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  1. C

    Squared FireBalls?

    Or you could draw it the way the 3e fireball template is drawn. Drawing the tower as a square maintains the movement rates of 1-2-1, though doesn't it? It takes only 2 moves to get around a corner in 1-1-1 if you scallop the edges like a 3e fireball template, because you simply make two...
  2. C

    Squared FireBalls?

    I think a tower is a bad comparison, because spells and their effects must be constantly worked out and applied to an existing map, whereas a tower only has to be drawn once. I fail to see how the 1-1-1 grid is different, when dealing with a tower, than the 1-2-1 grid. You have to adjudicate...
  3. C

    Squared FireBalls?

    Ainatan - Your conclusion directly conflicts with the D&D fireball template.
  4. C

    Factoring items into balance flawed?

    Ruin Explorer : Since everything is on an additive xp scale, I fail to see the problem. If you want to use old baddies, they're still worth the same xp, but your apportioning more xp because the group is higher level, thus larger groups of baddies previously encountered should be easy to put...
  5. C

    Squared FireBalls?

    ainatan - Except that's not actually the shape of a 3e fireball. You just drew a circle on a grid. A 3e fireball effects the entirety of every square it enters, and so the actual area of effect is radically different from your drawing.
  6. C

    What's so Hard About Grappling?

    I love how people think that they can make things easier for other people by suggesting that they're stupid. "This is complicated" "No it's not you big baby" "Oh, alright, I see now, you're right, it is easy!" Anyway, from a game design standpoint, grapple is difficult to use because a large...
  7. C

    A worry about "special case monster abilities"

    I think it's pretty obvious that they're trying to avoid the 3e trip issue, where the only useful combat maneuver was trip, when you came right down to it. In order to maintain niches, you have to make it so that nothing which everyone has access to outshines the niche powers, because otherwise...
  8. C

    The Reduction of Uncertainty

    A reduction in the importance of chance increases the importance of skill, something I, as someone heavily invested in the tactical side of the game, applaud.
  9. C

    Seriously? Spellcasters will not be able to have many spell choices?

    Man, I have Derren on ignore and I still have to correct him. Charm person for instance, is still going to be around, so the suggestion that all spells will be combat spells is obviously incorrect.
  10. C

    About Death and Resurrection

    This is a standard misinterpretation of what a WOTC employee is saying, going from a generality to an exact rule. This is why we have people wandering around who think there will be rules constraining combat encounters within the points of light. Just because a WOTC employee is trying to give...
  11. C

    D&D 4E 4E: DM-proofing the game

    Given that there are a variety of games which give the players far more narrative control than 4e is likely to, I think we're many editions away from reaching that point, if we ever do.
  12. C

    D&D 4E 4E: DM-proofing the game

    I've definitely been in games where we dealt with traps nonmechanically, by which I mean the DM described the trap and we dealt with it through ways other than a simple check, and I'm pretty much exclusively 3e and later in pedigree.
  13. C

    DMG & MM: Players Stay Out?

    Bad DMing is given as the reason for most problems because the DM has the most power at the table, and is thus the most likely to screw up the worst. As for "This would be really awesome in the hands of a DM," no one says it because it's trite, essentially. Anything would be good in the hands...
  14. C

    DMG & MM: Players Stay Out?

    Reynard - People bring up bad GMs because they've experienced them playing D&D, and thus find them pertinent to the experience of D&D. Lots of us have had them either before we knew better or because of strong restrictions of playing groups due to geography or play preference.
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    D&D 4E Mouseferatu weighs in on 4e

    So the idea is that the system will somehow prevent people from taking three things you don't like about it, from three different books, and combining them into one thing you really don't like? That doesn't strike me as being terribly likely.
  16. C

    On the Importance of Mortality

    I think Reynard is right, the threat of death does impact a game, but I don't think there's a absolute right and an absolute wrong. If I want a game to be ugly, brutal, and all those good things, I have death be a constant threat, though I will work to minimize it's occurence when the fault...
  17. C

    DMG & MM: Players Stay Out?

    Just to clarify, I'm not talking about players thumbing through the MM at the table to look up the monster, though since I reskin anything, it wouldn't be effective in my group. That's just lame.
  18. C

    DMG & MM: Players Stay Out?

    Reynard : I'd say that's just bad framing on your part. There's a significant difference between real world "Pack your things you're going to heaven" lava and D&D "If you're tough enough you can take it" lava. People in the real world are less likely than adventurers to have actually...
  19. C

    DMG & MM: Players Stay Out?

    I want players to be able to look in the MM so they can peruse for races they'd like to play, and I'm not just talking gnomes, I'm talking all sorts of crazy stuff. And since I reskin pretty much everything, I've got no problem with the sense of wonder issue, because at the end of my combats...
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    D&D 4E Mouseferatu weighs in on 4e

    As opposed to Rechan, I'd be perfectly happy if things were just down to stat blocks. I've taken to setting up a tactically interesting encounter and then reskinning all of the monsters to be appropriate to the setting, so the ecology and societal stuff isn't really useful to me anymore.
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