Search results

  1. L

    4th Edition and the Immortals Handbook

    Well, this is a minor point; They still are ~sortof~ portfolio based. Blood Fiend = War? (Violence?); Phane = Time; Atropal = Death, Tarrasque = (Strength/Earth?); But they don't call them out as being specifically portfolio based, although they sort of are. Plus, I see this minor fluff change...
  2. L

    4th Edition and the Immortals Handbook

    Having thrown together an encounter of my own (Solo lvl 7 version of an Immolith-type monster) I must comment that the given damage expressions seem high. Individually, they seem fine; but in my encounter, my sample (defense-optimized) characters would find themselves losing half their life in...
  3. L

    Challenging Challenge Ratings...again

    I must say, I am impressed by many of the things 4E has done. It scales pretty darn well, and its fun to play. I playtested some stuff the other night. First time I ever had fun playtesting anything. (Usually its just hell to remember 50 billion things) 3E did many things right. It streamlined...
  4. L

    4th Edition and the Immortals Handbook

    I can confirm the pitfiend has 486 Hp... Those silly previews are just to mess with us!
  5. L

    Why are healing surges limited?

    I think the logic behind healing surges is so the DM can still make some adventures where the PCs are taxed on resources. In 3E the biggest problem was that their '4 encounter a day' model never happened. (In my group anyway) We just rested after every encounter. They are also a necessary...
  6. L

    4th Edition and the Immortals Handbook

    Ahh, Gurren Lagann. The only anime I ever went out of my way to watch. (And I couldn't wait for subs on the last episode, so I just watched it live) A show so epic that we need new words to describe it's epic-ness. 4E, by getting away from derived values, makes combat between planet+ sized...
  7. L

    D&D 4E 4e Campaign Setting Poll

    While I enjoy FR, I am not terribly fond of where they have taken it. (Time of Troubles was less hokey then the spellplague IMO). I typically run my own setting, which was only somewhat Points-of-light-ish, but required next to no retconning for 4ed.
  8. L

    Scaling Abilities

    Class features don't normally continue to scale if you multiclass. So you might want to add, say, a cosmic ability (I figure that might be about right) to allow it (for one class feature). HOWEVER. - Not all class features are created equal, and this may cause the rules to spontaneously explode...
  9. L

    4th Edition and the Immortals Handbook

    It is interesting. Humerous, as this is sort of how I've been running my low-magic setting for about a year now. And while these magic items may seem to generate explosive ammounts of damage, I think they really serve to speed up otherwise uneventful fights. (or to seal-the-deal with foes who...
  10. L

    Are you buying the rule books separately or as a gift set?

    I ordered the gift set from amazon. I usually just pick up books from my local Borders, but seeing as how I would save a ton, I ordered the set with next-day shipping, and still came out below what I would have paid had I gone to Borders. (I might not get 4E on the day it comes out, but I can...
  11. L

    4th Edition and the Immortals Handbook

    So, U_K, now that Epic Destinys have been revealed (although admittedly not in much detail), do you think this impacts epic-post-30th play in 4E? Also, I was familiarizing myself with the 4E rules from the prerelease document, and man, that Phane is nasty. When it says ~490 HP, they really mean...
  12. L

    Minions are alien visitors from another kind of game

    It appears to me that the whole 'immune to misses' thing is to prevent players from metagaming. I haven't seen a power (yet) that, on a miss, would kill even a first level character every time. By the time the players are fighting, say, orc minions, they will not be powerful enough to one-shot...
  13. L

    Mike's Dealmaker List

    Preface: When 4E was announced, I was skeptical; It seemed too soon, and I rather enjoyed 3E. I pretty much knew the system backwards and forwards, so when they started talking about all these huge, sweeping changes, it really seemed like I would stay with 3E. However, the more I see, the more I...
  14. L

    Immortals Handbook - Ascension Discussion

    Yea, but when you can only afford to take one rank of an effect, the ~5% life you drain with a gravitic attack won't compare to adding a full-power Telluric Con-draining effect to your fists and attacking several times. (unless you happen to be fighting a foe with Cosmic/Transient toughness, to...
  15. L

    Immortals Handbook - Ascension Discussion

    Yea, of the players who made characters so far for my epic game, 2 out of 3 of them had all their artifacts be cosmic powers. To be honest, while they are strong powers chosen, (Cosmic Toughness was one, everyone took at least Legendary (prime attribute) I think the reason they were chosen is so...
  16. L

    Immortals Handbook - Ascension Discussion

    Heh, guess I had a brain fart or something. :P (Although, multiples of 5 are just as bad, since gets anyone who rounds out HD or anyone who just meets the prerequisitie minimum HD for a divinity template)
  17. L

    Immortals Handbook - Ascension Discussion

    I'd rather spend my action blasting my foe into oblivion with Atomic Eye-Rays then level draining myself. Seems a bit more effective that way. :P (a humorous downward spiral of one deity level draining another, who is in fact level draining himself, hardly seems sensible) Although, said tactic...
  18. L

    Immortals Handbook - Ascension Discussion

    Ahh, but thats not really a useful benefit; The most powerful Thelemic Effects kill on multiples of 2, so all an attacker needs is to zap you with level drain/HD annihilation by an odd amount. (one point 'll do)
  19. L

    Challenging Challenge Ratings...again

    When 4E was first announced, I hated it. Some of their prime points seemed to cater to people who play MMO type games, and I didn't like that style at all. So my bias was firmly against 4E from the get-go. However, after reading some of the pre-release info, It really has made a good 2nd...
  20. L

    Drop abstract hit points in favor of something more realistic?

    I have tried a number of systems, as well as writing a few of my own. From my experiences, a system that has different wounds/injury tables/tracks make it harder to run combats with multiple foes. It still can be done, but the bookkeeping is greater. Also, any system involving armor as damage...
Top