Search results

  1. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I'm aware of that, but I'm not aware of them saying that they were removing MCing.
  2. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    IMO, you can't just balance a feat around the worst use-case you can think of (even if that's your focal use-case, like in the case of giving a wizard the ability to gain extra attack). For example, let's consider a more optimal use-case for this hypothetical feat. Paladin 2 / Sorcerer X...
  3. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    Well if it's weaker, then why gate it behind a feat tax? Just make it so every class gets extra attack at 5th level, because it's clearly weaker than existing options and not an upgrade for anyone. Seems reasonable?
  4. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    The idea was that this hypothetical optimized fighter is dealing more than the total damage of fireball with his attacks (rather than single target fireball damage).
  5. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    Look at it this way. If I charop a fighter whose average DPR is higher than fireball, then giving that fighter at-will fireball isn't unbalanced. He deals more damage when he isn't casting fireball than if he is! That doesn't, however, mean that it would be reasonable to give the fighter class...
  6. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    You have to commit to 6 levels of bard and a subclass to get those. You can't just use an ASI.
  7. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    A fighter can gain cantrips that scale with level using a feat. To the best of my knowledge, there is no official feat that gives a fighter the ability to cast fireball, which was what I noted in my response as what I see as the appropriate balancing point (and which is insufficient if the feat...
  8. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I wouldn't, but going along with the thread's assumption that I would, I would make it cost at least 2 ASIs. This is a 5th level ability for warriors. It should be priced equivalent to a feat that would let fighters cast 3rd level spells (like fireball) at least twice per day, IMO. Also, this...
  9. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    It's always funny to me what DMs permit and don't permit. The above might technically be true. So is the idea that if a party is fleeing monsters and trying to get out of the dungeon, they probably wouldn't have time to carefully consult their map to figure out where they are in an extremely...
  10. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    Believe it or not, I build a player character, as if I were going to play in the campaign (I don't actually run it as a DMPC though). This forces me to read through the various character options and familiarize myself, which will be important when I have to walk my players through it. It also...
  11. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    Yep, I just give them a reason to be working together prior to character creation. In my current campaign they were all drafted into service to the tyrannical God-King. They were sent on a few missions in his service, and then during the third or fourth session the God-King was taken off the...
  12. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    I'm not very good at mapping, so what I do is draw a very rough map. I don't even try to get the exact dimensions, but rather just the rough positions of hallways and locations; just enough that the party can navigate without getting lost. My maps (more or less) look like a point crawl, rather...
  13. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    That's a lot trickier to crack. Have you tried starting from a minimal number of options (2) and gradually working up to more? Also, while I realize this really isn't your style, if they get stuck maybe have an NPC show up to provide some direction. Think of it like giving them training...
  14. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    That advice was written under the assumption that the players were struggling with being self-motivated, such as it were. If you have players that are struggling with being self-directed, having a rumor pan out as nothing is pretty much the worst thing you can possibly do, because by doing so...
  15. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    I write a handout with rumors in between sessions. Some are true, some aren't. I used to just have it that these were rumors they heard around town. More recently I've been using invisible, incorporeal fey I call Mungers. These little pests basically feed off of sharing gossip, and can go...
  16. Fanaelialae

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    Lately I've been using ChatGPT whenever this happens. I just plug in whatever random ideas/threads I have and let it generate an adventure for me. I virtually never use the adventure itself, as it tends to be fairly generic. But for some reason it gets my creative juices flowing. I can look at...
  17. Fanaelialae

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    Some of these objections seem a bit overstated to me. Of course the monsters can have guns. If you design the guns properly, this isn't an issue. For example, using my rules, why would the players care if the Drow Elite Warrior (MM-128) is shooting them with a flintlock pistol for 7 DMG (2d6...
  18. Fanaelialae

    D&D 5E (2014) Players, would you play in a game that only used the 5.1 SRD?

    Sure, as long as it sounded like an interesting campaign. Limited to just the SRD, the DM can't rely on interesting character options to hold my interest, so they'd need to bring their A game. I've played in a few games where the campaign was kind of meh, but I was really excited about the...
  19. Fanaelialae

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    I played in an apocalyptic modern campaign (probably over a decade ago at this point) that used heavily modded D&D rules. As best as I can recollect, guns dealt crossbow-ish damage, but had three range increments. The least favorable range prevented you from adding your modifier to the damage...
  20. Fanaelialae

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    IMC, firearms deal a lot of damage but don't add modifier to damage. For example, a flintlock pistol deals 2d6 damage, whereas a musket deals 2d8. IMO, this fits the idea of guns. They're likely more effective in the hands of a low-skill user than bows or crossbows. But for characters with...
Top