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  1. Lord Mhoram

    What is your biggest RPG heartbreak?

    My biggest was probably HERO 6th. I loved 5th and 4th, but while I understand the changes made to 6th, those minor changes were enough to make it feel like a new game, and not the game I'd been playing for a very long time. I'll throw my hat* in the ring for 4E D&D (for reasons mentioned) and...
  2. Lord Mhoram

    What is your biggest RPG heartbreak?

    I actually ran that for a while, then taking the first edition of Rolemaster (where each subsystem was modular to plug into other systems) I merged Mythus and Rolemaster. Why? I had way to much time on my hands... and I guess a masochist.
  3. Lord Mhoram

    Pathfinder 1E PCs Based on Pop Culture Characters

    When creating other forms of art ripping off a bunch of different stuff isn't plagiarism, it's influences (or research). So just rip off a bunch of different sources. :D
  4. Lord Mhoram

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    Not until 6th. Before that they were things that help define character (psych lims, social lims) that never had to be rolled n play, or things the GM used to set up and frame things (Hunteds ext). One of the reasons I stuck with 5th Hero is the change to disads that were in 6th.
  5. Lord Mhoram

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    Not for me. I'm not in the game to tell a story, I'm there to become my character. The story is done by all the players playing their character and the GM being the world and plot enhancer/driver (depending on level of passivity of players). As for my complaint, I don't mind it as an "extra"...
  6. Lord Mhoram

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    I can't say lots, but the only times it really happens is when the system doesn't have any mechanics for roleplay/perrsonality*, and it never has when it does. * by these I mean activating fate aspects, getting a bonus for an action during a scene or something.
  7. Lord Mhoram

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    I don't use it to discount play approaches, just as an approach on why I don't like certain play approaches. And every character has some element of me in them somewhere in personality - but when I am "in the zone" there are times I emotionally forget I am in the game and all I am thinking and...
  8. Lord Mhoram

    D&D 5E (2014) On rulings, rules, and Twitter, or: How Sage Advice Changed

    I'll respond with my approach. I play for immersion (yeah that word). I like to forget I am playing and become the character. Using mechanics for things I personally cannot do doesn't hurt that, as it is me rolling dice to simulate an action in fiction. But when I am inside my character...
  9. Lord Mhoram

    TSR Ryan Dancey: Acquiring TSR

    That was an unexpected side effect, but Pathfinder is a great example. We had D&D (3.x) and Wizards makes a new edition that a lot of players weren't really interested in using. So along comes Piazo and they keep that particular version of D&D going, and now we are looking to get Corefinder. It...
  10. Lord Mhoram

    D&D 5E (2014) How is 5E like 2E?

    And if you ignore campaign books (which I do) there are really only 2 player facing splatbooks, Xanathar's and Tasha's. AT this point I have 7 5E books (from WotC*) - the core three, the two mentioned above and and Volo's and Mordekainen's. * I have two third party setting books, for the rules...
  11. Lord Mhoram

    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 20 Building Strongholds 20 Crafting Magic Items 22 Encumbrance 23 Feats 32 +1 = 33 Hitting Cover 20 Inspiration 4 Massive Damage 20 Mixing Potions 20 Morale 28 More Difficult Magic Item Identification 27 Multiclassing 26 Proficiency Dice 27 Rest Variant - Gritty Realism 19 -2 =...
  12. Lord Mhoram

    TSR Ryan Dancey: Acquiring TSR

    Early in the days of 3.0, I remember two distinct bits from Ryan. One - the reason he personally pushed OGL and the D20 license, that he didn't tell the WOTC lawyers, was the idea that D&D would disappear with a company that owned it, like what would have happened to D&D if TSR folded. So he...
  13. Lord Mhoram

    D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

    Yes they were. I've been playing D&D since '77 and never needed to read one for my games. Note this is in responce to a sweeping statement of "truth/reality" I am responding to. For some people, they might not have been, but for me, yeah completely optional/supplemental/useless.
  14. Lord Mhoram

    D&D 5E (2014) Survivor 5E - Rules Options and Variants - FEATS WINS!

    Action Options 24 Building Strongholds 22 Crafting Magic Items 22 Encumbrance 22 Feats 32 Healer's Kit Dependency 8 Hitting Cover 20 Inspiration 13 Massive Damage 22 Mixing Potions 22 Morale 28 More Difficult Magic Item Identification 27 Multiclassing 24 Proficiency Dice 27+1=28 Rest Variant -...
  15. Lord Mhoram

    D&D General Setting a campaign on a river

    I don't know if you have been following the stuff for Level Up - but it has a robust exploration and travel system, that this seems to be a perfect fit for. I'm thinking of stealing you idea just for that.
  16. Lord Mhoram

    D&D 5E (2014) Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford

    Quoted for truth. I homebrew, but I'll borrow bits of history, NPCs, cities, gods, specific races and monsters for my own world. It ends up being 50-60 percent original and the rest borrowed from many sources. I tend to buy setting books for rules (notably races, spells and cool bits) to steal.
  17. Lord Mhoram

    Cypher System by Monte Cook Games: what do you think about it?

    I agree with the general description, but that is one of the reasons I love it. The mechanics are for things that the players cannot do - fighting, skill checks, etc. No rules to get in the way of interaction, immersion or story creation - which I and my players do as second nature. I have tried...
  18. Lord Mhoram

    D&D General Did you get your start playing D&D, and what do you play now?

    When I started there wasn't much choice. I started with Holmes box set, then moved to AD&D when the players handbook was published a few months later. I've played, and enjoyed 1st, 3rd and 5th. My primary game in HERO/Champions, and I play Modern Age, Genesys and Cypher and some Pathfinder 1st...
  19. Lord Mhoram

    D&D General Influence of official D&D lore on your home games?

    I tend to use a homebrewed world - I have my own pantheon, my own cosmology, my own planar structure (I have never had a plane of shadow, and I've never used Feywild once that idea came up). I don't use any NPCs. When I use modules, I'll reset them to fit my world. However, the rules, classes...
  20. Lord Mhoram

    D&D General Dungeon Master or Referee?

    I have never liked the term referee - it implies arbiter of two sides... and in my mind in RPGs there aren't two sides - there is one group with one goal (have a good time). The GM and players facilitate that goal for each other.
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