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    Dealing with Greater Invisibility

    Clearly though, I didn't stop. Should have, but didn't.
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    Dealing with Greater Invisibility

    Yeah. I'm in my 60s. And, as noted last Friday, I was having a really bad day at work. I said I wanted to drop it for the day because of that, but...
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    Dealing with Greater Invisibility

    Nothing Epic about it. Those sources are the Player's Handbook and Dungeon Master's Guide. Almost. Start with a base Listen DC that's their Move Silent. If they're talking or fighting, that's a zero. If they're moving at full speed, drop the DC by 4, but never below zero. If you make that...
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    Dealing with Greater Invisibility

    Generally DC 10 skill checks are considered easy. DC 15 is a common standard for common tasks that aren't in the "casual" range. I'd probably set the Listen DC at 20 + distance. Also remember that, per RAW, there's a -10 on the check if there's a battle going on. And, from the SRD: From...
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    Dealing with Greater Invisibility

    As for the Spot, don't forget the possibility of cover, and if they are trying to hide you count that as well. Otherwise, as far as I can tell you're good on the Spot. I'd have to look in the book for the Listen rules to pinpoint a location. And as far as I know, magical flight, such as a Fly...
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    Dealing with Greater Invisibility

    Typically I presume that everyone is "Taking ten" on things like Hide/Move Silent. That is, unless they're trying to make noise or be otherwise obvious about it they'll put a causal effort into it. So noticing little things like the shuffle of footsteps where there shouldn't be any, the little...
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    Dealing with Greater Invisibility

    In other words, it's not a problem, walk it off. Got it.
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    Dealing with Greater Invisibility

    Translation: Your problem isn't a problem. Walk it off. Heard it before. I'm sure it's as helpful this time as it was then.
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    Dealing with Greater Invisibility

    That was all that needed to be said. You could have left out pretty much everything you've written in this entire thread if you'd just said to the OP "Your problem isn't a problem. Walk it off." Sorry, I'm having a really bad day at work. if I post any more on this today I'll say something...
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    Dealing with Greater Invisibility

    So, on the original topic, are you saying that a character who is in love with Greater Invisibility isn't an issue to worry about? That does seem to be where you're going. Boss monsters should all be given True Sight, Tremorsense or something similar, and all monsters plan their field tactics...
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    Dealing with Greater Invisibility

    My example premised a monster with a +2 Dex to AC. In my "Let's run the number" section it became pretty clear that the fighter will do the most damage, with the rogue doing the least. A Cleric can become as good a fighter as the Fighter, with the right spells. It isn't about increasing the...
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    Dealing with Greater Invisibility

    That's just plain not true (to quote somebody or other). The DC 20 check is to notice that there's an Invisible being somewhere in the area. It doesn't pinpoint anything. You want to "Pinpoint" them? You need a roll of 40+ if they're stationary.
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    Dealing with Greater Invisibility

    Okay, I can see your point. Suppose my Wiz casts the GI on the big great-weapon fighter? If the monster's AC drops without their DEX then that's an invitation for the fighter to Power attack. The normal weakness of the two-handed weapon is that it denies the fighter a shield. They dish out a...
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    D&D 3.x Is there a D&D 3.5 mechanic for ritual casting?

    The exact spells that can go into a ritual is up to the DM. All rituals need to be developed in cooperation with the DM, and all need to be approved by the DM. The "Full range of spells" phrase simply means that they can use spells of any level that they can cast, and that applies only to...
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    Dealing with Greater Invisibility

    Tempted to quote Luke Skywalker about "Everything you just said...". :) Invisibility gives a lot more than a 50% miss chance. Unless the monster have "Telepathy with DM", they actually have no chance of hitting an invisible opponent at all, unless said opponent is immobile or an idiot. To...
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    Dealing with Greater Invisibility

    I had a player who we occasionally called Jeckyl, since every action his character declared was followed with "and hide". He had a very questionable Hide check in the +35 range at level 11. Don't ask me how. Stealth like that is in many ways worse than Invisibility, since Invisibility can be...
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    D&D 3.x Is there a D&D 3.5 mechanic for ritual casting?

    Additional thoughts: Maintaining a ritual for hours at a time wouldn't be easy. Does a Concentration check seem appropriate? DC = 15 + Spell Level + 1 per hour spent in ritual? What happens when someone fails? Simple failure, or should there be some kind of backlash? Backlash sounds...
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    D&D 3.x Is there a D&D 3.5 mechanic for ritual casting?

    Exactly. Let me clarify. Rituals take place in one hour increments. Each hour, every participant in the ritual may cast one spell, be it the primary or a secondary. So if there's only one caster, the ritual will require one hour per spell involved. Two casters? one hour for every two...
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    D&D 3.x Is there a D&D 3.5 mechanic for ritual casting?

    Here's what I've proposed to my group. 1) There is a Ritual Caster feat. It allows casters to use their full range of spells in rituals. Without the feat a caster is limited to spell levels of one half their highest (rounded down) or lower. 2) Clerics come with this feat as a class feature...
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    D&D 3.x Skill Challenges in D&D 3.5

    With DCs of 15 you're proposing a CR1 skill challenge. Should be close to a gimme for any of the parties listed. So how does the Fighter with the 8 Int, who has Level + 3 skill points, total (2 per level -1 for Int modifier = 1 per level) contribute? Particularly when the Social skill...
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