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  1. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    It was never a week of downtime. The cleric would have them full in a day or two. You're not waiting on the fighter's hp to recover, you're waiting for the cleric's spell slots to recover.
  2. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    Agree to disagree. There's nothing wrong with downtime but it doesn't belong in the middle of an adventure just because you took a few unlucky Crits IMO.
  3. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    Same difference. The core is what the game is about. If it's not core to the design, then it doesn't really matter. Especially with something like realism, how do you implement that without it being core (apart from the occasional head nod, which still exist)?
  4. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    Have you ever known a group where one person tracks everyone's encumbrance or components? I've never even heard of such a group. That works fine for some aspects, like mapping, but it certainly isn't a panacea for tedium. It isn't as though they removed spell components from the game, they're...
  5. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    If 50% of players dislike the rule and 50% love it, then it's a bad rule for the core ruleset. It would likely be a good optional rule (for the 50% that may love it), but not a core rule (because 50% find it tedious). Keep in mind that I'm referring to a target audience. If the 50% that...
  6. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    IMO, whether you like it or not, their design speaks for itself. I'm not aware of them having claimed that realism is core to 5e, so why do you consider their not outright stating that less than honest? Why would you need them to tell you something you already seem to know? D&D has never been a...
  7. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    IMO, if a significant portion of your target audience finds the rule tedious, then it's tedious. Admittedly, "a significant portion" is also subjective, but there are certainly breakpoints where it's fairly objective. If 10% of your audience ignores a rule because they find it tedious, there's...
  8. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    What if all but one player finds it tedious? Should they all have to do it because the one prefers it that way? Would that not also be "tyranny of the individual"? IMO, core rules that are tedious are just bad design, unless maybe your target audience are people who enjoy doing long form taxes...
  9. Fanaelialae

    D&D 5E (2014) Tedium for balance. Should we balance powerful effects with bookkeeping?

    I don't think that tedious bookkeeping is ever a legitimate form of balance. That said, I don't think your example is one of tedious bookkeeping. Yes, there is a bookkeeping element involved, but the real balancing factor is time, which is a reasonable form of balance. You can only use this...
  10. Fanaelialae

    When Your Great Idea Isn’t Being Received Like You Expected

    This explanation is somewhat abstract, but it sounds like a solid approach, assuming it suits the style of game. It sounds like you're going for a 'Han Solo' approach to advancement (as opposed to the 'Luke Skywalker' model used by games like D&D). Obviously, a lot would depend on the actual...
  11. Fanaelialae

    When Your Great Idea Isn’t Being Received Like You Expected

    Plenty of times. I recently introduced a new crit house rule, where they roll damage normally and add the maximum on top of that (instead of rolling double dice). They have no problem remembering that one. I've had many other house rules (oftentimes granting additional narrative control) that...
  12. Fanaelialae

    TTRPGs Where Everyone's a Mage?

    There's also Magicians. It's an RPG set in a magic school in Korea. The distinctive aspect of this RPG is that it's a language teaching RPG, where you cast your spells by speaking Korean (and running it through a language translation app to verify that you pronounced it well enough to cast...
  13. Fanaelialae

    TTRPGs Where Everyone's a Mage?

    There's 'Of Dreams and Magic'. From what I recall, it's a modern fantasy where mages get their magic from dreams, and can even travel to worlds that exist within dreams. However, using magic risks granting substance to their own nightmares.
  14. Fanaelialae

    D&D 5E (2014) Wizards Do Suck;)

    Wizards can prepare spells. Bards and sorcerers have spells known. Being able to change out your spells each day is a very significant advantage. One that I've frequently leveraged while playing wizards (as well as clerics and druids), and one that I sorely miss when playing bards. Neither...
  15. Fanaelialae

    D&D 5E (2014) Wizards Do Suck;)

    Nah. You can cherry pick examples of other classes that get access to wizard spells, but only wizards get access to the entire wizard spell list. Combine all the other casting classes together and sure, you'd end up with something better than the wizard. But such a class doesn't actually exist...
  16. Fanaelialae

    Which game has your favorite magic system?

    I quite like the Invisible Sun magic system. It's quite varied.
  17. Fanaelialae

    D&D 5E (2014) DM gave me a helm of teleportation, am I a jerk for using it?

    As others have said, if the DM put the helm into the game, it's there to be used. There are plenty of options for the DM if they don't want teleportation to be a factor (least of not which is simply making an area warded against teleportation). I've included that item in a few campaigns and...
  18. Fanaelialae

    D&D 5E (2014) What Level Should This Spell Be? (Artificer, Homebrew)

    As written, I'd put it at 2nd. It's very niche, having no effect against non-attuned magic items. So I'd say it's weaker than something like counterspell or dispel magic. If it could suppress the benefits of non-attuned items as well, I'd put it at 3rd.
  19. Fanaelialae

    D&D 5E (2014) I think Wizards balances classes using damage on a single target nova over 3 rounds.

    In fairness, scaling a Dracolich to level 1 was never something 4e claimed to be able to do. IIRC, you could scale a monster's level by +/- 5. Beyond that you were supposed to rewrite the creature. So that one was more like an acknowledged technical limitation than something that didn't work well.
  20. Fanaelialae

    D&D 5E (2014) Has Anyone Seen the Following Builds?

    We currently have a paladin/hexblade in the party. It's effective. I don't recall ever seeing any of the other builds.
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