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    Campaign Writing Standards and Practices?

    To be honest, it depends on the game you want to run, and your style of running a game. I started (back in 3E) writing my setting, which was innitially a single country, with some sketched out nobles, plots, and factions. As I ran more games in the setting, it has slowly been creeping out and...
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    How do I emulate this monster power?

    Another way to pull it off is to have the ability penalize the monster's available actions while providing it an advanced defensive form. So the Wizard turns himself into a cloud of fire. He cannot move as easily now (slowed movement). He cannot effectively cast spells (Dm's call in 4E if not...
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    Challenging Challenge Ratings...again

    The number and quality of feats depends on your sourcebooks; If you use some of that Savage Species and Drachonomicon stuff with epic creatures, things can get out of hand real fast. Heck, back when I was in 3E-stat-everything-mode I continuously found that there were just some feats you would...
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    D&D 4E Changing the 4e save mechanism.

    I think completely scraping the save system for a DC system ala 3E (roll vs the attacker's target number) Is a bad idea. It seems ripe for abuse. Whatever numbers the difficulty class is based on, those will likely be exploited to make for irresistible attacks. (at least any optimizer or...
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    How Long Is YOUR Campaign?

    I typically run twice a month; So because our group meets so infrequently, we have pretty long sessions. (Usually from 10 on saturday mornings till ~8 at night) Still, I tend to double advancement rates so that the game doesn't feel so stagnant. (With PCs requiring ~4-5 encounters to level) I...
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    What is a 'God' in D&D?

    Aside from the metaphysical ramifications, just about anyone ~10th-15th level in D&D can call them self a god and 99% of the populace cannot disprove it. 1. They can fight dozens or hundreds of opponents (depending on edition) without effort. Commoners and peasants; Heck, even some kings have 0...
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    "Awesome" level bonuses and Magic Item economy

    Well, I sort of do this in my campaine (I just allow the bonuses on the item to 'scale' with the character's level) and, honestly, you don't really need to adjust the prices at all. (That seems like a lot of effort for little gain anyway) Reasoning: Look at the cost and level of a vanilla +1...
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    Elite Skull Lord

    Doubling his hitpoints and a few defense tweaks here and there are enough, but there are lots of ways to make the Skull Lord Elite. It depends on what you want to do with him. He has a cool mechanic; and being elite means he can stick around longer to do his thing. One thing you could do is make...
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    Immortals Handbook - Godsend

    What I was trying to say is that multiple heads, for their listed level adjustment, should NOT multiply the base creature's power. I know it might not make sense. It seems (to me) that making multiple heads multiply any breath weapon effectiveness sets bad precedent. Now, pricing each [Effect]...
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    Immortals Handbook - Godsend

    Dante, I know it sounds cool to have a dragon with 30 heads breath for 30x damage. Is that fair, game wise? Is it even sane? Unless you really want Multi-headed to be the end-all-beat-all template, I do suggest you cut damage from breath attacks by the number of heads. An example: In the...
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    Thoughts on Hybrid Monsters

    I have an encounter planned in my current game that is similar to what you propose. The party, likely 15th level or so at the time, will encounter a group of Vampires in one of the upcomming encounters. These are more of the 'Blade-esque-cannon-fodder" vampires, because I wanted them to be...
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    Item level as a function of character level

    If you use scaling magical items, then it is indeed impossible to assign monitary value to them. I run a semi-low magic campaign, and I typically do not have 'magic shops' or the like. (Though minor, magical items, like Cloaks of Elven Kind, or other magic items that do not scale, are passed off...
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    Item level as a function of character level

    I've been doing this for a few years now. It works quite nicely in 4E as well. A couple of notes: If items scale with their wielder, then the cost to craft the weapon will be the cost to craft the highest level weapon of that type that character can use. Ex: A 20th level Wizard, wanting to...
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    4e's [W] damage discrepancy

    It isn't always about damage. Sure, a Fighter can deal tons of damage with a maul. If he hits. If. Meaning, he has to move up to a foe, defeat any kind of special powers it might protect itself with, and hit it's AC (likely it's highest defense). A Warlock can safely do this from ~10 squares...
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    Party of four or five?

    Having run for a group of 4-5, I would say that it doesn't matter what roles you have as long as the party's playstyle is appropriate. My group is 2 strikers(rogue, warlock), a Defender (fighter), and a leader (warlord). The warlord doubles as a defender due to multiclassing in Paladin, and...
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    4th Edition and the Immortals Handbook

    Well, there is still the problem with stunning, dazing and elite/solo foes. Even if one wizard cannot lock down a solo or elite foe, a bunch of characters spamming stun attacks one round after anouther still can. A simpler fix would be Elites = Stun -> Daze, and Solos = Stun/Daze -> Combat...
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    How do action points encourage me to take on more encounters?

    It's not really an incentive to continue, but by having the extra action points at milestones, it gives the players the ability continue. Action points are, arguably, one of the most powerful resources the PCs can have. If the players make use of intelligent tactics, they don't really need daily...
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    4th Edition and the Immortals Handbook

    U_K! 1. Sounds good. 2. I have a concern here: Multiple Aura Effects: A character might decide to pick portfolios and focus on having his or her aura do 4 different things at once. Not terribly effective (I'd rather have 1 effect at a higher strength) but this could become tedious to track. 2b...
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    4th Edition and the Immortals Handbook

    Not suggesting Cutting Elite/Solo Lurker's HP, but that, when designing powers, more effort than normal be put into interesting powers for them, so that they don't become 'Elite Skirmishers who sit out the first round or so hiding'.
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    4th Edition and the Immortals Handbook

    I'm going to agree with Pssthpok here; I think looking for problems without enough data is a pointless and self-defeating venture. The only way to KNOW if Elites and Solos have too many HP/Defenses is to roll up a bunch at different levels and see how they compare to PCs of those levels. As for...
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