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    Heroic Frequency

    Oh yeah, I use this model too. Frequently NPC adventurer groups organized this way are larger, but about as cohesive as a nightmare group of players might be, or their distribution of labor will be completely unequal – there may be a cleric in the group, but he insists on camping out away from...
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    Heroic Frequency

    Parties of equal individuals with diverse classes are not common at all. More likely: small teams of people with similar classes who have a common line of work (a team of ranger-barbarian-barbarian/fighter that guards the forest border for example; a tag-team of rogues, one of whom's picked up...
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    What do you think of dying at level 1?

    Run two at once, or generate two and keep one as a backup/ substitute? The latter is my policy. Backgrounds are 1 paragraph max (minimum: place of origin), define a couple of personality traits, and let 1st level be the backstory.
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    perception of OD&D/AD&D as random deathtraps

    Playing blind wasn't very common IME, but it was pretty interesting... I'd recommend everyone try it just once if you haven't. I wouldn't advocate it as a standard, but it's cool in its own way. Total open-book gaming was about as rare as players who had gone unspoiled by reading the DMG...
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    At what point are you no longer playing AD&D?

    I only really really agree with #1 and #5 of Gentlegamer's list. Subsystems of AD&D can & have been taken out and added wholesale, but if you really change how combat works or you really change how magic works you are changing the core of the game. I guess I would also add "changing how...
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    E6: The Game Inside D&D

    Well, I've already stepped in it as far as removing spells goes, having taken out a smattering of 2nd and even 1st-level spells, not even necessarily because they're overpowered, but because they do wonky things to the flavor of the setting. F'rex, I cannot reconcile a "low-magic" feel with...
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    Points of Light and the Forgotten Realms

    This is where I favor Greek myths – Elminster instead meets his daughter, something different happens, revelation etc. etc., beard be-dewed with eyeballs. :D
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    E6: The Game Inside D&D

    I'd just make up a spell. 3rd level, 10' radius acid splash, 1d4/level, half damage next round, or something. Maybe a brief status effect. (still going back & forth on E8 vs. E6... whether 'tis easier to nerf/ change/ ban existing spells or grandfather in a bunch of others via feats, aye...
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    E6: The Game Inside D&D

    FWIW my take on E6 is that 6th level is the realm of all heroes, geniuses, sages, retired generals-turned-farmhands, etc. and the only thing that really truly separates the epic heroes from the other great men is their deeds (and to a certain extent their feats). But I am wrestling with this a...
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    capping D&D at 5th level?

    a) All over the place in things you never play out in the game. It's a game, not a world simulator. b) Do you know how bullfighting works? It's not really like the Bugs Bunny cartoon. That bull is exhausted and has sustained multiple injuries by the time the matador even shows up...
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    capping D&D at 5th level?

    Kick the ass of, yes. Reliably outmaneuver, athletically outperform, ambush, hell no, which is what the "Schmoe3" approach winds up doing, along with a host of other effects that may or may not be desired. (potions for everyone!) Small animals are really really a fringe case.
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    Core materials: Action Points and Insider

    Eh, you can boogedy boogedy boogedy players who have action points at their disposal, you just have to do it a bit more often, or be sneakier about it. I am generally more sympathetic to the Clavis/KarinsDad faction here ("The PCs need to be afraid for their lives before any fun can be had...
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    capping D&D at 5th level?

    Meh, the house cat problem is really about granularity of hit points... add an extra 1d6 hp per size category over tiny if it really really bothers you, or do the subdual thing. The only time it's ever really going to come up is if a wizard sics his familiar on somebody, and a familiar should...
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    E6: The Game Inside D&D

    Hehe, Reincarnation. Yeah, that spell is... yeah. I hate it very much. I've gotten rid of it. Other possible problem spells seem to be Discern Lies (but for 8 minutes? eh), Freedom of Movement, and Polymorph gets in there. But I already kick out/ nerf some spells of even lower level that...
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    D&D 4E 4E wackiness escalation

    Dude, not even, unless you exclusively went after like adult dragons. I went by those tables. Half the time you wound up wheelbarrowing silver home... And anyway, even dragon hoards cap out; maybe you get to 12th, 13th if you're real persistent. If you played a lot of module adventures, I...
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    E6: The Game Inside D&D

    I think I'm a convert to this, though I'm gonna go E8 (because I want to spread the love with second attacks, and because few 4th-level spells strike me as too terribly high-magically egregious, and a few particularly on the cleric side I think I actually want in the setting). Many many thanks!
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    D&D 4E 4E wackiness escalation

    The absolutely titanic amount of experience points required to advance at that stage. (Topped out at 10th for a thief or two, 9th for a magic-user, 8th for a fighter)
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    On using minis in D&D - approach of AD&D1 vs. D&D3

    I've only had one actual miniature in my whole life, a hand-me-down, and I've never used it. I did, occasionally, graph out fights in BE(CM)* and AD&D, usually when missile fire was involved, almost never in straight-up slugouts. *never got the Companion or Masters set. :P
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    Homebrews - Who's starting over?

    I am currently about to retool things for the E6 rules (or, rather, an E8 variant thereof) which actually should streamline some of the aspects of my setting, which had a soft IC level cap instead of a rules-based one. No idea what if anything I would do with 4E.
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    E6: The Game Inside D&D

    Complete Adventurer, Open Minded, adds 5 skill points. Suddenly very very useful! If you want to get past the skill point cap, yeah, you're looking at Skill Focus, etc.
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