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  1. K

    Reducing Arcane Spell Failure

    It must be a +1 armor to have any specific magic qualities. So we're at 50.000 GP at least (+5). And what do we get? +9 armor AC Bonus with a +1 Fullplate. Arcane Armor gives +4 so the armored mage is +5 AC ahead. With lighter Armor its even less so I leave them out. He had to invest 1 Level in...
  2. K

    Help With A Feat

    In the HP system this could be the description of someone simply surviving a critical Hit due to his HPs. I don't know about the VP/WP system...
  3. K

    Making the Ice Storm spell suck less

    I see the mixed damage as one of the main advantages of this spell. Its so difficult to protect yourself against it! So you're undead an cold does no harm to you? Bad luck you still got to take the blugeoning damage. Oh, you're stoneskinned? You still get frozen. Compare this to fireball: I'm...
  4. K

    Stop this cheesy mage tactic.

    Of course he'll find the fighter. But he has to PINPOINT him for this tactic to work. How can the rogue pinpoint the position of the fighter exact enough? It has to be VERY precise! Can the wizard do this trick if he has never seen this room? And the fighter can hire a rogue as well... By the...
  5. K

    D&D 3.x [3.5] No Readied Charges?

    If you don't think the footnote refers to surprise rounds and readied actions, what sense does it make for you then? If you think it refers only to surprise rounds but not to readied actions: why not?
  6. K

    Stop this cheesy mage tactic.

    a radical idea nerf scry. The description of the spell scrying says: You see and hear a creature. It does not say: "you see the surrounding of the subject". I'd rule that you see only the target, not the area around it. No more scry-into-the-unknown-and-teleport-there. Scry would still be...
  7. K

    D&D 3.x [3.5] No Readied Charges?

    You CAN ready a charge. There's a notion at the charge-entry in the table "actions in combat". Let me quote the SRD: "5 May be taken as a standard action if you are limited to taking only a single action in a round." (5 ist the number of the footnote) For sake of completeness another quote...
  8. K

    Making the Ice Storm spell suck less

    You think it sucks? Now look at this: First: There's no save against this spell. If someone saves against your 8d6 Fireball you do more damage with Ice Storm. Second: You have got two different kinds of damage with "impact" being the stronger one. So you can't protect yourself with...
  9. K

    [rant] Spiked Chains are for Power Gamer

    As I mentioned somewhere above the spiked chain-fighter has to rise 4 stats (Str, Dex, Con and Int). Granted he needs only a 13 in Int but nevertheless. So its just not correct to asume equal Str for the SC wielder and the Greatsword-type. The GS-fighter can concentrate much stronger on Str so...
  10. K

    AoO for standing up, any way around it?

    Its "move-equivalent". So for game purposes moving actual distance is equal to sheathing your weapon is equal to picking up an item is equal to standing up. All this is "movement" causing an AoO. I like the combined tumble DC 15/full round-action idea, too. How about a feat which lets you...
  11. K

    [rant] Spiked Chains are for Power Gamer

    overpowered? I don't think the spiked chain is overpowered. I agree with souljourner that its an anti-humanoid-weapon. Only agains these all those extras (trip, disarm, reach) are really effektive. Most monsters lessen or even negate their usefulness simply by size and/or by not using weapons...
  12. K

    Help make a spiked-chain wielding pit-fighter

    Ok, then I got you right. And thats exactly what I (try to) say and its the way the "doubble-chain" special-ability works. As far as I understand it anyway. I just mentioned the MoC as an alternative. Just to give another option. Of course you're right Nifft, he's not a particulary nice guy...
  13. K

    New Feat: Secure Trip

    counterattacks... Now, if he fails (and that's the only point when this feat comes in) he'll get attacked by the enemy who in turn wasn't hurt at all. And you should mind that tripping is most effective against humanoids. Very few monsters can be tripped with a reasonable chance of success.
  14. K

    Help make a spiked-chain wielding pit-fighter

    Master of chains Its a class feature of the PrC "Master of Chains" in "sword and fist" called "doubble-chain". The MoC is on p.27-28 in that book. And its not BOTH at once. You must decide if you use it as reach weapon OR as doubble-weapon. Its NOT a main change of 3.5 or something like that...
  15. K

    Help make a spiked-chain wielding pit-fighter

    How about a (human) master of chains (from sword and fist)? Take 2 levels of rogue and 4 of fighter. By that time you could have the following feats: ewp(spiked chain), combat reflexes, weapon focus (sc), combat expertise, power attack (sweet with your two-handed weapon!), improved trip...
  16. K

    New Feat: Secure Trip

    too powerful? I meant the feat to completely eliminate the chance of a returning trip not provide a bonus to the role. No more role would be needed. Would that be too powerful? The Improved Disarm feat does exactly that (+negating the AoO) at the disarm maneuver.
  17. K

    New Feat: Secure Trip

    What do you guys think about this feat: Secure Trip If your trip attempt fails, your enemy can't react to trip you. Prerequisites: Int 13+, Expertise, Improved Trip Normal: see Trip in the PHB any opinions on this one? Thanks in advance....
  18. K

    Standing up from prone and AoO

    good point Hypersmurf. I was reluctant too if the tripper should get the extra attack. But according to the rules (or their "spirit" :) ) he should get one. I like my upcomming master of chains more and more... ;)
  19. K

    Standing up from prone and AoO

    I'd go with Nr. 2 making a trip attack almost useless since the enemy is still down. Mind the Boni for hitting a prone target with youe AoO! Bonus question 1: I'd not give a free attack from the tripping with the AoO but reserve these actions only on the Trippers turn. Bonus question 2: I'd...
  20. K

    Everyone, Tell us about your games, please!

    1.) How many players in your group? 9 all in all, but some are studiing in other cities and not around most of the time. 2.) Do you DM? yes. 3.) Do other people in the group DM, and how many? yes; 4 other DMs for a whole of 6-7 Campaigns running parallel. 4.) What's the Male/Female...
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