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  1. S

    A Different Take on Roles

    I agree that the specific roles is probably good behind the scenes, when designing a class, but I think it's too limiting when you begin explicitly giving the classes roles.
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    D&D 5E (2014) I want a return to long duration spells in D&D Next.

    Longer durations could help to reduce the 15 minute workday phenomenon.
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    Paladin Design Goals ... WotC Blog

    Don't think I've seen anyone suggest this yet Just putting in my two bits worth, but I would personally like to see either a class somewhat like champions from Arcana Unearthed/Evolved or a theme that gives paladin-like abilities. Or both; I could see playing a Champion of Good who defends the...
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    Paladin Design Goals ... WotC Blog

    From wikipedia: The earliest recorded instance of the word paladin in the English language dates to 1592, in a poem written by Samuel Daniel.[1] It entered English through the Middle French word paladin, which itself derived from the Italian paladino.[1] All these words for Charlemagne's Twelve...
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    Wands and Staffs: Impliment or Spell Containers

    To those who keep saying we should bring this to the designers' attention, Mike Mearls does have a twitter and a google+ account. The best way to get something done is to do it yourself. I think forum rules prohibit posting private information but those both seem very public to me. If I'm wrong...
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    Wands and Staffs: Impliment or Spell Containers

    I'm a 3e player who dislikes most things 4e did, but even I have to admit they took a step in the right direction with wands. I still do think we need to move away from wand/sword/spoon +1 though.
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    Balance 4 Core Classes

    And this also gives characters healing surges. Not everyone's favorite mechanic to say the least.
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    Ease the vernacular.

    People have said that jargon is unavoidable and that if the books don't have it then the community will make it up, but that doesn't mean that the designers should actively try to create it. I think they should write rules in a way that's easy to understand, without having to cross-reference...
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    Optional vs. "Optional"

    When 2e first came out, there were no kits, all classes but fighter, mage, cleric, and thief were optional, and proficiencies were optional. But every source assumed you aren't limited to those four classes. Every source seemed to assume you were playing with proficiencies. And as soon as kits...
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    Emotional Attachment

    It's what you grow up on. For me, I'm attached to a style much more than a rule-set. When I started playing (way back in 5th grade), we were super rules-light and pretty much all results were decided by the rule of cool. I still like rules-light games, probably because of that.
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    The Quest for Kurrigan's Gold - a puzzle to whet your appetites

    Nice! I'd never have thought of that.
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    Regeneration & Incorporeal

    Though that's true in 3.5, I'd houserule back to wrap-around for this specific case. Or you could have them knock him unconscious and leave him for dead, he sounds like he could be a nasty reoccurring villain.
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    Creating PC's with Personality

    I'd never thought of doing that. Usually I flat out ban invompatible builds when I want good role-playing, I'll have to try that sometime. LordGraz'zt, do your players want to RP or are you the one spearheading the push for more of it at your table? If they want to do it then you'll probabl...
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    Creating PC's with Personality

    I actually did something similar last campaign they started; I told them they'd start with bonus xp based on how good their back stories were. Two of my players practically wrote novels on their characters.
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    Creating PC's with Personality

    I'm not sure if I have the right book in mind, but see if you can find a copy of the Hero Builder's Guidebook. Edit: indeed it is what I was thinking of. The section I had in mind starts on page 38.
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    The Quest for Kurrigan's Gold - a puzzle to whet your appetites

    I'm tempted to go with frequency analysis.
  17. S

    Balancing Vancian

    Thanks guys, I'll probably end up doubling the casting times (standard -> full round) if 3e and just being strict with the rules if we end up doing 2e.
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    Balancing Vancian

    I plan on running an AD&D 2E or a 3.5 campaign soon, and I was trying to think of ways to balance casters a little better against non-casters. I know it wouldn't help out of combat, but do you think doubling casting times for all tier 1 and 2 classes could help even things out?
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    Why is the Vancian system still so popular?

    This is honestly my biggest issue with AEDU. Yes it balances well, but it just doesn't feel right to play.
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