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  1. Fanaelialae

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    I'm partial to the system in Fabula Ultima. You can create effects on the fly, as long as it fits with the theme of your "school" of magic. It can be very costly in terms of mana, depending on what you're trying to accomplish, and the GM can require an appropriate component.
  2. Fanaelialae

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    I hit up on this idea a few minutes ago, so I haven't had much time to think about it. However, I think that attunement may disproportionately impact martials, and one possible solution could be to remove attunement from most martial oriented items. Some background. As a result of this thread...
  3. Fanaelialae

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    WRT a resource that martials could use, it could be something like Adrenaline. There are real world stories of people performing superhuman feats due in large part to adrenaline, such as mothers lifting cars off their children or people getting themselves out of situations after suffering...
  4. Fanaelialae

    D&D 5E (2014) [+] Ways to fix the caster / non-caster gap

    I don't think I'd nerf casters, assuming this is for D&D (and not a heartbreaker). What I would probably do is expand martial skills at low levels, to make them more versatile and well rounded. Around 5th level I'd begin introducing both combat and skill elements that are the peak of what a...
  5. Fanaelialae

    D&D General Bruce Heard wraps up the World of Calidar

    As a software engineer, I can attest that pretty much all of the major anti-virus offerings behave this way. We periodically see problems with various anti-virus acting against our own software (which is an ERP system) on some customer systems. As someone else said earlier, the attitude seems to...
  6. Fanaelialae

    D&D General Bruce Heard wraps up the World of Calidar

    Holmgard Press has been releasing the Lone Wolf reprints at a fair pace (2 books every few months). They're nice books. There's also a new project on Kickstarter, Fortress of Death, which is an interactive audio book, set in Kazan-Oud. It seems to be doing reasonably well (25k at the moment).
  7. Fanaelialae

    Revisiting AI as a GM Support Tool

    When I get stuck trying to come up with an adventure, I'll often ask Chat GPT to create one. It's usually a fairly generic outline, and if I ask it to create a different adventure of the same type, it usually comes back with practically the same thing. However, it is usually enough to overcome...
  8. Fanaelialae

    D&D 5E (2014) 5E Without Magic (PCs)

    If I were going to run a no-magic-PCs style campaign, I'd probably just use AIME. There are a few abilities where you might need to decide whether they are appropriate for your campaign (for example, does the master scholar's ability to learn the language of one type of animal constitute magic...
  9. Fanaelialae

    Do Random Tables Reduce Player Agency?

    That just means that the choice of route has agency. Look at it this way. If I decided the players will be attacked by a vicious werewolf irrespective of their choice of route, that encounter is illusionism. It doesn't matter if they meet it on day 1 on one route or day 2 on the other. It...
  10. Fanaelialae

    Do Random Tables Reduce Player Agency?

    It's illusionism in the sense that the encounters are the same regardless of the path (albeit, as I've said, a useful and accepted form of illusionism). If the GM simply decides the PCs encounter A, B, and C regardless of which path they take, we can both agree that that is clearly...
  11. Fanaelialae

    Do Random Tables Reduce Player Agency?

    Rolling more frequently on the different roads means the paths have agency. It doesn't make the encounters not illusionism. If the first roll is a traveling merchant caravan, the second is a dragon, and the third is a band of mischievous pixies, what does it matter for illusionism whether the...
  12. Fanaelialae

    Do Random Tables Reduce Player Agency?

    Yes, I wasn't implying that your game rolls were illusionism, or that all random rolls are. I was talking about the scenario in the OP (and assuming that the same encounter table was used for both roads). If you think that the same encounter table for two roads is in bad faith, let's use the...
  13. Fanaelialae

    Do Random Tables Reduce Player Agency?

    Sure, if they have different encounter tables, then it's arguably no longer illusionism.
  14. Fanaelialae

    Do Random Tables Reduce Player Agency?

    If you refer back to the post that @pemerton quoted, you'll see that I said that players have agency, because the two roads do present a valid choice (fast but dangerous vs slow and safer). But if you get to the first area to roll a random encounter and you roll, I think it's fair to say that...
  15. Fanaelialae

    Do Random Tables Reduce Player Agency?

    It may not have been. I don't have enough information from your description of the session to infer whether it was or was not. The pertinent question is, had the players made different choices, would you have made those rolls on those same tables? If yes, then I would argue that it was in fact...
  16. Fanaelialae

    Do Random Tables Reduce Player Agency?

    Interesting, I've never heard of random encounters beings handled this way. The closest I've done was used random tables to help prep before game, but I usually just roll and use random encounters one at a time at the table. How do you handle it if the players pivot and change the plan? For...
  17. Fanaelialae

    Do Random Tables Reduce Player Agency?

    Haven't read most of the thread, so maybe this was already covered. Let's say the slow road takes 2 days with 3 encounter rolls each day. The fast road takes 1 day with 6 encounter rolls. Either way, 6 encounter rolls total. That's still a meaningful choice. The players can take the slower...
  18. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    My take on this is that more people preferred a faster-paced, reduced-tedium game and the designers listened. If lots of people didn't enjoy those changes, then it wouldn't be as popular as it is. I mean, how dare the game designers create a game that lots of people enjoy!? They might as well...
  19. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    I would say that post-1e, D&D has been more of a heroic adventure game with heroic resource management. You need to manage your HP and other limited resources. That hasn't changed. What has changed is the time scale. Whereas previously resources were recovered at a slower rate, they've...
  20. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    If you feel that way, either house rule it to your preferences (not that hard) or just accept that 5e isn't your cup of tea. Maybe consider giving the overused "video game" comparison a break. It was already a played out and lazy criticism over a decade ago, and it certainly hasn't improved with...
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