those knowledge-based monster information checks? :/ (They're ok, I guess, but this use has always seemed to me to give them gamey utility at the expense of common sense, and imply things about the rarity of a given monster in a setting – that no monster is rarer than another...
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    The Great Wheel Cosmology as an "assumed part of a D&D world"

    Look, if you're jonesing for metaphysical order in the new cosmology, just call it the Astral Pattern instead of the Astral Sea. Ding! Solved, plus it's kind of cool.
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    Simplify Weapons and Armor?

    There should be some better distinctions, but I think the current weapon system is more or less fine.
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    How about "Witch" instead of "Warlock"?

    Don't forget the Warlockpicker prestige class/ paragon path/ whateverthenuts they're calling it. Also the Warloo, choice stronghold of the Warlo classes! I think I may have been the one who first brought this up around here, suggesting then that Warlock kill the sorcerer and take its name too...
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    OotS 489 "Keepin' the Little Man Down"

    Well, the actual Nazis were, what, around 20 or 30 meganazis? (I am having trouble finding total figures. Counting only armed forces for a rough estimate.)
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    Why all the fiendish love?

    Oh, that is my hope. I'm not after cutting them out necessarily, I just have the vague hope of making people aware that they need a lot of work before they become a really fun concept. That is, if they aren't already... it seems pretty obvious.
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    Design and Development: Cosmology

    Huh. My "Feywild" and "Shadowfell" are named Seelie and Thule, and work like Eberron planes, but yeah, this is fairly close to the cosmology I brewed up too.
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    Warlock?

    Vancian magic is called Vancian magic because no one else does it that way. It's fairly singular. On the other hand, people born with magical aptitude on account of some sort of spirit bloodline, or people who wrest or cajole their supernatural powers from otherworldly entities, are pretty...
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