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  1. K

    Experiences with Urban Arcana

    I wanted to run d20M because my group is currently using a hybrid Spycraft 1.0. Prior to that, I ran a 5-year Champions campaign. Therefore, I'm looking for something a little more rules-lite. I know it's humorous to think of anything specifically d20 as "rules-lite," but by comparison... I...
  2. K

    Experiences with Urban Arcana

    Anyone here have some significant experience with UA? Not as a one-shot or mini-campaign, but in extended campaign play? I'm wondering: are there enough resources to keep things interesting once the novelty of the setting wears off? Does the shadow backdrop hold up without raising more questions...
  3. K

    Would you let your player do this?

    One of my players is playing an elven barbarian/cleric. At 1st level, he used the barbarian variant from UA, and chose the ranger's archery path rather than the ability to rage. Now, 5 levels later, he has decided that he loves the thrill of melee far more than archery. He wanted to know if...
  4. K

    Champions RPG

    I had a single Champions game that has spanned all the editions on and off over the years. The longest consistent stretch was 5 years beginning in 4th and ending in 5th edition. I have to say: I love Champions. In many, many ways, I think it will always be the best superhero RPG. (I do...
  5. K

    RHoD - Ruins of Rhest - SPOILERS

    Wow! Those maps totally rocked! Thanks a lot for the link! And thanks to the original producers of the maps!
  6. K

    RHoD - Ruins of Rhest - SPOILERS

    Need some help. In the Ruins of Rhest, there is a map for the small keep, but there is none for the bell tower. The description of the bell tower isn't explicit at all re: its size. Am I missing something? Or should I just wing that fight (largely ranged combat anyway) without a battle map?
  7. K

    Red Hand of Doom - I feel like a butcher...

    Treasure poor, true, but if the party has a bag of holding (not THAT unusual at these levels), there can be a lot of potential cash in looting the frequent low-level magic and masterwork arms and armor of the Horde. My party isn't going to get rich by this method, but it will be great...
  8. K

    Red Hand of Doom - I feel like a butcher...

    I'm running it and am in part 2 now. I'm sort of disappointed: I'm not really a rat-bastard DM at all, but I really expected SOMEone to fall by now. Not only has that not happened, they really haven't even come that close to losing someone (other than the poor ranger guide NPC in part 1)...
  9. K

    Population Density

    In developing my homebrew, I'm having issues with population density. I've looked at examples in GH, FR, and Eberron, and I think having actual populations can be helpful. For instance, if my continent has 10,000,000 people on it, it's much easier to justify the evil cult of an obscure god...
  10. K

    What would you do if someone died?

    It seems sort of unnecessary to add to the voices above, but I thought I'd share. I too have been in this situation of having a player die. In the short term, we chose to take a break from the game, to get some distance and perspective. After a couple months passed, however, we realized it...
  11. K

    Tomb Raider game

    Yeah, I have SC 2.0. My group has been playing SC 1.0 for several years now. I would like the chance to use the new rules, but I can't help wondering if d20M may be a more straightforward system for this sort of game.
  12. K

    Tomb Raider game

    Man, that was awesome! Thanks for that! Unfortunately, I got exhausted just reading it, much less thinking about how to duplicate it with any regularity in-game. But there's no doubt that you answered my concern!
  13. K

    Tomb Raider game

    Actually, I do own both versions of that. Their way of doing stunts is largely the rules-lite approach: keep the die roll difficulties relatively easy and have the players describe cool stuff. That doesn't really work for my group for two reasons: 1) They actually prefer a slightly more...
  14. K

    Tomb Raider game

    These are some great ideas that I'll need to check out - thanks for all of them! However, I'm still concerned about the "action" in a game that would probably not involve much combat. I haven't tried this out in play ever, but is there really much excitement (strictly from a "game" POV) in...
  15. K

    Tomb Raider game

    So I'm enjoying the crap out of Tomb Raider Legend right now and I got to thinking about the Tomb Raider genre as a tabletop RPG option. What would be a good system for this sort of thing (perhaps the genre would be "modern day exploration" or just "tomb raiding")? Obviously, I'd ditch the...
  16. K

    Seeking opinions on RHoD random encounters (no spoilers, really)

    There are tables for random encounters in the Witchwood. I'm wondering how often I should use them. My party is a little strong going into RHoD: 6 characters of 5th and 6th level. At just about the end of part I, half of them are 7th level. Should I use random encounters or not? If I do, it...
  17. K

    PHB2 alternate class feature for the evoker

    I have two questions in regard to the PHB2 Immediate Magic - Counterfire ability for the evoker (PHB2 p. 70). 1) Would a dragon's breath weapon constitute a "ranged attack"? 2) The damage is "1d6 points of damage per 3 wizard levels." So when does it become 2d6 damage: at Wizard 4 or Wizard...
  18. K

    Half-Dragons and Enlarge Person

    Rex, What magical effect did the BBEG use to get large?
  19. K

    RHoD help needed - SPOILERS!

    Understood. But my question remains: how long is it supposed to take to convince them? 4 days to a week or more? The conversation sort of implies that it's a matter of a day's deliberation at most. And of course the goblin attack encounter makes sense. But those other encounters don't occur...
  20. K

    Half-Dragons and Enlarge Person

    A-ha. I see. So...I was looking around. Is there any spell to increase the size of a dragon, and if so, what would be the answer to my original question?
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