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  1. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Yea. At level 11 I think he can outdamage the Battlemaster, at least on paper. Provided he doesn't run into having to move hex too often, in practice i'm afraid that this will likely be the case. So far Sorlock and Battlemaster are my highest damage ranged characters at level 11. Though I...
  2. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    My actual critique was that it was 'too granular.' Of course you need some granularity for customization, but there is such a thing as too much granularity as well. IMO D&D doesn't do a great job for many genres. Heck, it doesn't even do a good job for basic Lord of the Rings style fantasy...
  3. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    Yes. Maybe, maybe not. Depends on where you as designer set that baseline to be. Sorry I didn't design a full playable and fun game just for illustrative purposes. You are just going to have to accept that the purpose of the example was to illustrate a rather specific point. *And anyways...
  4. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    Yea, but it doesn't even have to be that drastic. Just changing the set of encounters can change the balance. Adding in more ways to bypass combats or making it easier/harder to do so can change the balance. Etc. Having adventuring days with more/less combats. All this stuff introduces...
  5. FrogReaver

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    Here's my simple warlock solution. Invocation with appropriate level requirement (maybe 5 or 7?). You can now cast hex without expending a spell slot as a first level spell. Now anytime you want to use hex you can and it doesn't cost your higher level slots to use it. You want to open with...
  6. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    The problem is with asymmetry itself. Asymmetrical systems can only be balanced under very specific circumstances. Any deviation results in imbalance. The random nature of dice do a good job at hiding the lack of balance from us as humans to some degree and between that hidden imbalance and...
  7. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    It's not clear to me why you think one cannot attack an illusion.
  8. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    We've talked quite a bit about ranged martial control and not just damage. There's been a few common themes around ranged martial control. I'm curious how you all rate these in terms of their control effects and drawbacks. Heavy Crossbow with Push Mastery (no save) Ensnaring Strike (str...
  9. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    I'd also suggest that skills are designed to not to really matter much. Like the difference in a 14 cha and proficiency when it comes to intimidation is a +5 bonus (level 5). But checks are anywhere from DC 10-20 typically. And as long as there's that kind of substantial at least 20% chance...
  10. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    No. More like all but the class that gets the HP skill has the same hp, same for AC, mental resistance, etc. As for spells, in such a system you wouldn't have a spellcasting skill, you would have a fireball skill, an invisibility skill, etc. *A spellcasting skill would be the equivalent of...
  11. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    Classes are just bundles of mechanics. There is nothing stopping the designers from designing every class bundle such that they share no mechanical commonalities with any other class at all. As an example, we can make each skill it's own attribute. Then we can have as many attributes as there...
  12. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    As one of the few archer builds capable of counterspelling early, I think anything warlock deserves honorable mention just for that.
  13. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    A Zealot Barbarian makes an interesting archer foundation and then multiclass to something else. Essentially you trade damage for damage reduction. It's kind of interesting, but probably not quite as good as the other options.
  14. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I guess it's cool but seems a bit weaker on the damage front than most of the other options. Personally I hate the darkness reliant warlocks. Can too often interfere too much with the rest of the party.
  15. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I'm using Push not slow? Heavy Crossbow comes with Push. So you get access to that at level 1. Heavy Crossbow with the feat ignores loading, so best of both worlds. I don't know about better, but it's a solid working option. Has some pros and cons compared to the Paladin/Rogue setup...
  16. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    You can only apply either the slow or the push once per turn. And if your totem instead of beserker then your damage is anemic. Still though, you are right that having the option to push at level 9 does aleviate that concern. It's not as reliable (only a single attack, no accuracy buff) but...
  17. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I know EB and hex doesn't tend to keep up very well, though by itself it is a bit more controlly. Nor does EB get advantage from the Sorcerer feature. I'm having trouble seeing this one. Agreed. It looks really solid at damage and control. Though I would do Crossbow Expert at 4 so I could...
  18. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    That's alot of weapons one might need to throw in a combat. I mean you can hold them carry weight wise. I'm a little iffy because it's not just weight but bulk and easy access. Needed 12-18 weapons to be able to get through a 6 round combat is alot to justify. Anyways, looking at the damage...
  19. FrogReaver

    D&D 5E (2024) Is it possible to balance the six abilities?

    I think you have it backwards. We decide if a class will have spells. Then we decide what attribute to base those spells on. But that's not a required classification.
  20. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I'm really liking the look of a single class Battlemaster Crossbow Expert. (At level 9 you can use Push on any weapon, but going from level 4 to 9 without one of your iconic abilities feels kind of bad IMO). In any event, your damage seems comparable enough to Devotion Paladin/Rogue Archer...
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