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  1. jodyjohnson

    D&D 5E (2014) Warlord with Chevalier as Subclass

    Second Revision: Banneret Class Features: Hit Dice: 1d8 per Banneret level. Hit points at 1st Level: 8+your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per banneret level after 1st. Proficiencies: All armor, shields Weapons: Simple weapons...
  2. jodyjohnson

    Water, water everywhere, Nor any drop to drink

    Hmmm... take one level of Fighter, swap out Second Wind for Give Second Wind (add that they spend a HD), keep the Fighting Style for Protection. A second level of Fighter gets Action Surge, but I swap that for Mastermind's ranged Help with a bonus action (which only works on attacks). At 17th...
  3. jodyjohnson

    Water, water everywhere, Nor any drop to drink

    I'm not seeing that response. The response seemed to be more, that's too much Fighter. If I wanted to play a fighter better than the PDK I think the Marshall would do. The complaint about the subclass fixes is that any Fighter subclass is going to have too much fighter. The BM fighter...
  4. jodyjohnson

    D&D 5E (2014) Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?

    I'm not talking a compromise so much as being aware of where the sore points are, and either diplomatically phrasing the abilities or having to just plow through and admit it won't please everyone. A rough Warlord designed for home use. Sure that's designed. A product for publication trying...
  5. jodyjohnson

    Water, water everywhere, Nor any drop to drink

    Making derogatory claims against a nebulous group of "unreasonable" posters may be plain english, but it is poor communication. With the low number of posters willing to put up with the dogpiling in this subforum, you might as well name names and be specific.
  6. jodyjohnson

    D&D 5E (2014) Warlord - Is 5E SRD/DMsGuild a Solution? Is AL a Problem?

    I find it more likely that potential designers of the Warlord would like to do it well and offer a version with the potential for widespread support. Writing a Warlord while listening to both critics of the concept and proponents isn't something that can be negotiated easily. No Warlord fan...
  7. jodyjohnson

    D&D 5E (2014) Alertness & initative Query

    Surprised is a state that creatures can be in at the start of combat when they are not aware of any threats. If they are aware of any threats at all they are not surprised (such as when already in combat, hearing burrowing creatures nearby, or approached by visible potential enemies). The...
  8. jodyjohnson

    Water, water everywhere, Nor any drop to drink

    I guess the whole "can't do it until 7th thing" - especially when a typical campaign stalls out before 10th. Plus all the non-warlordy baggage that comes with it. Sneak at +2d6, Action Surge, Second Wind, proficiency in Thieves Tools, must use feats. I'm still reading my way through your 600+...
  9. jodyjohnson

    Water, water everywhere, Nor any drop to drink

    Are you saying a BattleMaster 4 (for attack granting, and THP)/ Mastermind 3 (for ranged Help) with the Healer feat (for non-magical Hit Point recovery - even from Unconscious) is broken? Attack Granting is in the rules at 3rd (Battle Master Commanding Strike maneuver). Hit Point as 'not...
  10. jodyjohnson

    Converting Wyvern stings

    Yes, that would be a straight forward modification. You'd probably want to signal it some way. Rumors, observations from tracking, or survivor accounts would do.
  11. jodyjohnson

    D&D 5E (2014) Why 19 not 20?

    Lots of room for house rules in Magic Items and Stat caps. The DMG magic items are examples not a limitation. Especially since the party can't buy them. A DM has to 'give' them to the party - and she can give them whatever she wants.
  12. jodyjohnson

    A simple Crit House Rule

    Either way. Or something different. But I expect most players like to roll the dice. If you roll the dice you need to live with the consequences. (I'd tend toward max as a DM - less likely to randomly kill a character.) Max plus a die was on the table for a while. That was probably the...
  13. jodyjohnson

    January 2016 Sage Advice - All About AC

    Sage Advice is something I like to pull out when a player says he wants to play by the book. I can always find something in there that softens that stance. Fortunately they recommend NOT playing by the book all the time.
  14. jodyjohnson

    D&D 5E (2014) January 2016 Sage Advice--All about AC

    Sage Advice is something I like to pull out when a player says he wants to play by the book. I can always find something in there that softens that stance. Fortunately they recommend NOT playing by the book all the time.
  15. jodyjohnson

    Beast Master Ranger Alterations

    Your Beastmaster beats the Hunter without the conditionals. The warhorse does 15, the snake 17 (on a successful save), and the Ranger is doing 12 per shot (with hunter's Mark). If the conditionals trigger: +12 for Horde Breaker, +4.5 for Colossus Slayer, +15 for the Warhorse, and +7 for the...
  16. jodyjohnson

    Beast Master Ranger Alterations

    Revised: Ranger Level - 7th Starting Dexterity - 16 (point buy plus racial) Weapon - Longbow (1d8), Archery style 4th level ASI/Feat - +2 Dex Hunter (Colossus Slayer) - 1 Target (+9 attack for 1d8+4) 2d8+8 + 1d8 (21.5 avg). Add 7 with Hunter's Mark (2d6). 28.5 total Hunter (Colossus...
  17. jodyjohnson

    Beast Master Ranger Alterations

    What does a normal party loadout at some key levels look like? Measured against our baseline the Beastmaster beats out the Hunter at 7th easily. But that's pointbuy, low magic items.
  18. jodyjohnson

    Would love input on changes made to Ranger

    Let's toss out a scenario: Party level 9. The Ranger has 20 Dex (2 ASI to Dex), A +2 main weapon, and a +1 off-hand. Armor is pretty rare by the book so +1 Studded. She has AC 18, attacks twice at +11 for 1d6+7, and twice at +10 for 1d6+6. A solid companion at 9th is a Dire Wolf. Drop the...
  19. jodyjohnson

    Would love input on changes made to Ranger

    As pointed out already, I'm not sure how this plays out before 5th. Extra attack let's you use it. Then at 7th it becomes an almost at will damage add. In a lot of scenarios you are actually going to out damage the Hunter - plus you get all the advantages of having 2 pawns, 2 sets of...
  20. jodyjohnson

    Would love input on changes made to Ranger

    This is confusing. The Ranger and Paladin have the same number of slots on the chart. "Spells known is equal to your Ranger level plus your Wisdom modifier." That gives a Range of probably 3 at 2nd up to 23ish at 20th. Same as Paladin once the Paladin's Oath spells are added. A little...
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