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    D&D 5E (2014) Magic Ranged Weapons and Magic Ammunition

    Aren't they both "Enhancement" bonuses?
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    D&D 5E (2014) Magic Ranged Weapons and Magic Ammunition

    My thought was that a Bow +1 has an Enhancement bonus to hit, but since it's the weapon and not the arrow, the damage bonus has to come from the arrow. I suppose you could club with the bow (makeshift weapon rules) and get the damage bonus, but that's another thing. The rules say that...
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    Do Sorcerers need material components?

    For Sorcerers, I'd say that the uncontrolled manifestations of youth would fall under the general category of Prestidigitation, which has no Material Component. During the process of learning to focus and control their magic they learn that arcane power that they see and discover the need for...
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    Cleric shenanigans (metaphysical, no right answers)

    Ah, the difference between "faith" and "Faith". The first is simple belief, such as "I have faith in the system", while the other is more specific to religion. I observe a similar lexicographic dichotomy: Piousness and Piety. To me (and as I'll use the here) one refers to public appearance...
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    Cleric shenanigans (metaphysical, no right answers)

    My own small take on the Piousness v Faith argument: 1) Deities can, presumably, tell the difference between ritual mechanics and actual belief. That's why there can be many who follow a faith, but relatively few Clerics. The Clerics truly believe and devote themselves to their...
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    Ranged Waepons and Ammunition - We've been doing it wrong (I think)

    The preceding text says that the ranged weapon shares it's enhancement bonus. It doesn't specify that it does, or doesn't, share the damage part. The highlighted section, however, seems to make it clear that it shares with the ammunition specifically for purposes of bypassing DR. That kind...
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    Ranged Waepons and Ammunition - We've been doing it wrong (I think)

    I was reading through the DMG while researching another topic when I came across something unexpected. According to the DMG, page 221 under Ranged Weapons and Ammunition.. well read it yourself. If I'm reading that right (the highlighted part) then a +whatever bow, sling etc. gets its...
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    Friendly Fire

    In 3.5, many/most players misapply the rules. They look at the map and carefully plot the exact center of their AOE spells. Fireball, on the other hand, say that the caster states distance and direction, not GPS coordinates down to the inch. The fact is that there's no rule, no feat, no...
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    D&D General Unique alchemy item?

    Since it's literally color text I'd allow it, though I'd probably limit the size of the fire to campfire or torch sized blaze. When applied to larger fires you either need more, or the effect is diluted. How long do you see the effect lasting? And, of course, the colors must be "bright". No...
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    Wizards and healing spells

    There's a Feat called "Extra Spell", normally reserved for spontaneous casters. Simply put, the caster gets to know one more spell of a given level. This doesn't bump spell slots (i.e. spells they can cast per day). That's a separate feat. The joy of this, particularly in he context of this...
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    Friendly Fire

    Two ideas: 1) Take Improved Initiative, so you are more likely to to get your Fireball off before your bloodthirsty teammates move into your target area. 2) Think three-dimensionally. A Fireball has a 20 foot radius, and so a 20 foot template is used. When it goes off at ground level that...
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    How do you handle hit points?

    I consider hit points and damage this way: Someone hits a Fighter with a sword, doing 8 points of damage. Someone hits a Wizard with a sword, doing 8 points of damage. Why is one more injured than the other, if they're the same level? The fighter, having been trained in melee combat, has...
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    My "Insane" house Rule on healing

    In D&D 3.5, where the "Short rest/Long Rest" mechanic didn't exist (i.e. people couldn't quickly recover hit points on their own), we tried a house rule on healing that seemed to work pretty well. Standard for the Cure spells and effects was to roll some number of D8s and add caster level. The...
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    Counter spell and calling out spell levels

    The basic Counterspell maneuver (without Improved Counterspell) works, without dice roll, but you have to have the *same* spell to counter it with, or one specific to that spell. Someone wants to try casting an Empowered, Heightened, Silent, etc Fireball, you need Fireball to counter it. You...
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    D&D General War paint

    The "Several days" point was referring to the OP's suggested effective duration. I can't think of any other consumable in the game that lasts for "up to 2-3 days", and it seemed a bit excessive.
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    Making the Ice Storm spell suck less

    As a general note, the 5 D6 of no-save damage is about the same as a 10D6 Fireball, with the Save made. After a certain point in character/game progression you come to expect the opponents to make the Save a lot. The average damage is 17.5 points, which is coincidentally the exact same damage...
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    D&D General War paint

    What bothers me is the duration: Several days after application? How about a few hours, or a single game day at a maximum. After all, war paint get's smudged during combat; or loses, I guess the word would be "intensity", as it collects dust and dirt (it's an oily substance after all). In...
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    Interaction of 2 polymorph spell effects with different durations questions

    May I add a question? Does Polymorph Any Object actually change the creature type? As in, you stop being Humanoid and are (temporarily) classified as Magical beast (Dragon)? Not knowing which system you're using makes this a question. If so, Alter Self won't let you become Human again.
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    Do you allow third party material in your games?

    We generally restrict our campaigns to a specific set of source books. However, if someone has something they want to introduce from another source (be it Wizards or somebody else), we're generally open to the idea. They suggest it, everybody looks at it (we often have to consider the source...
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    Why do people still play older editions of D&D? Are they superior to the current one?

    To answer the original question, the answer is yes, they are better. For some. Each set of game mechanics has it's features and limitations, and it's a question of which appeals to you. 1st and 2nd edition AD&D were open ended and in many ways quite simple to play. No dice rolls for a skill...
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