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  1. Fanaelialae

    D&D General I hate five-foot passages!

    Yeah, I can see where you're coming from. I'm not familiar with SO, so I can't speak to it directly, but I do think that if a dungeon was created by or taken over by large sized creatures, they would build it to an appropriate scale or widen the passages (if possible). On the other hand, if...
  2. Fanaelialae

    D&D 5E (2014) How often do your 5e sessions end with a Long Rest for the party?

    I usually try to pace the session such that they end on a long rest. I feel like it's easier for everyone that way. I can prep the next session knowing they're fresh, and they don't have to try to remember if they used some ability and just forgot to note it down on their sheet. If we're...
  3. Fanaelialae

    D&D General Times you misinterpreted a rule... But preferred the misinterpretation

    Many years ago, back in 2e, I had a player who was playing his first cleric. He asked me how to turn undead. I explained the rules to him, he gave me a confused look, and asked "But how do I turn undead?" We went back and forth like the old Abbott and Costello skit until finally it dawned on me...
  4. Fanaelialae

    D&D General What Are Traps For?

    I use them primarily for verisimilitude. Does it make sense for something to be trapped? Is whatever is being protected particularly sensitive, and/or rarely accessed? Then yes. If it doesn't make sense for something to be trapped, then no. One of my biggest turn offs as a player is having...
  5. Fanaelialae

    D&D 5E (2014) Dual-classing house rules?

    Yeah, they're close in concept to gestalt. No on the more powerful (unless you're running a one shot at level one). The increased XP requirements mean that they get a broader array of abilities, but at a significantly slower progression. The ECL column shows what level a standard character is...
  6. Fanaelialae

    D&D 5E (2014) Dual-classing house rules?

    I use a system based on 2e multi classing (which I refer to as hybrid classing). It delays the acquisition of higher level abilities in exchange for broader versatility. I actually offer a lot more in terms of options, but that would be a REALLY long post. It has seen limited play testing...
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  9. Fanaelialae

    D&D 5E (2014) How much should it cost to use a permanent teleportation circle?

    They could charge whatever they can get away with. If they're generous, it might be free. If they're greedy, thousands (or more) gold. Of course, in the latter case, their "service" wouldn't be very popular and might be problematic to enforce. What if someone arrives and is unable/unwilling to...
  10. Fanaelialae

    D&D General Souls and Spirits - are they necessary in order to exist?

    It hasn't ever come up IMC that I can recall. I kind of like the idea that a person could continue to function without a soul. If I allowed something like that they'd probably lose their ability to feel empathy. Hormones and brain chemistry would still exist, but without a soul to regulate...
  11. Fanaelialae

    DDAL Polymorph and drop monster into a pickle jar.

    The DM can decide it works however they want. If they don't want a pickle jar scenario, they can just have the polymorphed creature shunted into the nearest open space large enough for it. Or they can choose for it to be an instant kill. Or the creature takes some damage and is shunted into the...
  12. Fanaelialae

    D&D 5E (2014) A Campaign "Houserule" Idea - Armor Proficiency is based on the armor "donner" not wearer.

    I would expect the party to hire/kidnap/acquire a master armorer once they could afford plate (assuming that the fighter's heavy armor proficiency doesn't allow him to don armor for others). Assuming the DM permits this (and doesn't soft-ban it by having the armorer charge 100k gp a day), I...
  13. Fanaelialae

    D&D 5E (2014) 5E economics -The Peasants are revolting!

    It's not the peasants fault they're revolting. They just need a hot bath and maybe some table manners. In all seriousness, that's a fine way to go if that's how you want your world to function. IMO, the PHB rules are meant to be player facing, meaning they're intended to be the costs that your...
  14. Fanaelialae

    D&D 5E (2014) Alternative magic systems for 5e? [+]

    Interesting idea, but I'm not sure that would scale all that well. By level 10, there would be no risk when casting fireball. By level 4, there would be no risk when casting 1st level spells (some of which, like Shield, retain their value even at higher levels). Even before those breakpoints...
  15. Fanaelialae

    D&D 5E (2014) Alternative magic systems for 5e? [+]

    I'm not aware of any 3PP that does this for 5e, but you could take a look at 13th Age for inspiration. The magic in that system works basically as you describe (some spells are daily, some encounter, and some at-will).
  16. Fanaelialae

    D&D 5E (2014) House rule for in combat healing and yoyo at 0 HP

    I think it's a good solution. The only potential issue that I can see (and this is obviously only an issue if you play at those levels) are healing spells above 5th level (Heal, Mass Heal, etc). Unlike their lower level counterparts, level 6th+ healing spells already function as effective...
  17. Fanaelialae

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    You're shifting goalposts. I was talking about visitors to the city. While they might very well allow an old man his staff, they're not necessarily going to allow a group of well armed mercenaries to do the same. A craftsman might be allowed a hammer but a fighter might not. It makes sense that...
  18. Fanaelialae

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    In my very first post (quoted above for reference) I stated that natural weapons are "largely a ribbon". I find it a little absurd that I'm repeatedly having to defend a position that I clearly stated as a personal opinion, and moreover seems to be largely in agreement with the rest of you...
  19. Fanaelialae

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    The two most common scenarios where PCs don't have weapons (IME) are when they've either been captured or gone to a city that requires their weapons be left at the gate. In the former, unless the captors are quite stupid or the PCs exceptionally clever, there may be no way to acquire an...
  20. Fanaelialae

    D&D 5E (2014) Natural Weapons, How Much Value Is There To Actually Having Them?

    There won't always be an improvised club sitting within arm's reach. I'll grant that in many circumstances there will be one nearby, but you may have to spend you first turn disengaging (or taking opportunity attacks) and running over to grab it.
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