Search results

  1. M

    Making Melee Characters Useful at High Levels

    Rage is a free action. And why do you rage at this point? You are 10' away from the giant with only a standard action left. The wizard chose to use quickened fireball to take out the damaged giants rather than buff guys that may or may not reach combat. Later he used quickened fly on...
  2. M

    Making Melee Characters Useful at High Levels

    The specific situation was with huge giants that have 15' reach. The initiative went wizard, cleric, archer, barbarian, giants. Not unusual except the cleric usually goes last. The wizard casts an empowered fireball and a quickened fireball (thanks to a metamagic rod). The cleric casts a...
  3. M

    Making Melee Characters Useful at High Levels

    Last night we had a big combat against giants. The party is 16th level, more or less. I was surprised to find that the least useful character against the giants was the barbarian. He had to move in to attack provoking an attack of opportunity, and then the giant would take a full attack on...
  4. M

    Your intangible gaming Xmas wishlist

    Love your first five, but I would continue with: 6 ) More time to prepare 7 ) Runway models who want to hang out after the game
  5. M

    How often does the grapple mechanic come up in your game?

    Many monsters have improved grab. Especially high CR melee types. Also every druid that turns into a dire bear or summons a dire bear. Comes up every other session at least. Not every session though because last nights battle against giants didn't have any grappling. The giants didn't get...
  6. M

    Worst series ending concepts

    Different tastes, I suppose, because I loved the end of Forever Knight. He fails in his quest to become human and everyone dies. Bold and well done. Made me want to watch the series over again and again.
  7. M

    Identifying Magic Items: please, update!

    I like their numbers, easier to remember.
  8. M

    Spell points and Healing Spells

    First, being able to heal in one action for 3d8+5 is worth more than using five actions to heal for 5d8+5. In combat, I know which I'd choose. I'd see this as a feature, making clerics better healers outside combat and introducing an interesting choice. Second, if the use of multiple cure...
  9. M

    Worst series ending concepts

    Ack! Thinking this in depth about ST:Voyager (Voyager!) scares me. How I take seriously any show where they find a car floating in space and start it up (apparently it was floating in space with a full tank of gas), and then find the AM radio works and lead them to a planet they didn't know...
  10. M

    How significant is Spell Resistance for Evokers?

    SR is very annoying. At higher levels all most all creaturs have SR, so every offensive spellcaster eventually takes Spell Penetration and usually Greater Spell Penetration. More annoying than SR is energy resistance. And the combination (demons/devils) is very annoying. Might as well fight...
  11. M

    Worst series ending concepts

    I agree with X-Files and Seinfeld have terrible endings. Star Trek Voyager was an awful show with an awful ending that pretty much invalidated the entire series. Multiple times in the past Janeway refuses help back to the alpha quadrant, but this time she accepts. Huh? I liked the DS9...
  12. M

    D&D Clone Wars

    I would go with 3.5 for customization and some semblence of balance. I agree the long stat blocks for 3.5 are tedious and annoying, so I often run monsters simply out of the book. Converting older material is not a big deal for me because there is so much written for 3.0/3.5. But for 1E...
  13. M

    DM awarded bonus skill points

    Another idea is to give each class an extra two skill points, but these are assigned by the DM based on background (for start) or actual game play. I like the discount ranks idea, but it really messes with computer-based character sheets.
  14. M

    What's your favorite PHB spell?

    Excellent! Thanks. I got it and devoured it. It was great. I liked Fireball more than Magic Missile. I think it was the more crunch: hitting the pea, and two variants, and the alternate casting component. Firebuds is great: I might ask my DM let me have that as my next sorcerer spell. I...
  15. M

    Kick out move, and replace with a second standard?

    Giving everyone two standard actions really favors spellcasters who can hammer people with two spells without any retribution in between. And two standard actions per round isn't much different from giving everyone just a single standard or move action each round. This method favors...
  16. M

    How often does the trip mechanic come up in your game?

    In two groups: one has a dire wolf, one has a fighter with Improved Trip. Both trip every combat.
  17. M

    What's your favorite PHB spell?

    Dang! I should have read the whole thread. If I was too late to pick up the prize, I understand. Thanks!
  18. M

    What's your favorite PHB spell?

    Woo hoo! I never win anything! I've sent you an email. I already have BtS:MM, so I'm looking forward to reading BtS:Fireball.
  19. M

    What do you have on you at the moment?

    Glasses, jeans, belt, underwear, socks, t-shirt, sweatshirt, light-weight jacket (it's cold in my place so I dress in layers), a snack bar in one pocket (hey! where did that come from), and nothing else because I like to be comfortable while I type. If I can grab stuff in range, I can get a...
  20. M

    Current Favorite Class?

    Barbarian. I always find a way to take a level or two of barbarian. I love the wild feel they bring to the table. The fast movement, the hit points, the skill points, the class skills, and almost as an after-thought the rage! Right now I'm playing a barbarian/sorcerer with a pure barbarian...
Top