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  1. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    You are mistaken. The Xanathar's training rules are for tool proficiencies and languages, not skill proficiency. You can't learn a new skill using downtime. Also, just because a PC can use those rules to learn a new tool or skill in that time, doesn't mean anyone can. Saying that magic is...
  2. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    By medical doctor, I mean an MD. A fully trained medical doctor. What you're describing sounds closer to a trained EMT. Which, sure, I believe you can volunteer at a first aid squad at 18. But it's a far cry from being a fully trained MD. I would say that in game terms of becoming a wizard...
  3. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Exactly. It's like reasoning that because Balamurali Ambati became a medical doctor at the age of 17, that therefore practicing medicine is effortless. At 17, most kids haven't even graduated high school yet, so clearly it's something that anyone can do, without so much as a high school diploma.
  4. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    If that's the direction that you want to explore in your world building then go for it! That said, there are any number of reasons why someone with strong faith might not be granted clerical magic. Maybe the gods want to limit how their power is used. Tim the farmer might be very faithful to...
  5. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    There's nothing wrong with a high magic world like the one you describe. That said, IMCs the potential to become a "classed" character is more along the lines of having the potential to become a professional athlete in the real world. Not everyone has that potential to begin with and, moreover...
  6. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Actually, come to think of it, even if you rule the other way (that Nondetection hides magical auras) there are still easy ways to protect a ruler from magical subversion. Just for starters, the target of Nondetection needs to be willing if it's a creature. So the mage wouldn't necessarily be...
  7. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    I would personally rule that it doesn't prevent someone from detecting magical auras on your person. The traditional use of Nondetection has been to avoid being easily scryed upon or located using spells like Locate Person, rather than to hide something like Disguise Person. If it could be...
  8. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Can't blame you (I had to double-check it myself) but Magic Aura cannot hide spells on a creature. PHB pg 263: The False Aura (the effect that hides magical auras) paragraph explicitly references an object (multiple times). Therefore it's clear that this use is only intended for objects (like...
  9. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Sensible precautions. Cast detect magic on the ruler regularly to identify enchantments. This can also identify other potential issues, such as illusion or transmutation magic to mimic the ruler. This doesn't even require a caster. Literally anyone with a wand of magic detection can do it...
  10. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Paranoid tyrants might be paranoid that the mages will take over. I think most rulers would take some sensible precautions, but that would be the extent of it. Again, the target of a suggestion knows it has been the target of a suggestion. So the mage can try to shift policy once - and then go...
  11. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    If you had the powers of Superman the entire universe would be your oyster. I guess you could settle for ruling a tiny blue speck in that universe, but that seems small minded. Plus, you know, then you'd actually have to rule that blue speck. As in administrate it. I'd love have superpowers, but...
  12. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    I disagree that it is inevitable. I certainly don't think that it's impossible, but hardly inevitable. The only one inevitability that I see is that the aristocracy would indeed keep mages in their employ. But that's likely to be a cushy job, and most mages are going to be smart enough not to...
  13. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    That's not entirely incorrect, but I don't think it's really as clean cut as you are making it out to be. Becoming the leader of a nation is easier with magic, sure. But it's only significantly easier with really powerful magic. Presumably any nation worth ruling has at least one or two...
  14. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Not really. It's more like saying if someone offered you the superpowers of one superhero of your choice (Superman, Dr Strange, etc) or to be the leader of any nation of your choice, which would you pick? IMO, the no brainer choice is superpowers. You can leverage those for everything the leader...
  15. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    There are plenty of spells that can make you all the money you could ever need. Such as Fabricate or Wish. The monetization of which is almost certainly less involved than taking over a nation.
  16. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    The simple answer is, they would. I just don't think that doing so would normally help them on their quest for godhood (or whatever). Or at least, I think that directly pursuing magical power would generally be more productive to that end than pursuing political power. If, of course, the nation...
  17. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    IMO, that's kind of like a member of the Olympian pantheon running for President. They could. It probably wouldn't get them much that they don't already have. Wine, women, wealth? Any powerful mage can easily have these things. I think it's actually the reverse of what you suggest. Your answer...
  18. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    Probably because they want power. The thing with mages though is that they have their own path to real power.
  19. Fanaelialae

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Oh yeah, I generally agree. That's been a thing in my game for years. My cities tend to be melting pots. If a troll shows up in town looking for work, folks might give him the side eye, but they're generally going to accept him as long as he doesn't start running around eating people. Sure, but...
  20. Fanaelialae

    D&D 5E (2014) Discussing Worldbuilding: Why Don't The Mages Take Over The World?

    This obviously won't apply to all campaigns worlds, but I'm fairly certain that none of the campaign worlds I've ever run have focused on the apex of civilization. In fact, usually, my games take place in the period after a collapse, often around the time when civilization is beginning to claw...
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